Since I need more practice with ED37's char builder, here's a basic Fire / Air sorc for new players:
Code:
Beginner's Fire / Air Sorc
18/2 Sorcerer/Paladin
Lawful Good Human
Level Order
1. Sorcerer . . . .6. Sorcerer. . . .11. Sorcerer . . . 16. Paladin
2. Sorcerer . . . .7. Sorcerer. . . .12. Sorcerer . . . 17. Sorcerer
3. Sorcerer . . . .8. Sorcerer. . . .13. Sorcerer . . . 18. Sorcerer
4. Sorcerer . . . .9. Sorcerer. . . .14. Sorcerer . . . 19. Sorcerer
5. Sorcerer . . . 10. Sorcerer. . . .15. Paladin. . . . 20. Sorcerer
Stats
. . . . . . . .28pt. . .Level Up
. . . . . . . .----. . .--------
Strength. . . . .8 . . . 4: CHA
Dexterity . . . .8 . . . 8: CHA
Constitution. . 16 . . .12: CHA
Intelligence. . 10 . . .16: CHA
Wisdom. . . . . .8 . . .20: CHA
Charisma. . . . 18 . . .24: CHA
. . . . . . . . . . . . 28: CHA
Skills
. . . . . S .S. S .S. S .S. S .S. S .S. S .S. S .S. P .P. S .S. S .S
. . . . . 1 .2. 3 .4. 5 .6. 7 .8. 9 10 11 12 13 14 15 16 17 18 19 20
. . . . .------------------------------------------------------------
Concent . 2 .2. . .2. . .2. . .2. . .2. . .2. . .2. 1 .2. . .2. . .1. 22
Spellcr . 4 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. . . . 1 .1. 1 .2. 22
UMD . . . 2 . . 1 . . 1 . . 1 . . 1 . . 1 . . 1 . . 1 . . 1 . . 1 . . 11
Tumble. . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1
. . . . .------------------------------------------------------------
. . . . .12 .3. 3 .3. 3 .3. 3 .3. 3 .3. 3 .3. 3 .3. 3 .2. 3 .3. 3 .3
. . . . .12 .3. 3 .3. 3 .3. 3 .3. 3 .3. 3 .3. 3 .3. 3 .3. 3 .3. 3 .3
Feats
.1. . . . : Maximize Spell
.1 Human. : Empower Spell
.3. . . . : Quicken Spell
.6. . . . : Heighten Spell
.9. . . . : Enlarge Spell
12. . . . : Force of Personality
15. . . . : Spell Focus: Evocation
15 Deity. : Follower of: Sovereign Host
18. . . . : Greater Spell Focus: Evocation
21 Epic . : Epic Spell Focus: Evocation
24 Epic . : Extend Spell
26 Destiny: Epic Spell Power: Fire
27 Epic . : Ruin
28 Destiny: Hellball
Spells
- Magic Missile, Nightshield, Jump, Feather Fall
- Scorching Ray, Web, Knock, Gust of Wind
- Displacement, Lightning Bolt, Haste, Chain Missiles
- Wall of Fire, Dimension Door, Force Missiles, Crushing Despair
- Ball Lightning, Eladar's Electric Surge, Protection from Elements, Mind Fog
- Chain Lightning, Disintegrate, Greater Dispel Magic
- Delayed Blast Fireball, Otto's Sphere of Dancing, Prismatic Spray
- Otto's Irresistible Dance, Incendiary Cloud
- Meteor Swarm
Enhancements (80 AP)
Human (5 AP)
- Spell Power Boost, Charisma
- Improved Recovery
Fire Savant (44 AP)
- Fire Savant, Fire Affinity, Greater Fire Affinity, Immolation, Elemental Persistance
- Burning Hands III, Spell Critical, Conflagration III
- Efficient Maximize III, Spell Critical, Fanning the Flames III
- Spell Critical, Charisma
- Scorch III, Spell Critical, Charisma
- Fireball III, Awaken Elemental Weakness, Evocation Focus, Power of Lightning
Air Savant (31 AP)
- Air Savant, Air Affinity, Greater Air Affinity, Conduction, Light on Your Feet
- Shocking Grasp III, Spell Critical, Electrocution III
- Spell Critical, Alternating Current III
- Spell Critical, Charisma
- Electric Loop III, Feather Fall, Spell Critical, Charisma
Pure sorc would be higher DPS from capstone; but pal 2 splash is still a big boost to survivability, thanks to Divine Grace (at least until it's nerfed) and armor proficiencies (although you have to invest in ASF reduction, it's worth it for the PRR/MRR). The timing of the pally splash is up to you; I make a beeline for sorc 14 to get DBF ASAP, then splash pally, since the higher lvl spells are a bit less important to this build. If you wanted to make Earth / acid your secondary spell school instead of Air / lightning, naturally you would shift your APs and spell selections accordingly.