0.9.4 is up, details in OP.
Other than new bug reports going forward, this is what 1.0 will be. There are only two planned changes for 1.0 yet to be implemented, and they are both behind-the-scenes changes:
First, when you start the program, there is a two-step process to load the data files:
1) Physically load the data into the internal data structures in memory ("Load")
2) Resolve all "pointers", including all/one/none reqs and shared/exclusive selector lists ("Process")
The "process" code has a spiffy error log that tracks any issues and gracefully makes note of any errors in an error log you can refer to. This helped me quite a bit in development to ensure that all "pointers" in all data files are valid. (They are.) By contrast, the "load" code has no error log, or error handling of any kind. The smallest formatting error will either cause the line to be ignored completely, or (more likely) will crash the entire program. I plan to add the graceful error log functionality from the process code to the load code.
Second, when data files inevitably change -- like with the upcoming rogue tree pass -- right now the program would crash at any point it tries to refer to an ability (or feat or spell) that no longer exists. This isn't an issue yet because no datafiles have changed in any meaningful way. I plan to add an automatic check on loading a build to gracefully degrade the build data if the data changes. As an example, if you set up a rogue now, after the rogue pass it's fairly likely that when you load an old rogue build, the program will tell you something like "It appears the Mechanic tree has changed, and will be reset for this build." At least that's the concept.
Neither of these changes will impact the normal use of the program, so what you see in 0.9.4 is basically what you'll get with 1.0.
As always, bug reports, comments and suggestions welcome.
excellent Mr. Smithers!
Help us help the new players. Adopt a new player today!
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— Char Builder Lite — Ron's Character Planner — Smithy Alliance —
— DDO-ML — A guide for DDO-ML — How to Access Lamannia —
Just returning to the game? Want to catch up? Click Here
More Bank Space? Leomund's Secret Chest — Guild Management System (GMS) — Demi-God Reincarnation
— OzyMoronic Barbarian (INT Barb+Rog SK) — AirForged the last Firebender (BF Sorc 18 2 Pal) —
Spectacled Librarian with a BIG GIANT HUGE SWORD (INT Ftr+Wiz+Rog) — Koboldowar VetII Arty and Dog
Grr, already found a bug in the point totaling logic in the enhancements section. As I put together a Count of Monte Cristo build, after entering the swashbuckler tree it says:
Enhancements (215 of 80 AP) - Errors
Swashbuckler (43 AP)
- Confidence, Swashbuckling, Uncanny Dodge, Panache, Roll with the Punches, Evasive Maneuvers
- On Your Toes III, Tavern Shanties I
- Fast Movement, Double Strike Boost III
- Skirmisher, Resonant Arms III, Smooth Flourishes, Charisma
- Low Blow, Charisma
- Thread the Needle, Second Skin III, Exploit Weakness, Coup de Grace: Melee
That's clearly not right. heh. (EDIT: It seemed to resolve itself once I spent all 80 AP, but still, I'll get that fixed for 1.0.)
Last edited by EllisDee37; 03-17-2015 at 05:57 AM.
Don't feel bad - often the actual game seems to misplace 4 action points until you hit level 20.
Any way to build in an import feature? Ron's planner allowed easy sharing of build because the save file was just plain text. Now I wouldn't want you to change the .bld format - just a simple way to import .bld from forum posts.
Yes, Kobold still challenge you. :P
Help us help the new players. Adopt a new player today!
Promote your guild the right way: Sponsor a Raid night on your server today!
— Char Builder Lite — Ron's Character Planner — Smithy Alliance —
— DDO-ML — A guide for DDO-ML — How to Access Lamannia —
Just returning to the game? Want to catch up? Click Here
More Bank Space? Leomund's Secret Chest — Guild Management System (GMS) — Demi-God Reincarnation
— OzyMoronic Barbarian (INT Barb+Rog SK) — AirForged the last Firebender (BF Sorc 18 2 Pal) —
Spectacled Librarian with a BIG GIANT HUGE SWORD (INT Ftr+Wiz+Rog) — Koboldowar VetII Arty and Dog
Ideally I'd like to add an import feature that imports the format actually sent to the forums, so you could theoretically just copy & paste a posted build (the displayed text, not the BBCodes version you get if you click the Reply button) into an import screen and have the build ready to go. It shouldn't be too difficult; the biggest challenge would be the dots, which may or may not be there depending on which forum you're importing from.
