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  1. #61

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    I tossed together a debug version for people experiencing the Invalid Property bug:

    Debug1

    This is the same as the regular program, but includes a "Debug" option in the Tools menu below Options. That screen has two buttons for testing. They send the calls out to a textbox as they're being made, plus I added error handling (which I don't normally do, obviously) so if/when it throws an error it shouldn't crash the program. If you can't open the Feats/Spells/Enhancements/Destinies/Options screen, post the text from both tests to help me pinpoint the problem.

    There's a chance that the Debug screen may throw an error before it even loads. Let me know if it doesn't even load.

  2. #62
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    Quote Originally Posted by EllisDee37 View Post
    Yeah the enhancements aren't in yet, but feats should be all done. What are the natural fighting feats? I may have missed them, having no knowledge of druids.
    Requires druid level 9, 6% doublestrike when in animal form, can be taken up to 3x

  3. #63
    The Mad Multiclasser Failedlegend's Avatar
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    I've downloaded it, gonna see what I can break for ya
    Quote Originally Posted by Cordovan
    There is little value in getting into an edition debate; as with anything, we create what we believe works best for DDO.

  4. #64
    Community Member colgatsch's Avatar
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    Lightbulb Wingdings ARGH!

    Hello everyone

    I was in dialog with EllisDee37 about the error 380. After a few pms he metioned that he used the fonts

    Wingdings
    Wingdings 2
    Wingdings 3

    which i noticed were missing on my pc (i don't have microsoft office).

    After i hunted down the missing fonts i tried the tool again and behold it was working like a charm.
    So if you get 380 error when clicking on options or on feat selection this might fix your problem.

    Thank you Ellis for your fast and professional bugfixing skills

    I am off now and dive into the wonderful world of theory crafting and character generation.

    Best Regards

  5. #65
    Community Member Theolin's Avatar
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    Quote Originally Posted by colgatsch View Post
    Hello everyone

    I was in dialog with EllisDee37 about the error 380. After a few pms he metioned that he used the fonts

    Wingdings
    Wingdings 2
    Wingdings 3

    which i noticed were missing on my pc (i don't have microsoft office).

    After i hunted down the missing fonts i tried the tool again and behold it was working like a charm.
    So if you get 380 error when clicking on options or on feat selection this might fix your problem.

    Thank you Ellis for your fast and professional bugfixing skills

    I am off now and dive into the wonderful world of theory crafting and character generation.

    Best Regards
    Yep installing wingdings 2 & 3 fixed my issue as well
    Mechanics - To Hit/Dam mods

  6. #66
    Community Member Theolin's Avatar
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    couple of feats missing

    master of forms
    grand master of forms
    Mechanics - To Hit/Dam mods

  7. #67

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    Regarding the Wingdings fonts, I'll change the code to no longer use them. I mistakenly thought they came with all Windows. It's not hard to pull them out.

    Quote Originally Posted by Theolin View Post
    couple of feats missing

    master of forms
    grand master of forms
    Good catch, I'll add those. I'm not even autogranting those for monks. Doh!

    Also, I now see the Druid natural fighting feats, which I'll add. Sadly, I need to add additional logic to support "Repeat, but only 3 times." Shouldn't be too difficult, but a bit of a bummer that after all the feats I added I'm still uncovering new rules. hehheh.

    I'd ask everyone to help check that I got all the feats in there. Feats that I almost certainly missed will have the following features:

    - Limited to a single class, or maybe a couple
    - Taken as a regular feat, not a bonus feat

    EDIT: Got the natural fighting and monk forms feats into the data file, and set monk to autogrant the forms. For now I'm setting natural fighting as a standard "repeat" feat like toughness, not enforcing the 3x rule. I expect to add the repeat 3x code soon, but would rather focus on enhancement trees for the time being. I've added it to the exceptions log so I won't forget.. (Tools => Exceptions.) Look for an updated version with these feats plus a handful of new trees by the morning, plus hopefully removing wingdings 3 from the program.

