So, I frequently use the "wall o' effects" that populate the chat window to find conflicting bonuses in gear/etc. However, lately that wall o' text has gotten so long that it scrolls off the text history (which is insane, but it's happening). Also, if any other chat comes in, it can make you lose your place, and is just generally difficult/awkward to use, so I was wondering... Could we maybe get a tab on the inventory page (or wherever) that just duplicates all this text in one easy to read scroll box? It should be easy to implement (the same code that creates the wall of text at login can be used), all you need to do is make it spit it out into a textbox that clears before running the code, add a couple of UI elements to get the box (I'd even be fine if it was just a /command that popped up the window something like "/effects" or whatever). For ease of development a simple frame with "clear" and "list effects" buttons (or just "list effects" even, it could clear then list, heck it doesn't even need a button, opening the window could clear and populate it - though I'd prefer a button, in case I had some list I wanted to hold on to, but as long as I can copy from it and paste into notepad, I can work around that - the key thing is that it doesn't update automatically as buffs/gear change - or I guess there could be a "real time" option to allow it to update constantly that could be checked/unchecked), and a big ol' text box with a scrollbar to hold the text, would be quite a nice start. For me, it'd even be enough, but honestly I think people will find it so useful, that it'll probably see further integration and development over time. Which would be fine with me too.
Anyways, I just thought it'd make finding gear/buff/etc conflicts easier, and that'd be nice!
EDIT: The more I thought about it, a "/effects" command that brought up and populated a simple text box frame with a snapshot of all effects at the time of the command would be more than sufficient, and should be super easy to implement. Plus all the work would be done client side, and so shouldn't put any/much extra burden on the servers. I'd also be fine with the interface locking up while it populated the textbox, I don't need it to be threaded or anything, it shouldn't be too easy to accidentally type "/effects" in the chat window in the middle of a fight, soo....