I enjoy playing ranged builds and the proposed changes look fun to play. Keep up the good work Devs!

The only points I would add are below

Questions

1) Will elemental imbues benefit from spell lore?
2) Will elemental attacks benefit from spell power and/or spell lore?
2) Can you create a few named bows/throwing weapons with caster abilities, eg spell power (even if universal/potency)/lore with Enchantment DC bonus?

Suggestions


1) Add Intelligence along with the proposed Wisdom as a dc modifier to dc imbues

2) Add Wisdom to damage as a core ability gained at level 12 "while a bow or throwing weapon is equipped"

3) Add stacking spell power at 2 points gained per point spent in the AA tree. "while a bow or throwing weapon is equipped". This could be a good mechanic to tweak the elemental imbues/attacks if they are too weak/strong.

4) If elemental changes are too weak another option to tweak it could be to add stacking spell lore at levels 12, 18, 20 (2 points per each of the 3 cores?) "while a bow or throwing weapon is equipped"

5) At level 20 remove +4 dexterity and replace with +4 wisdom and +4 intelligence, also add n% stacking ranged alarcity

6) Allow each core ability to add 1 point each to the dc of any ranger spells, also level 20 capstone adds an additional 3 points. Stacks with spell focus feats.

Comments

1) Crit multiplier at level 18 is great. Works nicely with the +1 critical threat range gained in deepwood if select it.

2) Very good synergy and also good difficulty choices if go AA via the "Elf route" some builds would have to give us caster weapons/enhancement points etc. Cleric/Favoured Soul with Deity bow weapons look useful. Could also work as a niche with other classes.

3) Double shot and ranged alarcity I know aren't easily to change especially due to manyshot, and it will probably end up needing to be done at a later time. Any feedback you can give though would be apreciated