  8. #68
    Community Member UurlockYgmeov's Avatar
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    Default Ozymoronic Barbarian (SK Barbarian past life build)

    Ozymoronic Barbarian
    11/7/2 Barbarian/Wizard/Rogue
    Chaotic Good Shadar-Kai




    Level Order


    1. Rogue. . . . . .6. Barbarian . . .11. Wizard . . . . 16. Barbarian
    2. Barbarian. . . .7. Wizard. . . . .12. Barbarian. . . 17. Barbarian
    3. Wizard . . . . .8. Wizard. . . . .13. Wizard . . . . 18. Barbarian
    4. Barbarian. . . .9. Wizard. . . . .14. Barbarian. . . 19. Barbarian
    5. Wizard . . . . 10. Barbarian . . .15. Rogue. . . . . 20. Barbarian





    Stats
    . . . . . . . .28pt. . .34pt . . 36pt. . .Tome . . Level Up
    . . . . . . . .----. . .---- . . ----. . .---- . . --------
    Strength. . . . 13 . . . 15. . . .15 . . . +6. . . .4: INT
    Dexterity . . . 10 . . . 10. . . .12 . . . +6. . . .8: INT
    Constitution. . 17 . . . 17. . . .17 . . . +6. . . 12: INT
    Intelligence. . 16 . . . 17. . . .17 . . . +6. . . 16: INT
    Wisdom. . . . . .8 . . . .8. . . . 8 . . . +6. . . 20: INT
    Charisma. . . . .6 . . . .6. . . . 6 . . . +6. . . 24: INT
    . . . . . . . . . . . . . . . . . . . . . . . . . .28: INT



    Skills
    . . . . . R .B. W .B. W .B. W .W. W .B. W .B. W .B. R .B. B .B. B .B
    . . . . . 1 .2. 3 .4. 5 .6. 7 .8. 9 10 11 12 13 14 15 16 17 18 19 20
    . . . . .------------------------------------------------------------
    Spot. . . 4 .1. 1 .½. ½ .½. ½ .½. ½ .1. 1 .1. 1 .1. 4 .1. 1 .1. 1 .1. 23
    UMD . . . 4 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 23
    Repair. . 4 . . . . . 1 . . 1 .1. 2 .½. . .1. 1 .1. 1 .1½ 1½ 1½ 1½ 1½ 21
    Disable . 4 .½. ½ .1. ½ .1. ½ .½. ½ .1. ½ .1. ½ .1. 3 .1. 1 .1. 1 .1. 21
    Search. . 4 .1. . .1. ½ .1. ½ .½. ½ .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 20
    Open Lo . 4 . . . .½. . .½. . .½. . . . . . . . . . 4 . . . . . . .½. 10
    Listen. . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4
    Balance . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4
    Jump. . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4
    Haggle. . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4
    Bluff . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .3
    Tumble. . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1
    . . . . .------------------------------------------------------------
    . . . . .44 .7. 5 .8. 6 .8. 6 .7. 7 .9. 7 10. 8 10 14 11 11 11 11 12





    Feats


    .1. . . . : Power Attack
    .3. . . . : Cleave
    .3 Wizard : Empower Spell
    .6. . . . : Great Cleave
    .9. . . . : Two Handed Fighting
    .9 Wizard : Mental Toughness
    12. . . . : Improved Critical: Slashing
    15. . . . : Insightful Reflexes
    18. . . . : Improved Two Handed Fighting
    21 Epic . : Overwhelming Critical
    24 Epic . : Greater Two Handed Fighting
    26 Destiny: Perfect Two Handed Fighting
    27 Epic . : Maximize Spell
    28 Destiny: Mass Frog




    Spells



    1. Expeditious Retreat, Jump, Shield, Sonic Blast, Grease
    2. Electric Loop, Lesser Death Aura, Web, Blur
    3. Displacement, Haste, Rage
    4. Dimension Door, Death Aura

  9. #69

    Default

    Very cool!

    I'm curious about the extra blank lines between sections. