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  1. #281

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    First bug identified for 1.0, but I don't think it's severe enough to warrant a new version. Instead, I've added a "Known Issues" section to the OP. The bug:

    In the destiny screen, entering twists before choosing a main destiny will usually crash the program when you click away from twists back to the destiny tab. The bug is triggered when the destiny dropdown is blank on the destiny tab and not blank on the twist tab. To avoid the bug, always choose a destiny before doing twists. (You don't need to apply points to it.)

  2. #282
    Community Member Tashr's Avatar
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    I think I ran into this earlier, with the previous build, but not sure. Anyway, I'm trying to enter a new character and the skill entry for cross class Perform is capping at 1.5 instead of 2.

    Edit: Got 'Run-time error '9': Subscript out of range after making some changes to Skills and clicked the link at the bottom right to go to Feats. So I made some additional changes, this time trying to make sure that there were no red/error numbers for skills, saved the file (not being careful enough to save with a different name) then clicked to go to Feats and crashed with the same error. Now that file will not load and brings down the app.
    Last edited by Tashr; 04-11-2015 at 11:54 AM.

  3. #283

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    Quote Originally Posted by Tashr View Post
    I think I ran into this earlier, with the previous build, but not sure. Anyway, I'm trying to enter a new character and the skill entry for cross class Perform is capping at 1.5 instead of 2.

    Edit: Got 'Run-time error '9': Subscript out of range after making some changes to Skills and clicked the link at the bottom right to go to Feats. So I made some additional changes, this time trying to make sure that there were no red/error numbers for skills, saved the file (not being careful enough to save with a different name) then clicked to go to Feats and crashed with the same error. Now that file will not load and brings down the app.
    PMing you my email address so you can send me that build file for debugging.

  4. #284
    Community Member Sisma's Avatar
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    Here's another one: seems that no build is taking into account the INT penalty (for int scores below 10) to skill points at 1st level.
    Proud member of the Silver Legion

  5. #285

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    Quote Originally Posted by Sisma View Post
    Here's another one: seems that no build is taking into account the INT penalty (for int scores below 10) to skill points at 1st level.
    Well, shoot. That's a legit error that needs correcting.

    *sigh*

    Looks like 1.0.1 will be sometime next week. And I guess the dreaded "1.0.1 three days after 1.0" was meant to be.

  6. #286
    Community Member
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    Great work, love the process flow
    www.legendsguild.eu A light RP guild that's moved from Keeper in Europe to Thelanis
    Play DDO in 3D, for fweeeee! how to use coloured 3D glasses with DDO.
    East? West? Which way's that? Putting East and West back on the (mini)map
    Tired of chasing blue dots? Find a speed or striding item, vets are hooked on them and you will be too!

  7. #287
    2015 DDO Players Council Seikojin's Avatar
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    I really love the skill section and love the overall flow. Hopefully as you work on it more, you can expand some data it provides. Like the melee power, attack speed, etc. There seems to be plenty of real estate in the background window for it.

  8. #288

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    Quote Originally Posted by Seikojin View Post
    I really love the skill section and love the overall flow. Hopefully as you work on it more, you can expand some data it provides. Like the melee power, attack speed, etc. There seems to be plenty of real estate in the background window for it.
    There is actually no character data at all in the planner. No stats, skills, hit points, etc... For example, if you take Skill Focus: UMD, the planner currently has no idea that this adds +3 to your UMD skill.

    To support seeing the final character info, I'd need to add the relevant information to feats, enhancements, destinies, and (in a perfect world) gear. This would be quite the undertaking, to be sure. I haven't ruled it out, but it would be a pretty significant change to both the design of the planner as well as the concept of what it would be used for. Meaning that would be for 2.0.

  9. #289
    2015 DDO Players Council Seikojin's Avatar
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    Quote Originally Posted by EllisDee37 View Post
    There is actually no character data at all in the planner. No stats, skills, hit points, etc... For example, if you take Skill Focus: UMD, the planner currently has no idea that this adds +3 to your UMD skill.

    To support seeing the final character info, I'd need to add the relevant information to feats, enhancements, destinies, and (in a perfect world) gear. This would be quite the undertaking, to be sure. I haven't ruled it out, but it would be a pretty significant change to both the design of the planner as well as the concept of what it would be used for. Meaning that would be for 2.0.
    Ahh, I see. I wonder if you could fetch values from the wiki. Then all you would need to do is point to wiki pages, scrape the data, and pipe it into a presentation layer in the app. Dunno. I would have to see how the wiki is encoded to see if it can be done like I said. LOL

  10. #290

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    Quote Originally Posted by Sisma View Post
    Here's another one: seems that no build is taking into account the INT penalty (for int scores below 10) to skill points at 1st level.
    Quote Originally Posted by EllisDee37 View Post
    Well, shoot. That's a legit error that needs correcting.
    Now that I'm sitting down to look at this, I'm not seeing the error.

