Quote Originally Posted by Vargouille View Post
I looked Real Hard at some DCs and tested in various means and ways.

...<stuff>.....

Monsters in Epic Elite get a special bonus to save against magic, and only magic, while they are healthy. This doesn't affect non-magical effects. There's a similar but smaller bonus on Epic Hard.

"Magic" in this case means all spells, and possibly some other abilities/effects that we've explicitly marked as magical over the years.

This starts at +6 to saves, drops to +4 once the monster is hurt at all, and then to +2 when between 50% and 75% health. Below 50% health they receive no bonus.

...<stuff>...
Quote Originally Posted by Vargouille View Post
This was added in 2012, at the same time Epic got multiple difficulties.

This explains Sooooo much ...... & no wonder I got sooo irritated & stopped playing caster about then

New trick on maxing your DC's the Cleaving Caster, now get 2 to your DC, take PA & cleave as feats