Page 2 of 4 FirstFirst 1234 LastLast
Results 21 to 40 of 70

Thread: Mabar farmer

  1. #21

    Default

    Quote Originally Posted by Garix View Post
    Ran through all 4 quests without any major issues at 20. Only user incompetence lead to a few deaths....

    Seems to wok solidly.
    Great to hear.

    I was surprised by how little the difficulty increased kicking it up from 18 to 20. Most of the difficulty is already there running at level; increasing the CR doesn't seem to affect all that much. If you're careless at 15 you can die easily, but then if you apply the same care you'd run at 15 while running at 20 it seems to be largely the same.

    The biggest surprises to me were that turn undead is still effective at 20, and that you can turn orange-names, even at 20.

  2. #22

  3. #23
    Community Member Garix's Avatar
    Join Date
    Jul 2009
    Posts
    1,496

    Default

    A small suggestion for using the last action point in level 15: The 1st Core of Warpriest gives a passive +5 Fire and Light spell power. Fits in quite nicely.....
    Leader of Shrodingers Cat Support Group a Husband and Wife guild on Orien.
    Tolkiens Law: Do not meddle in the affairs of wizards, for they are subtle and quick to anger.
    Dresdens corollary:
    Screw subtle!

  4. #24

    Default

    Quote Originally Posted by Garix View Post
    A small suggestion for using the last action point in level 15: The 1st Core of Warpriest gives a passive +5 Fire and Light spell power. Fits in quite nicely.....
    Good call, edited that in.

  5. #25

    Default

    Trying to record video of CR20 runs but I'm having issues with FRAPS. The first video went fine (linked in OP) but in the next three, after around a minute or so my framerate drops to 1, forcing me to stop FRAPS.

    Anyone have any idea what might be happening?

    EDIT: Googling suggested that I was low on hard drive space and the space I had was fragmented. So I deleted 30 gigs of crud and ran Defraggler, which is clearly far superior to the default Windows 7 defragmenter. It doesn't just defragment files, it defragments your free space as well. Took three hours to run, but boy did my hard drive need it.

    Successfully captured a full rotation of 20s, processing and uploading them now.

  6. #26

  7. #27
    Community Member Wanesa's Avatar
    Join Date
    Sep 2012
    Posts
    370

    Default

    Quote Originally Posted by fangblackhawk View Post
    just "return to delera" , walk up to her and walk back out all full of everry thing ! ( of note you must have run the chain to this point already)
    Another tip: To resurrect your pet, just change instance. It affects only your pet, not you. However, you can log out and login back to resurrect self at place without need to return to the bind point

    Thelanis: Shewind the Airbender (Sorc20/Epic5 -> Bard20/Epic8 -> Rog20/Epic8/Epic2 -> Harper_FvS20/Epic4 -> Art20/Epic8/Epic8 -> Rng20/Epic10 -> Drd6),
    Azaxe (Rog18/Wiz2 -> Sorc20/Epic8/Epic10->Sorc(EK)17)

  8. #28
    Community Member
    Join Date
    May 2013
    Posts
    13

    Default

    I know it's after the fact, but another weapon option is the Rod of Mythant from Demon Assault. Probably outperforms the Cannith Crafted in every area that matters (except ease of acquisition of course)

  9. #29

    Default

    Quote Originally Posted by Mithrenes View Post
    I know it's after the fact, but another weapon option is the Rod of Mythant from Demon Assault. Probably outperforms the Cannith Crafted in every area that matters (except ease of acquisition of course)
    That does look nice.

  10. #30

    Default

    Streamlined the OP a bit and included Rod of Mythant as an option for the weapon.

    I also removed Necromancy Focus II from the crafted ring. Undeath to Death is essentially pointless since Turn Undead works so well.