Also that there's no clear delimiter saying "the build starts here." One possibility is to use the "Stats" section header as the key term to search for, then work backwards to get the build name, alignment, race and classes. Best I can figure, every build will always have a stats section.
On a semi-related note, I'm wondering if a "build pack" would be a worthwhile download, assembling many of the name builds from the forums into a zip people could download: Count of Monte Cristo, Dubbel O'Seven, Shuricannon (original + 2.0), possibly Cetus' original centered kensei, Andoris' pale master, shirardi sorc, Unbongwah's builds, my new player builds, etc... Maybe even add in some common but never officially solidified builds, like monkcher, plus some older builds for flavor like a clonk.
My biggest concern with a build pack would be crediting people. There's no "author" field in the build files, and there's also no link to easily open the build thread on the forums. So I'm not sure what my thoughts are on this. The only thing I do know is that creating the various forum builds in the planner is an excellent way to test the planner and its data files for bugs, so I'm likely to end up with a bunch of these build files regardless.
Last edited by UurlockYgmeov; 03-17-2015 at 06:41 PM. Reason: my kobold powered spell checker is on Union Break and his lunch box turned out to be a mimic.
Help us help the new players. Adopt a new player today!
Promote your guild the right way: Sponsor a Raid night on your server today!
— Char Builder Lite — Ron's Character Planner — Smithy Alliance —
— DDO-ML — A guide for DDO-ML — How to Access Lamannia —
Just returning to the game? Want to catch up? Click Here
More Bank Space? Leomund's Secret Chest — Guild Management System (GMS) — Demi-God Reincarnation
— OzyMoronic Barbarian (INT Barb+Rog SK) — AirForged the last Firebender (BF Sorc 18 2 Pal) —
Spectacled Librarian with a BIG GIANT HUGE SWORD (INT Ftr+Wiz+Rog) — Koboldowar VetII Arty and Dog
Help us help the new players. Adopt a new player today!
Promote your guild the right way: Sponsor a Raid night on your server today!
— Char Builder Lite — Ron's Character Planner — Smithy Alliance —
— DDO-ML — A guide for DDO-ML — How to Access Lamannia —
Just returning to the game? Want to catch up? Click Here
More Bank Space? Leomund's Secret Chest — Guild Management System (GMS) — Demi-God Reincarnation
— OzyMoronic Barbarian (INT Barb+Rog SK) — AirForged the last Firebender (BF Sorc 18 2 Pal) —
Spectacled Librarian with a BIG GIANT HUGE SWORD (INT Ftr+Wiz+Rog) — Koboldowar VetII Arty and Dog
One of the issues that newer developers have is separating what is in the current version and what should be out in the next version. Your build files are a great idea, and correct citations for the builds should be implemented but I would concentrate on main functionality right now and keep in mind a generic way to create and cite builds to make the user world implement their builds and submit them themselves...
If you try and micro-manage everything you will eventually get bogged down and not have enough resources to just update the software for the amount of changes Turbine developers are giving us each update.
If it is more for education than management, go full throttle in whatever direction you want... Learning gets you a career in the end.
Thanks for making this a reality...
Khyber:
Lunality, Sorcality, Tunality, Axation, Causation, Shurality, Desparality, Stingality and a few more...
Stingality
It would be difficult to scan a body of text for keywords (like str or strength) because they will be used multiple times in the body of text. You can do some tricks like looking for a keyword and accepting it for that value or slot if and only if it is trailed by a space and up to 3 numbers (just in case we get triple digits). However if the body of text contains more, it will get confused. You could have it do that and prompt the user to select which they want.
Actually, you could make a import feature that begins a table preview that allows the user to move data from one cell to the next. Then you compress that table into keyword, value formats and pipe it into your programs format and render to the UI.
I think including a pack of builds is fine too. You could even turn them into templates.
Bug template! QA is here for you.
How random DD is
how to handle this random, anywhere
Sarlona: Seikojin, Toy
A planner for the game city-of-heroes included a block of text at the end of a build post that could be cut/paste into the planner as an import. It wasn't human readable, but it did the job just fine.
- Nova Soul: (a U24 NovaSoul - Survivalist Palemaster Direct Damage that can raid heal)
- Starter Sorcerer Playstyle Videos:
- My answer to your BYOH post.
