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  1. #1
    Community Member Azre's Avatar
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    Default A more informative experience/mission report.

    Not sure if this has been suggested before. Regardless...
    This tool I believe would greatly help players as well as devs when assessing the performances of different classes.
    Instead of only having kill count and deaths as measures for performance during missions, how about expanding it to include total damage dealt, total non-self healing, total self-healing received, number of opponents incapacitated by the player for more than X seconds, etc.?.
    Azsure - Thelanis

  2. #2
    Community Member eachna_gislin's Avatar
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    Quote Originally Posted by Azre View Post
    Not sure if this has been suggested before. Regardless...
    This tool I believe would greatly help players as well as devs when assessing the performances of different classes.
    Instead of only having kill count and deaths as measures for performance during missions, how about expanding it to include total damage dealt, total non-self healing, total self-healing received, number of opponents incapacitated by the player for more than X seconds, etc.?.
    Rather than numbers (ie: total damage dealt) I'd rather just see counts by role.

    If you healed anyone at all get noted as healing. Or if that seems open to abuse, as long as you've healed a certain number of hit points in damage on some collection of targets (your own hit point value would be a good start although specifics could be worked out).

    I like the suggestion of counting crowd control targets. That's a nice one!

    I'm very hesitant about raw numbers being included because that puts a lot of pressure on both healers and dps to either be reckless and/or to fight over targets even more than they do.

    There's already enough fighting (and often bitterness) over kill counts. Imagine how much worse it would be if you could see raw damage numbers recorded. High damage players would brag incessantly, low damage player would whine incessantly.

    In the specific case of healing, it's possible to boost your numbers by healing recklessly (dumping a lot of mana). This leaves you very vulnerable if the raid/quest goes pear-shaped but looks good from a pure numbers standpoint. In tightly-knit guild groups (if any of them still depend on healing builds) that won't matter so much. In pugs and less organized groups healers will end up being berated if they don't hit "those numbers" (whatever the numbers turn out to be).

    So while I would say numbers are interesting from a metrics standpoint, they're only likely to cause tension and trouble if they were exposed to the player base in actual xp-style reports.

    However, something that allowed counts would be cool. We already have counts, they're just not implemented for all useful roles.

  3. #3

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    Yeah, I like the controlled idea. Maybe something like:

    Kills: # (same as on live)
    Damage Dealt: # (Total damage actually done. If mob has 10 hp left and you adrenaline it, that counts as 10.)
    Damage/Kill: # (Damage Dealt / Kills, or 0 if you have no kills)

    Deaths: # (same as on live)
    Damage Received: # (If you're at 1 HP and a mob kills you with a 700-HP shot, that counts as 1 + unconscious range.)
    Damage/Death: # (Damage Received / Deaths, or 0 if you have no deaths.)

    Seconds Controlled: # (Each enemy's count of seconds alive and charmed/stunned/tripped/held/etc... totaled together.)
    Healing Done: # (Total HP actually healed. If someone is 10 HP away from full and you cast Heal, that counts as 10.)

    Insta-kills would be tallied as damage dealt, with the mob's current HP at the time of the insta-kill being added to your damage dealt. Damage/Kill would then reveal insta-killers who did a lot of kill-stealing.

  4. #4
    FreeDeeOh PsychoBlonde's Avatar
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    Quote Originally Posted by eachna_gislin View Post
    There's already enough fighting (and often bitterness) over kill counts. Imagine how much worse it would be if you could see raw damage numbers recorded. High damage players would brag incessantly, low damage player would whine incessantly.
    I don't know who you play with, but you probably need to stop if this is their actual attitude. The only time I've ever heard ANYONE seriously complain about kill counts was when keeping Master's Blitz running was related to landing the killing blow on a given mob. People TEASE each other all the time, but nobody actually gives a rat's hind end.

    Well, I'll amend that--I've run across kids (9-15 range most likely) who probably were serious, but they are all completely deranged anyway so I never take anything they say seriously. Of course they don't know how to behave like adults--they're kids.

    As for making the XP report bigger . . . the thing is, it already doesn't fit on one page, so if for some reason you DO want to look it becomes very annoying. I'd be all for taking the list-by-name stuff completely off the report--it really doesn't have a USE except for berating people.

    I'd kind of like to be able to see other people's damage numbers, tho, even if only when we're attacking the same target, but I'm pretty sure this would also be a great way to make my internet connection throw a tantrum. Heck, I have characters where the game can't even keep up with the density of numbers that ONE CHARACTER is putting out. Maybe I should consider turning that off.
    Last edited by PsychoBlonde; 08-03-2015 at 02:52 PM.
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  5. #5
    Bwest Fwiends Memnir's Avatar
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    I kinda wish they'd do away with most of the XP report - not add more to it, frankly.
    In a party, you know who is pulling their weight and who is not. For me, that's all that matters and I've never felt the need for a spreadsheet to break it all down for me.