    Could you give a specific example of a race/class/int combo that's giving the incorrect number of skill points on level 1? Every combination I try gives what I understand to be the correct amount.

  11. #291
    Hero Phoenix-daBard's Avatar
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    Quote Originally Posted by Seikojin View Post
    Ahh, I see. I wonder if you could fetch values from the wiki. Then all you would need to do is point to wiki pages, scrape the data, and pipe it into a presentation layer in the app. Dunno. I would have to see how the wiki is encoded to see if it can be done like I said. LOL
    That would be harder than keying it all in by hand. {{{shudder}}}

  12. #292
    Community Member UurlockYgmeov's Avatar
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    Quote Originally Posted by EllisDee37 View Post
    There is actually no character data at all in the planner. No stats, skills, hit points, etc... For example, if you take Skill Focus: UMD, the planner currently has no idea that this adds +3 to your UMD skill.

    To support seeing the final character info, I'd need to add the relevant information to feats, enhancements, destinies, and (in a perfect world) gear. This would be quite the undertaking, to be sure. I haven't ruled it out, but it would be a pretty significant change to both the design of the planner as well as the concept of what it would be used for. Meaning that would be for 2.0.
    Thing is doesn't that kind of go against the core design principle for this Lite version? Ron's Planner is the full monty - this is the fast version for the experienced builder.

  13. #293

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    Quote Originally Posted by UurlockYgmeov View Post
    Thing is doesn't that kind of go against the core design principle for this Lite version? Ron's Planner is the full monty - this is the fast version for the experienced builder.
    It does, yes. Part of the appeal is that it's very easy to quickly update and publish the data files after a game update.

    The only thing I'll say is that the more I use the planner, the more I wish the "Details" box showed the ability description. This would take a ton of effort to implement and maintain solely because of the huge amount of data. The actual coding would be minimal. (Most of it devoted to handling word wrap. heh.)

  14. #294
    Community Member UurlockYgmeov's Avatar
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    Quote Originally Posted by EllisDee37 View Post
    It does, yes. Part of the appeal is that it's very easy to quickly update and publish the data files after a game update.

    The only thing I'll say is that the more I use the planner, the more I wish the "Details" box showed the ability description. This would take a ton of effort to implement and maintain solely because of the huge amount of data. The actual coding would be minimal. (Most of it devoted to handling word wrap. heh.)
    yes, word wrap... 80 - len(string)/2 *sigh the old days....

    wait that was for centering.

    I would ENJOY what you are talking about adding - just that is why Ron's planner is still not updated. I look forward to using Ron's planner - just well, hard to explain.

  15. #295

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    New data files are up with many changes to the rogue trees. (I also corrected a bunch of the errors on ddowiki, which is what I based the data files on.)

    The program didn't change, so if you already have 1.0 you can just download the 4-14-15 data zip. I also wrapped up the new files into the full 1.0 download so new users can get everything with one download.

    Note: Thief-Acrobat tier 5 and Mechanic tiers 4 and 5 have been re-ordered, meaning any builds that spent points in those trees will have changed. Be sure to check your existing rogue builds.

    ------------------------------------

    Thanks much to everyone who PM'ed me reports of data file errors. Definitely keep em coming if you find any more.

  16. #296
    Legendary Founder Ron's Avatar
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    Wow, Ellis. I finally had a chance to play with the latest version. Very nice! I'm super impressed.

    For what it's worth (if anything), from one character planner designer to another, I heartily endorse this program. It is certainly a great tool for people to use.
    The locus of my identity is totally exterior to me.
    "On my business card, I am a corporate president. In my mind, I am a game developer. But in my heart, I am a gamer." - Satoru Iwata

  17. #297
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    Great planner.

    In the spellsinger tree, one of the songs shows up with 3 tiers, but it should only have 1. I think it was spellsong trance.

    A few times something I've done has caused the planner to get upset at me and shut down. I don't remember exactly what it was though. I'll try to keep an eye out in future.

  18. #298

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    Quote Originally Posted by Ron View Post
    Wow, Ellis. I finally had a chance to play with the latest version. Very nice! I'm super impressed.

    For what it's worth (if anything), from one character planner designer to another, I heartily endorse this program. It is certainly a great tool for people to use.
    Thanks much, I appreciate it.

    Quote Originally Posted by peng View Post
    In the spellsinger tree, one of the songs shows up with 3 tiers, but it should only have 1. I think it was spellsong trance.
    Yeah, looks like it's listed as 3 ranks on wiki. I'll roll up a test alt to verify then correct both the data files and wiki.

  19. #299
    Community Member KaVaYo's Avatar
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    Default Thanks!

    Wow, that was a lot of work thank you very much, I really like this planner.

  20. #300

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