Just in case there was any interest, I dug up an example build post (took some effort considering it was a community support program for a now-dead MMORPG).
Please note, this is not a DDO build... the point is to provide an example of how a code block can be included at the bottom.
Code:Hero Plan by Mids' Hero Designer 1.621 http://www.cohplanner.com/ Smorgasborg: Level 50 Technology Blaster Primary Power Set: Dual Pistols Secondary Power Set: Mental Manipulation Power Pool: Fitness Ancillary Pool: Electrical Mastery Hero Profile: ------------ Level 1: Pistols Acc-I(A), EndRdx-I(5), EndRdx-I(5), Dmg-I(21), Dmg-I(21) Level 1: Subdual Acc-I(A), EndRdx-I(3), EndRdx-I(3), EndRdx-I(7), Dmg-I(23), Dmg-I(23) Level 2: Dual Wield Acc-I(A), EndRdx-I(7), EndRdx-I(9), Dmg-I(27), Dmg-I(27) Level 4: Mind Probe Acc-I(A), EndRdx-I(9), EndRdx-I(11), EndRdx-I(13), Dmg-I(33), Dmg-I(33) Level 6: Swap Ammo Level 8: Telekinetic Thrust Acc-I(A), EndRdx-I(11), EndRdx-I(13), Dmg-I(46), Dmg-I(46) Level 10: Empty Clips Acc-I(A), EndRdx-I(15), EndRdx-I(15), Dmg-I(43), Dmg-I(43) Level 12: Psychic Scream Acc-I(A), EndRdx-I(17), EndRdx-I(17), Dmg-I(37), Dmg-I(37) Level 14: Swift Run-I(A) Level 16: Bullet Rain Acc-I(A), EndRdx-I(19), EndRdx-I(19), Dmg-I(40), Dmg-I(40) Level 18: Health Heal-I(A), Heal-I(37), Heal-I(39) Level 20: Stamina EndMod-I(A), EndMod-I(39), EndMod-I(40) Level 22: Concentration RechRdx-I(A) Level 24: Executioner's Shot Acc-I(A), EndRdx-I(25), EndRdx-I(25), Dmg-I(29), Dmg-I(31) Level 26: Drain Psyche Acc-I(A) Level 28: Suppressive Fire Acc-I(A), EndRdx-I(29), Dmg-I(48), Dmg-I(48) Level 30: Piercing Rounds Acc-I(A), EndRdx-I(31), EndRdx-I(31), Dmg-I(36), Dmg-I(36) Level 32: Hail of Bullets Acc-I(A), RechRdx-I(33), RechRdx-I(34), Dmg-I(34), Dmg-I(34), Dmg-I(36) Level 35: World of Confusion Acc-I(A) Level 38: Scare Acc-I(A), EndRdx-I(39) Level 41: Psychic Shockwave Acc-I(A), EndRdx-I(42), Dmg-I(42), Dmg-I(42), RechRdx-I(43) Level 44: Shocking Bolt Acc-I(A), EndRdx-I(45), EndRdx-I(45), Dmg-I(45), Dmg-I(46) Level 47: Charged Armor ResDam-I(A), ResDam-I(48) Level 49: Surge of Power RechRdx-I(A), ResDam-I(50), ResDam-I(50), RechRdx-I(50) ------------ Level 1: Brawl Empty(A) Level 1: Sprint Empty(A) Level 2: Rest Empty(A) Level 1: Defiance Level 2: Ninja Run Level 6: Chemical Ammunition Level 6: Cryo Ammunition Level 6: Incendiary Ammunition | Do not modify anything below this line! | |-------------------------------------------------------------------| |MxDz;1820;643;1286;HEX;| |78DA8D95CB6ED3401486C76D4A9A5BD310DAA44EA68D7B4F2FA6DD715920418B548| |948515B7505444EB0524BC68E6217D11D0FC0867BBBE041106FC44B9873E2894F16| |478291F2E7F3F199DFBF1DCFA4F5FE282FC48727422B3C73AD20E83C050DED61F6D| |CEE5D7ABEEBF7AF73676FFD61DF0ABAA06921444DB5744E2DAF6FBF318FAE2CB7D3| |7682D07783B5F1B9B3ABC1C01F8666CBF64238DDB23C6770E55AA1E37BA513EFD21| |E42DD1C43BEEDFBAEF9DC093D3B080AEAA07F193A5E3F171FB978581