  11. #31
    Community Member
    Join Date
    May 2013
    Posts
    13

    Default

    Quote Originally Posted by EllisDee37 View Post
    That does look nice.
    the Trials of the Archons pack in general has lots of nice stuff (especially for the relatively low level to equip). The Rod of Mythant is amazing for Casters (of all stripes, Kinetic is a good spell power!), the Scraps we established for the Challenge Farmer Monk (yup, that was me...) there's also a Greataxe (Riftmaker) from The Devil's Details that is one of the best 2 handed beaters (20/x4 Crit profile, Force Burst and Banishing. Its epic form has all that, AND 5[W] Damage). It's surprising, given the relative ease of the missions, that the gear is such high quality.

  12. #32

    Default

    Quote Originally Posted by Mithrenes View Post
    the Trials of the Archons pack in general has lots of nice stuff (especially for the relatively low level to equip). The Rod of Mythant is amazing for Casters (of all stripes, Kinetic is a good spell power!), the Scraps we established for the Challenge Farmer Monk (yup, that was me...) there's also a Greataxe (Riftmaker) from The Devil's Details that is one of the best 2 handed beaters (20/x4 Crit profile, Force Burst and Banishing. Its epic form has all that, AND 5[W] Damage). It's surprising, given the relative ease of the missions, that the gear is such high quality.
    Yep, while farming the handwraps I pulled the axe (mythic!) and already plan to switch to it instead of Whirlwind on my next fighter life. I also got the bracers and shield, which I stashed on a mule but may never end up using.

  13. #33
    Community Member UurlockYgmeov's Avatar
    Join Date
    Aug 2006
    Posts
    0

    Default

    Quote Originally Posted by EllisDee37 View Post
    Yep, while farming the handwraps I pulled the axe (mythic!) and already plan to switch to it instead of Whirlwind on my next fighter life. I also got the bracers and shield, which I stashed on a mule but may never end up using.
    used you build for the last couple of days of the event. worked great. no custom gear, but did slap on Halcyoniawith a spell point topaz - which really helped with the spell point management, and it was a perfect replacement for the ML base helm. If I would have thought about it, I would have included Rod of Mythant as well.

    Had no issues running CR19 (on a lv15 pure ML cleric). Thanks for the build.

  14. #34
    Community Member Garix's Avatar
    Join Date
    Jul 2009
    Posts
    1,496

    Default

    Slight necro...Sorry (ok not really)

    Still works perfectly well on the two new quests. Running lvl 20 (can get away with 18 for Hayweird) nets 8 of each per run.
    Leader of Shrodingers Cat Support Group a Husband and Wife guild on Orien.
    Tolkiens Law: Do not meddle in the affairs of wizards, for they are subtle and quick to anger.
    Dresdens corollary:
    Screw subtle!

  15. #35

    Default

    Nice!

    I won't be able to spend any time farming until probably November. I did take a brief look at the crafted gear and it looks to be and easy (and more powerful) substitution with new CC gear. And bonus, I can actually keep the crafted items on mule for next year instead of having to remake them each time.

  16. #36
    Build Constructionist unbongwah's Avatar
    Join Date
    Aug 2009
    Posts
    19,465

    Default

    A few minor gear suggestions for someone who can't craft: do a quick HN run of Wheloon for the endquest loot, namely Guardian's Gauntlets, Guardian's Girdle, and Sage's Locket; that's a net gain of +2 CON, +2 Evo DCs, and +40 HPs, at the loss of your Speed & AC item. A second run of Lesson in Deception also gets you Sage's Sash; use that as a swap item for SPs. Guardian's Bracers is also nice but you need a replacement for Exceptional CHA; Shard of Xoriat is one option. [Planar Compass might also be good for Ghostly+Sheltering.]
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

  17. #37

    Default

    Loss of a speed item would hurt. I definitely kite some bosses through blade barriers while dottin' em up.

