From the Quest info box on Lamannia, concerning the Bravery Bonus:
"To qualify, you must play on Hard, Elite, or Reaper difficulty your first time through."
From the Quest info box on Lamannia, concerning the Bravery Bonus:
"To qualify, you must play on Hard, Elite, or Reaper difficulty your first time through."
I don't fear it!
The Silver Flame and the Sovereign Host together won't be able to help the devs if reaper difficulty is just elite with a CR increase for mobs!
Now if its real and something interesting...
So when the masses complain that the new difficulty is too hard for average groups to complete will we get another reduction in overall challenge?
Please say no
Martell
Finally.
Hope its tied to lv 30 and is like old epic system
I don't think so, unless they also lower the mysterious remnant drop rate by 90%. It would be considered imbalancing to allow such easy access to waterbreathing potions, or something.
My guess is double CR, which will be scaled down to +50% CR after a week of complaining, and scaled down again after a month or so.
Last edited by Lonnbeimnech; 07-12-2015 at 08:37 AM.
Giving every mob in the dungeon a fair chance at true seeing and/or full fortification bypass + random absorbs(fire/acid/slash/etc) would certainly make for a lot of work.
I'm not sure just adding a couple of random characteristicsabilities to every mob in the dungeon is the way to go, guess I'm happy this is speculation at the moment.
Nice way to spoil it turbine
Thelanis - Ethforged - Etherar - Fjirty --- Mitis Mors
Ghallanda - Ethrayne - Ethryne --- Omnipresence
Youtube channel: http://www.youtube.com/channel/UCKVn...wLuzB2Q/videos
Thelanis -- Wulverine + [Funkaholic, Funkatronic, Funkarific]
Hi,
This seems like an odd move after so much effort, even in recent times, has been devoted towards making the game easier.
There are so many things in the game which could be working better than they are, are broken, or are missing. To me this addition seems like a real failure to prioritise; the sort of thing you might see when scant resources are misused on pet projects and CV padding rather than something which is good for the long term health of the game.
It sounds like at least a few people want this, and I don't begrudge them their fun, but really. In a game which is slowly bleeding to death, this really doesn't seem like the way to turn things around.
Thanks.
i think there might be a lot of people who would come back for this
good at business
Every minute, you're forced to draw a card from the Deck of Many Banes...which is exactly like the Deck of Many Things, but all the good cards are removed, and replaced with Flames. So you'll have to solo Harry and Sully about every 2 minutes.
It is normal that after making a game easier the pendulum swings back. Let me point out that it is only your impression that an added difficulty is mispent reasources. It is the impression of those of us who have "beat ddo" that we are to be given a challenge. I think it's unfortunate that you don't recognize the need for an untouchable ceiling in the game. It is my deariestest hope that reaper is just stupid difficult.
One of the best things we could do right now is get a server merger and a revitalized endgame. I am in an endgame guild and we have been losing logins since the Madness pack. There is a dirth of low-level content. Fixing the LFM panel population bug would help new players. Let's do that among other things.