AF189F7CE09| |9CAEE33AE175E578E0F4CC63D7EE8543A737BA0E5EFDBA0A319BF0599A176A4429A| |1C3D7A116C148191CDE931C7E1289C5CC84C594C1E11DC245C9A10E81341548D3B9| |79B384BAE4F033D0B40A34AD73F3B28479C286E4B00E81664689A2E80B685A854BE| |BFFB0DB971CD6C02EA32C3264316770B82339FC0A94531639B29837385C971CCEC0| |5D14E29B1285FDA42C215C513917C9F9AEC1E196E4300DCEA5D879AAB44ED726DC2| |49C85E6B26A2E37A883708BF01BD0421C4E2CEC26E515C85C51992B94B96A7058A7| |A0CB84DF71218CDEBA482C91C53238D762E7E91A95EB64775F72D88079522592137| |606876B9243032C56D42BBC42160DBA6D63022587136E3F8056D5935B25B71BA08D| |B8AC6D507993C2DD026DAB3BD9A68E26753425873B14EE0656E2AEB2D8258B3D834| |576C9DC828519BF259AB9474F9CF00FECD007EA973AA06B1FEEB1480DF554B275E1| |F28EA251F5055B6DA7928D496849D5C05EB53B6468EB8AC7226E1DAA5099E0EA04F| |FC7F8951FE7C99C6641CF51DA2817282F515EA1BC46B150BA283D94E87732BBF800| |C33E447984F2186501FF003E62671AF7941C4A1EA58032875244994729A3E8283F5| |1A2BFA70157A8| |-------------------------------------------------------------------|
- Nova Soul: (a U24 NovaSoul - Survivalist Palemaster Direct Damage that can raid heal)
- Starter Sorcerer Playstyle Videos:
- My answer to your BYOH post.
To follow up, I'd like to point out that the Character Builder Lite is made of poo and the person who designed it should be ashamed of themselves.
(Now you *really* have the experience of what it's like to design games! )
...in all seriousness, thanks EllisDee37. It's awesome to have add ons like this to help with more complicated parts of the game.
No one in the world ever gets what they want
And that is beautiful
Everybody dies frustrated and sad
And that is beautiful
I looked (I suppose the "Forum Guidelines" from 2006 are still current?) and looks like it'd be allowed, as long as it's my own stuff I'm posting and not someone else's...
And Base64 is certainly forum-safe even if "traditional" uuencode isn't.
So. This build:
... the ENTIRE .bld file Base64-encodes to:Code:Tempest Warpriest trapper 12/7/1 Ranger/Cleric/Rogue Human Level Order 1. Rogue. . . . . .6. Cleric. . . . .11. Ranger . . . . 16. Ranger 2. Cleric . . . . .7. Ranger. . . . .12. Cleric . . . . 17. Ranger 3. Ranger . . . . .8. Cleric. . . . .13. Ranger . . . . 18. Ranger 4. Cleric . . . . .9. Ranger. . . . .14. Cleric . . . . 19. Ranger 5. Ranger . . . . 10. Cleric. . . . .15. Ranger . . . . 20. Ranger Stats . . . . . . . .28pt. . .32pt . . 34pt. . .36pt . . Level Up . . . . . . . .----. . .---- . . ----. . .---- . . -------- Strength. . . . 16 . . . 16. . . .16 . . . 16. . . .4: STR Dexterity . . . 11 . . . 12. . . .13 . . . 12. . . .8: STR Constitution. . 14 . . . 14. . . .15 . . . 16. . . 12: STR Intelligence. . 14 . . . 14. . . .14 . . . 14. . . 16: STR Wisdom. . . . . .8 . . . .8. . . . 8 . . . .8. . . 20: STR Charisma. . . . 11 . . . 14. . . .13 . . . 14. . . 24: STR . . . . . . . . . . . . . . . . . . . . . . . . . .28: STR Skills . . . . .Rg Cl Rn Cl Rn Cl Rn Cl Rn Cl Rn Cl Rn Cl Rn Rn Rn Rn Rn Rn . . . . . 