  18. #38
    Build Constructionist unbongwah's Avatar
    Join Date
    Aug 2009
    Posts
    19,465

    Default

    I was thinking about that; you could use a Skirmisher's Belt if you could slot False Life somewhere else. Sustaining Symbiont has GFL and +1 except CON, which makes up for losing it on the belt. In hindsight, I'm annoyed that ML starter gear doesn't include False Life and puts Vitality on the shield...
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

  19. #39
    Build Constructionist unbongwah's Avatar
    Join Date
    Aug 2009
    Posts
    19,465

    Default Mabar Fiendlock

    BTW, this is the Mabar farmer build I came up with:
    Code:
    Mabar Fiendlock
    14/1 Warlock/Cleric
    True Neutral Morninglord
    
    
    Level Order
    
    1. Cleric          6. Warlock        11. Warlock
    2. Warlock         7. Warlock        12. Warlock
    3. Warlock         8. Warlock        13. Warlock
    4. Warlock         9. Warlock        14. Warlock
    5. Warlock        10. Warlock        15. Warlock
    
    
    Stats
                   28pt     32pt     Level Up
                   ----     ----     --------
    Strength         8        8       4: CHA
    Dexterity        8        8       8: CHA
    Constitution    14       14      12: CHA
    Intelligence    12       16
    Wisdom           8        8
    Charisma        18       18
    
    
    Skills
              C  W  W  W  W  W  W  W  W  W  W  W  W  W  W
              1  2  3  4  5  6  7  8  9 10 11 12 13 14 15
             ---------------------------------------------
    Balance   2     1     1                                 4
             ---------------------------------------------
              4  0  2  0  2  0  0  0  0  0  0  0  0  0  0
             20  5  5  5  5  5  5  5  5  5  5  5  5  5  5
    
    
    Feats
    
     1        : Maximize Spell
     1 Deity  : Follower of: Amaunator
     2 Warlock: Pact: Fiend
     3        : Empower Spell
     6        : Single Weapon Fighting
     9        : Improved Single Weapon Fighting
    12        : Quicken Spell
    15        : Extend Spell OR Force of Personality OR Quick Draw
    
    
    Spells
    
    Warlock
    
    
    1. Jump, Grease, Command
    2. Sleet Storm, Blur, Rage
    3. Haste, Stoneskin, Fire Shield
    4. Evard's Black Tentacles, Protection from Elements, Binding Chain
    5. Undeath to Death
    Cleric
    1. Cure Light Wounds, <Any>, <Any>
    Enhancements (56 of 60 AP) Enlightened Spirit (39 AP)
    • Eldritch Aura, Aura of Courage, Shape Vestments, Aura of Menace
      1. Resilience of Body I, Spiritual Defense III
      2. Resist Energies I, Spiritual Bastion III, Power of Enlightenment III
      3. Eldritch Burst III, Spiritual Ward III, Power of Enlightenment III
      4. Medium Armor Proficiency, Spiritual Retribution III, Brilliance
      5. Spirit Blast III, Beacon, Shining Through, Displacement
    Tainted Scholar (13 AP)
    • Tainted Spellcasting, Tainted Lore, Stanch
      1. Feigned Health II, Strong Pact
      2. Utterdark Blast, Strong Pact
      3. Strong Pact
    Warpriest (4 AP)
    • Smite Foe
      1. Divine Might III
    Now, the idea was I would duo with a buddy who ran your build, so we'd have "cleric heals + DiDi SLAs + TU blasting" and "ES blasting + temp HPs" combined. Plus between the two of us, we should be able to cover all our buffing needs.

    I was on the fence about what to do with some of my extra feats, when it occurred to me, "You know, the ML starter mace has ghost touch + 3d4 light dmg; add another 3d6 light dmg from Spiritual Retribution with ~150 Spellpower and we're talking 3 * 2.5 + (3 * 3.5) * 2.5 = 33.75 avg light dmg per hit while my aura is ticking and my bursts are on cooldown. Hmmmmm..." So I thought I'd add the first two SWF feats. Unfortunately, BAB is too low for GSWF (unless I did, say, cleric 3 / war 12), but the silver lining is I didn't need 7 ranks of Balance, only 4.

    I swapped the starter armor & trinket for Sustaining Symbiont + Fleshshapers; upsides are GFL, zero ASF, and +10% Fortification, downside is losing my Fire & Radiance Lore unless I craft it elsewhere. Still, I don't seem to have any problems with DPS.

