Originally Posted by
EllisDee37
(...)
Kills: # (same as on live)
Damage Dealt: # (Total damage actually done. If mob has 10 hp left and you adrenaline it, that counts as 10.)
Damage/Kill: # (Damage Dealt / Kills, or 0 if you have no kills)
Deaths: # (same as on live)
Damage Received: # (If you're at 1 HP and a mob kills you with a 700-HP shot, that counts as 1 + unconscious range.)
Damage/Death: # (Damage Received / Deaths, or 0 if you have no deaths.)
Seconds Controlled: # (Each enemy's count of seconds alive and charmed/stunned/tripped/held/etc... totaled together.)
Healing Done: # (Total HP actually healed. If someone is 10 HP away from full and you cast Heal, that counts as 10.)
Insta-kills would be tallied as damage dealt, with the mob's current HP at the time of the insta-kill being added to your damage dealt. Damage/Kill would then reveal insta-killers who did a lot of kill-stealing.