1 .2. 3 .4. 5 .6. 7 .8. 9 10 11 12 13 14 15 16 17 18 19 20 . . . . .------------------------------------------------------------ Concent . 2 .1. 3 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 23 Disable . 4 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 23 Search. . 4 . . 2 . . 2 . . 2 . . 2 . . 2 . . 2 . . 2 .1. 1 .1. 1 .1. 23 Spot. . . 4 . . . . . 2 . . 2 . . 2 . . 2 . . 2 . . 2 .3. 1 .1. 1 .1. 23 UMD . . . 4 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 23 Balance . 4 . . . . . . . . . . . . . . . . . . . . . . . 1 .1. 1 .1. .8 Open Lo . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4 Bluff . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4 Jump. . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4 Move Si . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4 Hide. . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .2 Tumble. . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1 Perform . ½ . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .½ . . . . .------------------------------------------------------------ . . . . .44 .5. 9 .5. 9 .5. 9 .5. 9 .5. 9 .5. 9 .5. 9 .9. 9 .9. 9 .9 Feats .1. . . . : Power Attack .1. . . . : Least Dragonmark: Passage .2 Deity. : Follower of: Sovereign Host .3. . . . : Cleave .3 Ranger : Favored Enemy: Undead .6. . . . : Great Cleave .9. . . . : Empower Healing Spell 11 Ranger : Favored Enemy: Construct 12. . . . : Improved Critical: Slashing 12 Deity. : Unyielding Sovereignty 15. . . . : Improved Critical: Ranged 18. . . . : Point Blank Shot 18 Ranger : Favored Enemy: Evil Outsider 21 Epic . : Overwhelming Critical 24 Epic . : Quicken Spell 26 Destiny: Perfect Two Weapon Fighting 27 Epic . : Blinding Speed 28 Destiny: Doubleshot Spells RangerCleric
- Ram's Might, Jump
- Barkskin, Protection from Energy
- Neutralize Poison, Wild Instincts
Enhancements (80 AP) Human (7 AP)
- Cure Light Wounds, Nightshield, Protection From Evil, Divine Favor, Shield of Faith, Remove Fear
- Cure Moderate Wounds, Find Traps, Lesser Restoration, Remove Paralysis, Resist Energy
- Cure Serious Wounds, Remove Curse, Remove Disease, Prayer
- Cure Critical Wounds, Death Ward, Freedom of Movement
Tempest (39 AP)
- Damage Boost
- Dragonmark Focus: Orien I, Skill Focus: Nimble Fingers I, Improved Recovery
- Lesser Dragonmark: Dimension Door
Warpriest (22 AP)
- Shield of Whirling Steel, Tempest, Graceful Death, Deflect Arrows
- Improved Reaction III, Improved Defense III, Whirling Blades
- Bleed Them Out III, Whirling Blades, Haste Boost III
- <none>
- Elaborate Parry III, The Growing Storm I
- Evasive Dance III, Dance of Death III
Deepwood Stalker (12 AP)
- Smite Foe, Resilience of Battle
- Divine Might III, Toughness III, Awareness III
- Smite Weakness, Wall of Steel III, Inflame II, Inflame: Saving Throws II
- <none>
- Ameliorating Strike