    Unfortunately, I've only had time to play for a couple of hours and have had bad luck with key drops; only pulled 2-3 total, so I haven't even been able to run all of the Challenges with this build. But it does what I expect: namely great AoE DPS (vamps & shadows melt like butter with all that light dmg ), decent single-target DPS, lots of temp HPs (though not quite enough to get away with no healing - curse you, Shining Thru nerf!). Need to remember to stock up on buffs / curatives for soloing without my buddy, though; fighting mummies when you forget to bring Remove Curse / Disease pots is...fun.
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

  20. #40
    Community Member theseriousone23's Avatar
    Join Date
    Nov 2015
    Posts
    27

    Default Druid Farmer? Tips, Misc, and other things

    Great ideas w/ the Cleric and Warlock builds. I like the idea of a 13 Cleric/2 Pally because I've seen groups and solo do well w/ that split due to the Turning enhancement stacking. A Sun Elf would probably do best as their core enhancements also stack.

    To be different, a Morninglord druid- 1 Cleric/14 Druid(and another druid lv after 2 runs through) could be a great addition to a party. You'd need 160k xp to lv from 15. I was averaging 26k xp per 5 star run at lv, possibly more at 5 lvs higher?, with only a Voice and no pots and no VIP xp bonus . 6 quests x ~25k xp = 150k. After running through all quests once and then maybe 2 more you should be able to hit 16.

    I found running the quest solo to be much faster than in groups at 5 lvs higher. Although when I ran my druid with a good turning cleric and a warlock the times were about the same. I've found my druid works quite well but the problem is most of the SLA's and spells dont damage the end boss on Ringleader and Lich due to their Mantle of Invulnerability buff. Earthquake, Sunburst, Word of Balance, Wall of Fire, and Body of Sun.


    Average times for my first life druid to solo (lv 15) at 5 lvs higher:

    Under New Ravagement ~3
    Haverdashed ~ 3:10
    The Kobolds' Newest Ringleader ~4:30
    The Snitch and the Lich ~ 4:40
    The other two quests were taking ~11 min to solo.


    {Misc. Tips}
    Farming: If you have multiple accounts and you're PC can handle dual-boxing, farming the Graveyard for Chocolate/Keys is rather easy. I've racked up 100 keys in under 2 hours generally averaging 7 keys/5 min. Open your accounts, make lv 1 chars (mine are KurMabar1.2.3...). On your main account make a lv 7 barb or Pally/Cleric or Cleric, warlocks are ok too . Gather all your toons in the lowest lv graveyard and gather them close, each within 15-20m of each other (I personally like the them on various houses near the courtyard in front of Haverdasher). This spawns bigger groups w/ a normal group being 2-6, a bigger one is 8-15. Sometimes you have mob dance parties gone wrong and you spawn 3 large groups and have 40ish mobs roaming about before they disappear. Your main runs around and kills things. Easy. Trade keys/choco to your main every 10 min or so and enjoy the farming challenges to come.

    Ravagement: Make sure you have some kinda bonus to your jump. On the second floor there a double-stacked table on your right as you come up the staircase, make sure not to destroy it in your undead engagements. Jump from the table to the corner protruding there and you can spam ranged until the bosses are dead. Make sure to go to the first floor and run around a little after the 4th wave spawns to spawn the optional Boss.

    Ringleader: Pretty much a gather 2-4 groups in larger groups and spam w/ AOEs. The Boss can be knocked down w/ a double earthquake to allow for spamming of Sunburst/Wall of Fire/Word of Balance. It's easy to kite the boss around as I haven't seem him have a rubber-band limit.

