Willing to be it doesn't actually get fixed due to some "technical limitation" that prevents them from adjusting repeaters since it will affect non-repeaters too or some other non-sense.
The fact they weren't aware is testament to the devs "head in the sand" style of development. They claim they "play the game" be it boggles my mind how time and time again they make wrong statements about things that are common knowledge to the community.
I dont even know why I am still reading these forums, I deleted DDO from my computer last week... and these changes to AA are too little too late, plus the non-sense nerf to manyshot...
BOWS need:
1. Increased BASE Rate of fire - regardless of class
2. Manyshot needs to be a passive that gives enough doubleshot that its not a "nerf" (been saying this for YEARS)
3. Doubleshot above 100% needs to have a chance of procing a 3rd arrow
4. RP/MP needs to apply to weapon effects/procs, not just base damage. 1d6 "Energy" damage on your weapon wouldn't suck as much with RP/MP buffing it.
5. 10k Stars needs to work with throwing weapons only
6. Manyshot needs to work with Bows Only (Monkchers just need to suck it up and reroll, it won't be the first time a munchkin build was made invalid by mechanics changes and it SHOULDN'T be the last.)
7. The Combat Log needs to be made available for DPS parsing so players have actual RAW DATA to look at and compare. (seriously, its about time this was made available)
8. Lamania needs to be up 24/7 for testing purposes.
9. Dungeon Alert needs to be removed
10. Dungeon Scaling needs to be removed
11. Over Level penalties need to be removed
12. Power level penalties need to be removed (these last 4 just make since at this point in the game lifespan, open up the game so people can PLAY TOGETHER)
The AA Elemental Imbues getting better at higher ranks is a good thing, its something that I was suggesting WAY back months ago. Its a good start.
I am not a fan of the way the "DC's" are going to be calculated, I think they need to be based on total AA core abilities and NOT a stat, leaving them tied to "Wisdom" just makes "Monkcher" the default bow build since low and behold.. its primary stat is wisdom. This does NOTHING towards making a pure ranger "more viable".
The proposed manyshot changes are a huge nerf to:
Proc Chances - Have a 7% chance to proc an ability on hit? Well guess what, you now have 300% less chance of it going off
Elemental Imbues - Since these are NOT affected by RP, that nice little 7d8 Damage WOULD have been multiplied by x4 during manyshot... now its only x2.. HUGE NERF
So on and so forth.
It boggles the mind that the devs DONT SEE THIS AS A PROBLEM.
Its all good tho, I am probably on their ignore list since I constantly make fun of them, but at this point I am just so fed up and frustrated with the state of this game that its a CHORE to be civil.