Destiny (24 AP) Fury of the Wild
- Far Shot, Sneak Attack, Sniper Shot
- Increased Empathy III, Versatile Empathy II
- Skill Boost II
Twists of Fate (3 fate points)
- Tunnel Vision I, Primal Scream III, Strength
- Unstoppable Fury III, Acute Instincts III
- <none>
- Gird Against Demons I, Sense Weakness III, Overwhelming Force III
- Fury Eternal
- Unbridled Fury
- Rejuvenation Cocoon (Tier 1 Primal)
- Technician (Tier 1 Shadowdancer)
The Base64-encoded .bld is less than a third of the size of the export with bbcodes, heh. Though, the straight .bld is even smaller.Code:begin-base64 664 Tempest Warpriest trapper.bld cjgLAAEZAFRlbXBlc3QgV2FycHJpZXN0IHRyYXBwZXIBABwGAwcHAwYDBgMG AwYDBgMGAwYGBgYGBgEAHAAAAAEAAAAAAAECAwQFBgcHCAkKCwwNDg8QERIS ExMUFBUVHCAiJAoKCgoDBAUEBgYICgYGBgYAAAAAAwYFBgABAQEBAQEBAQEB AQEAAAAAAAAABAQEAAQAAAIABAAEBAEABAAEAAEEAAABAAIAAAAAAAAAAAAA AAAAAAACAAADAAIAAAAAAAAAAAAAAgAAAAACAAABAAIAAAAAAAAAAAAAAAAA AAACAAABAAIAAAAAAAAAAAAAAgACAAACAAABAAIAAAAAAAAAAAAAAAAAAAAC AAABAAIAAAAAAAAAAAAAAgACAAACAAABAAIAAAAAAAAAAAAAAAAAAAACAAAB AAIAAAAAAAAAAAAAAgACAAACAAABAAIAAAAAAAAAAAAAAAAAAAACAAABAAIA AAAAAAAAAAAAAgACAAACAAABAAIAAAAAAAAAAAAAAAAAAAACAAABAAIAAAAA AAAAAAAAAgACAAACAAABAAIAAAAAAAAAAAAAAAAAAAACAAABAAIAAAAAAAAA AAAAAgACAAACAAABAAIAAAAAAAAAAAAAAQADAAACAgABAAIAAAAAAAAAAAAA AQABAAACAgABAAIAAAAAAAAAAAAAAQABAAACAgABAAIAAAAAAAAAAAAAAQAB AAACAgABAAIAAAAAAAAAAAAAAQABAAACAQAJAAAAAAAAAAEAEgAAAAEAAAAE AAEACwBQcm9maWNpZW5jeQQAAAQAAQAMAFNuZWFrIEF0dGFjawAAAAQAAgAL AFByb2ZpY2llbmN5BQAABAACAAsAUHJvZmljaWVuY3kGAAAEAAIACwBQcm9m aWNpZW5jeQIAAAQAAgAQAE1hZ2ljYWwgVHJhaW5pbmcAAAAEAAIACwBUdXJu IFVuZGVhZAAAAAQAAwALAFByb2ZpY2llbmN5AQAABAADAAwAQm93IFN0cmVu Z3RoAAAABAAFAAoAUmFwaWQgU2hvdAAAAAQABQATAFR3byBXZWFwb24gRmln aHRpbmcAAAAEAAcABwBEaWVoYXJkAAAABAAJAAwAUHJlY2lzZSBTaG90AAAA BAANAAgATWFueXNob3QAAAAEAA0AHABJbXByb3ZlZCBUd28gV2VhcG9uIEZp Z2h0aW5nAAAABAARAAcARXZhc2lvbgAAAAQAEwAVAEltcHJvdmVkIFByZWNp c2UgU2hvdAAAAAQAEwAbAEdyZWF0ZXIgVHdvIFdlYXBvbiBGaWdodGluZwAA ABIBAAwAAAABAAAAAAEBAAwAUG93ZXIgQXR0YWNrAAAAAAEDAAYAQ2xlYXZl AAAAAAEGAAwAR3JlYXQgQ2xlYXZlAAAAAAEJABUARW1wb3dlciBIZWFsaW5n IFNwZWxsAAAAAAEMABEASW1wcm92ZWQgQ3JpdGljYWwEAAAAAQ8AEQBJbXBy b3ZlZCBDcml0aWNhbAMAAAABEgAQAFBvaW50IEJsYW5rIFNob3QAAAABARUA FQBPdmVyd2hlbG1pbmcgQ3JpdGljYWwAAAABARgADQBRdWlja2VuIFNwZWxs AAAAAgEaABsAUGVyZmVjdCBUd28gV2VhcG9uIEZpZ2h0aW5nAAAAAQEbAA4A QmxpbmRpbmcgU3BlZWQAAAACARwACgBEb3VibGVzaG90AAAADAEAAQAAAAEA AAADAgEAEABMZWFzdCBEcmFnb25tYXJrBAAAAQEABQAAAAEAAAAEAwMBDQBG YXZvcmVkIEVuZW15FgAABAMLBQ0ARmF2b3JlZCBFbmVteQQAAAQDEgoNAEZh dm9yZWQgRW5lbXkJAAAEA2MPAAAAAAAEA2MUAAAAAAAFAAAAAQAEAAAAAQAA AAQFYwoAAAAAAAQFYw0AAAAAAAQFYxAAAAAAAAQFYxMAAAAAAAQBAAQAAAAB AAAAAAAAAAAAAAAABgYCAQsARm9sbG93ZXIgb2YEAAAAAAAAAAAAAAAGBgwG DQBEZWl0eSBBYmlsaXR5BAAABAAAAAAAAAICBgoOAAAAAAABAAIAAAABAAAA BgwDAQADAAAAAQAAAAEAAgAAAAEAAAALAFJhbSdzIE1pZ2h0BABKdW1wAgEA AgAAAAEAAAAIAEJhcmtza2luFgBQcm90ZWN0aW9uIGZyb20gRW5lcmd5AgEA AgAAAAEAAAARAE5ldXRyYWxpemUgUG9pc29uDgBXaWxkIEluc3RpbmN0cwID