    The Snitch and the Lich: When you get to the end boss there are very special corners you'll come to love. Jump down and lead him to either wall, on your left and right in the direction you've entered. Stay near to the walls and head to the little 'room' where the Boss was originally behind the wall, pick the corner closest to the wall side you chose and stay back in it. The Boss will move slightly to the middle of the room and try to spam you with spells. Luckily for you the corner protrusion will block all his spells save for his circle of death? (the negative energy damage one) and the occasional ice sphere blast. If he's not in the center of the room and his spells are still hitting you take him for another loop around the room to the wall and back until you're 'comfy'. Spam Sunburst/Wall of Fire/Word of Balance. You can proceed to spam w/ abilities and spells. [/I](BTW- the shrine disappears if you climb up the far side of the tunnel so shrine after killing the skele's in the tunnel but before heading up the 2nd ladder)[/I]

    [B[Haverdashed:[/B]2x Earthquake/Ice Storm combo w/ Body of Sun going and a sunburst or two to finish the job- usually is enough for zombie/skele waves. Renew the ice storms and Body of Sun for wraiths. Kill the Boss wraith and then off to slay the lady Boss. Bring her back into the run, through some ice storms, get a vigor/Spring's Resurgence going and the either a) you have a lot of sp so stand still, spam spells, and keep renewing Springs once it procs or b)you have enough but maybe not enough to spam to kill so you: run around in little half/quarter circles when she 'goes bats' and then spam SLAs. And no I haven't found a good place to hide


    {Tactics- Druid}
    Solo/Group:Most mobs are in groups of 4-6 run by 2-4 groups and throw an earthquake followed by ice storm. Cast body of Sun while running in a little circle then cast another Earthquake/Icestorm combo on the same spot as you're first cast. Go stand in the middle of your falling burning ice mayham. Alternatively a triple sunburst could wipe them all out? A Word of Balance/Call Lightning combo is usually enough to kill a single unit usually those pesky archers/mages. A Creeping Cold/Produce Flame flame combo usually will kill another undead mob. Make sure you have Spring's Resurgence (get out of jail free card o.O) running on your char and a possible 2x Lesser Vigor combo (mine was healing for 60-120 per tick but w/ human tree heal-amp).

    |Possible build|
    You'd need to find another armor, equip the orb, and probably some lightning/ice gear. You'll have 3 Sunburst which should be fun.
    Possibly drop: Strength of the Solstice and another 2 AP.
    Code:
    Character Plan by DDO Character Planner Version 4.31.203
    DDO Character Planner Home Page
    
    Kur-mabar 
    Level 16 True Neutral Morninglord Female
    (1 Cleric \ 15 Druid) 
    Hit Points: 216
    Spell Points: 1189 
    BAB: 11\11\16\21
    Fortitude: 14
    Reflex: 4
    Will: 18
    
                      Starting            Ending          Feat/Enhancement
    Abilities        Base Stats         Base Stats         Modified Stats
    (32 Point)       (Level 1)          (Level 16)           (Level 16)
    Strength              8                  8                    8
    Dexterity             8                  8                    8
    Constitution         16                 16                   16
    Intelligence         10                 10                   10
    Wisdom               18                 22                   24
    Charisma              8                  8                    8
    
                      Starting            Ending          Feat/Enhancement
                     Base Skills        Base Skills        Modified Skills
    Skills           (Level 1)          (Level 16)          (Level 16)
    Balance               0                  6                    5
    Bluff                 0                  0                   -1
    Concentration         0                 19                   22
    Diplomacy             0                  0                   -1
    Disable Device        n/a               n/a                   n/a
    Haggle                0                  0                   -1
    Heal                  4                 18                   25
    Hide                  0                  0                   -1
    Intimidate            0                  0                   -1
    Jump                  0                  0                   -1
    Listen                0                  0                    7
    Move Silently         0                  0                   -1
    Open Lock             n/a               n/a                  n/a
    Perform               n/a               n/a                  n/a
    Repair                0                  0                    0
    Search                0                  0                    0
    Spellcraft            4                 19                   19
    Spot                  0                  0                    7
    Swim                  0                  0                   -1
    Tumble                n/a               n/a                  n/a
    Use Magic Device      n/a               n/a                  n/a
    
    Level 1 (Cleric)
    Skill: Heal (+4)
    Skill: Spellcraft (+4)
    Feat: (Deity) Favored by Amaunator
    Feat: (Selected) Maximize Spell
    
    
    Level 2 (Druid)
    Skill: Concentration (+2)
    Skill: Heal (+1)
    Skill: Spellcraft (+1)
    