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  6. #6
    FreeDeeOh PsychoBlonde's Avatar
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    Quote Originally Posted by Memnir View Post
    I kinda wish they'd do away with most of the XP report - not add more to it, frankly.
    In a party, you know who is pulling their weight and who is not. For me, that's all that matters and I've never felt the need for a spreadsheet to break it all down for me.
    I agree, and, in general, I don't care if people are "pulling their weight" much anyway. I mostly play with people for company these days, so ultimately all I really care about is a lack of whining. If they run off, get lost, and die, it's really just entertaining as long as they have a good attitude about it.
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  7. #7
    Community Member Azre's Avatar
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    Quote Originally Posted by PsychoBlonde View Post
    As for making the XP report bigger . . . the thing is, it already doesn't fit on one page, so if for some reason you DO want to look it becomes very annoying. I'd be all for taking the list-by-name stuff completely off the report--it really doesn't have a USE except for berating people.
    Yea but you could fix it with tabs for each character in the party. Would streamline it a lot more.
    As it stands I agree with you, it serves very little purpose other than berating people.
    Kill counts reward burst dps over sustained.
    Death counts is very unreliable as any gauge of performance.

    I'd like something that we can actually use to help better our builds. It would also provide quite a valuable tools for devs. It would be very easy to say find out the average dps of all level 28 ranged monks in a server and compare it to all level 28 sorcerers. Things like these would help, hopefully balance the game a little bit more.
    Last edited by Azre; 08-03-2015 at 06:39 PM.
    Azsure - Thelanis

  8. #8
    The Hatchery Enoach's Avatar
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    Things I always wished I could track for Personal use and not public display

    1. Number of Melee/Range Hit attempts - Percentage of Hits
    This is something that can help better understand the To-Hit on a character and how proficiency actually effects certain builds

    2. Number of successful DC ability attempts vs number of Attempts
    This works both for melee tactical as well as caster
    A break down of:
    Stopped by Spell Penetration
    Reflex
    Will
    Fortitude
    Can also help get a better idea of what is working vs not working in certain content as help a DC build make better decisions.

    Again these are not something I would want as public XP sheet but something that can be privately reviewed

  9. #9
    Community Member Azre's Avatar
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    Quote Originally Posted by Enoach View Post
    Things I always wished I could track for Personal use and not public display

    1. Number of Melee/Range Hit attempts - Percentage of Hits
    This is something that can help better understand the To-Hit on a character and how proficiency actually effects certain builds

    2. Number of successful DC ability attempts vs number of Attempts
    This works both for melee tactical as well as caster
    A break down of:
    Stopped by Spell Penetration
    Reflex
    Will
    Fortitude
    Can also help get a better idea of what is working vs not working in certain content as help a DC build make better decisions.

    Again these are not something I would want as public XP sheet but something that can be privately reviewed
    That's utterly brilliant!. It could be called a Player Manual and sold on store even.
    Azsure - Thelanis

  10. #10
    Hopeless Romantic dunklezhan's Avatar
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    Now Survival bonus is self only, I'd be all in favour of providing more self-only feedback to help gauge performance for those needing to eke out every last point. Me personally, I can't be bothered with too much maths. If mobs are dying in what I call a reasonable time from my DPS and if more than half of them are getting scooped up by my CC, and I'm not dead.... I consider things better than they could be.

  11. #11
    Community Member Requiro's Avatar
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    I wish combined version of your ideas guys...

    Quote Originally Posted by eachna_gislin View Post
    Rather than numbers (ie: total damage dealt) I'd rather just see counts by role (...)
    ^ This
    Quote Originally Posted by Memnir View Post
    I kinda wish they'd do away with most of the XP report - not add more to it, frankly. (...)
    ^ This
    Quote Originally Posted by Enoach View Post
    Things I always wished I could track for Personal use and not public display (...)
    ^ And this all together.

    How it will work?

    Before you start quest, you choice which role you wish to be.

    In quest in XP sheet you see only XP and players role choice. Nothing more.

    After quest is complete, you get detailed XP Sheets (report) that inform you and other party:
    - All stats below:

    Quote Originally Posted by EllisDee37 View Post
    (...)

    Kills: # (same as on live)
    Damage Dealt: # (Total damage actually done. If mob has 10 hp left and you adrenaline it, that counts as 10.)
    Damage/Kill: # (Damage Dealt / Kills, or 0 if you have no kills)

    Deaths: # (same as on live)
    Damage Received: # (If you're at 1 HP and a mob kills you with a 700-HP shot, that counts as 1 + unconscious range.)
    Damage/Death: # (Damage Received / Deaths, or 0 if you have no deaths.)

    Seconds Controlled: # (Each enemy's count of seconds alive and charmed/stunned/tripped/held/etc... totaled together.)
    Healing Done: # (Total HP actually healed. If someone is 10 HP away from full and you cast Heal, that counts as 10.)

    Insta-kills would be tallied as damage dealt, with the mob's current HP at the time of the insta-kill being added to your damage dealt. Damage/Kill would then reveal insta-killers who did a lot of kill-stealing.
    Additional public info how you fitful the role in percent.
    And stats like: Open locks, disarm traps, ect.

    Additional you have Private stats like this:

    Quote Originally Posted by Enoach View Post
    (...)

    1. Number of Melee/Range Hit attempts - Percentage of Hits
    (...)
    2. Number of successful DC ability attempts vs number of Attempts
    This works both for melee tactical as well as caster
    A break down of:
    Stopped by Spell Penetration
    Reflex
    Will
    Fortitude
    (...)
    + other useful stat that you could share if you want.
    -------------------------------------------------------------
    Quote Originally Posted by stoerm View Post
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  12. #12
    Community Member Axeyu's Avatar
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    More information would be great. Damage taken, damage done, damage mitigated, damage healed.
    However it should not be public information, you should not see other players stats.

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