BwQBAAQAAAABAAAAAQAGAAAAAQAAABEAQ3VyZSBMaWdodCBXb3VuZHMLAE5p Z2h0c2hpZWxkFABQcm90ZWN0aW9uIEZyb20gRXZpbAwARGl2aW5lIEZhdm9y DwBTaGllbGQgb2YgRmFpdGgLAFJlbW92ZSBGZWFyBgEABQAAAAEAAAAUAEN1 cmUgTW9kZXJhdGUgV291bmRzCgBGaW5kIFRyYXBzEgBMZXNzZXIgUmVzdG9y YXRpb24QAFJlbW92ZSBQYXJhbHlzaXMNAFJlc2lzdCBFbmVyZ3kFAQAEAAAA AQAAABMAQ3VyZSBTZXJpb3VzIFdvdW5kcwwAUmVtb3ZlIEN1cnNlDgBSZW1v dmUgRGlzZWFzZQYAUHJheWVyBAEAAwAAAAEAAAAUAEN1cmUgQ3JpdGljYWwg V291bmRzCgBEZWF0aCBXYXJkEwBGcmVlZG9tIG9mIE1vdmVtZW50AwIBAAQA AAABAAAABQBIdW1hbgEAAAEABQAAAAEAAAAAAQECAQEBAwECAQUBBAEAAgEB AwUHAFRlbXBlc3QCBgwBAA4AAAABAAAAAAEBAAACAQAAAwEAAAQBAAECAwAB AwMAAQQBAAIDAwACBAEAAgUDAQQCAwAEAwEABQEDAAUDAwAOCQBXYXJwcmll c3QCAwcBAAoAAAABAAAAAAEBAAACAQABAQMAAQIDAAEFAwACAQEAAgIDAAIE AgACBQIABAEBAAoQAERlZXB3b29kIFN0YWxrZXICBgwBAAYAAAABAAAAAAEB AAACAQAAAwECAQMDAAEEAgACBQICBgQHAFRlbXBlc3QQAEZ1cnkgb2YgdGhl IFdpbGQDAAABAAoAAAABAAAAAQEBAAECAwABBQEBAgIDAAIDAwAEAQEABAMD AAQEAwAFAgEABgEBAAoBAAIAAAABAAAADQBQcmltYWwgQXZhdGFyAQIADABT aGFkb3dkYW5jZXIBBAAC ====
Last edited by mna; 03-18-2015 at 05:06 PM.
No longer completely f2p as of November 2014. Father of a few more DDO players.
It's not quite the same but I've made several RPG Maker games (of varying quality, mostly for friends) and the final product is never the same as the original idea w/ stuff you wanted to do not just working out, the game being much longer or shorter than originally planned, a cool random idea popping in your head whilst coding, or even just a happy accident that does a cool thing and of course the "WHY DOESN'T THIS WORK!!!!" moments.
Originally Posted by Cordovan
I'm unhappy with the current bugs. I was hoping the next version released would be 1.0, but now with the current bugs ("Human" doesn't show up as the source for human bonus feats, enhancement totals are way screwy, an extra blank line is needed before the destiny output) I think I might do a 0.9.5 before 1.0. At this point in development I'm not thrilled with spamming you guys with so many updates before getting to a stable version, but I'd really like 1.0 to be a stable release I don't need to update with 1.0.1 three days later.
So reluctantly I'll say expect 0.9.5 some time this weekend.
I kind of went a little nuts in terms of keeping the build files small. The very first original design, back when the planner only included classes, stats, skills and feats, was around 10k per build file. Using the same techniques I estimated a final build file with spells, enhancements and destinies could approach 100k, and that felt way too big to me. As a clear overreaction I went the other way to the nth degree. The Count of Monte Cristo build (which I put together a couple days ago for testing purposes) ended up being 2128 bytes. heh.
The builder output is predictable, and as such should not be particularly difficult to parse.
Last edited by EllisDee37; 03-18-2015 at 07:12 PM.