    
    Level 3 (Druid)
    Skill: Concentration (+2)
    Skill: Heal (+1)
    Skill: Spellcraft (+1)
    Feat: (Selected) Spell Focus: Evocation
    Feat: (Druid Wild Shape) Wild Shape: Wolf
    
    
    Level 4 (Druid)
    Ability Raise: WIS
    Skill: Concentration (+2)
    Skill: Heal (+1)
    Skill: Spellcraft (+1)
    
    
    Level 5 (Druid)
    Skill: Concentration (+2)
    Skill: Heal (+1)
    Skill: Spellcraft (+1)
    
    
    Level 6 (Druid)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Spellcraft (+1)
    Feat: (Selected) Empower Spell
    Feat: (Druid Wild Shape) Wild Shape: Bear
    
    
    Level 7 (Druid)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Spellcraft (+1)
    
    
    Level 8 (Druid)
    Ability Raise: WIS
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Spellcraft (+1)
    
    
    Level 9 (Druid)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Spellcraft (+1)
    Feat: (Selected) Quicken Spell
    Feat: (Druid Wild Shape) Wild Shape: Winter Wolf
    
    
    Level 10 (Druid)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Spellcraft (+1)
    
    
    Level 11 (Druid)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Spellcraft (+1)
    
    
    Level 12 (Druid)
    Ability Raise: WIS
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Spellcraft (+1)
    Feat: (Selected) Shield Mastery
    Feat: (Druid Wild Shape) Wild Shape: Dire Bear
    
    
    Level 13 (Druid)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Spellcraft (+1)
    
    
    Level 14 (Druid)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Spellcraft (+1)
    Feat: (Druid Wild Shape) Wild Shape: Fire Elemental
    
    
    Level 15 (Druid)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Spellcraft (+1)
    Feat: (Selected) Improved Shield Mastery
    
    
    Level 16 (Druid)
    Ability Raise: WIS
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Spellcraft (+1)
    
    Enhancements
    Morninglord(23 AP)
    C: Elven Archery I
    T1: Bane of the Restless III, Morninglord Weapon Training
    T2: Arcanum III
    T3: Light of the Sun God III
    T4: Amaunator's Brilliance III, Aura of Radiance
    
    Enhancement: Morninglord - Elven Accuracy (Rank 1)
    Enhancement: Morninglord - Bane of the Restless (Rank 1)
    Enhancement: Morninglord - Bane of the Restless (Rank 2)
    Enhancement: Morninglord - Bane of the Restless (Rank 3)
    Enhancement: Morninglord - Morninglord Weapon Training (Rank 1)
    Enhancement: Morninglord - Arcanum (Rank 1)
    Enhancement: Morninglord - Arcanum (Rank 2)
    Enhancement: Morninglord - Arcanum (Rank 3)
    Enhancement: Morninglord - Light of the Sun God (Rank 1)
    Enhancement: Morninglord - Light of the Sun God (Rank 2)
    Enhancement: Morninglord - Light of the Sun God (Rank 3)
    Enhancement: Morninglord - Amaunator's Brilliance (Rank 1)
    Enhancement: Morninglord - Amaunator's Brilliance (Rank 2)
    Enhancement: Morninglord - Amaunator's Brilliance (Rank 3)
    Enhancement: Morninglord - Aura of Radiance (Rank 1)
    Enhancement: Morninglord - Aura of Radiance (Rank 2)
    Enhancement: Morninglord - Aura of Radiance (Rank 3)
    
    Season's Herald (41 AP)
    C: Seasoned, Time, Tide, Sunburst
    T1: Season's Greetings: Beguile III, Wax and Wane I
    T2: Efficient Metamagic: Produce Flame III, Wax and Wane II
    T3: Creeping Cold III, Wax and Wane III, Wisdom I
    T4: Spring Resurgence I, Call Lightning III, Wax and Wane IV, Wisdom II
    T5: Crown of Summer, Winter's Heart, Word of Balance, Time and Tide, Strength of the Solstice

Page 2 of 4 FirstFirst 1234 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload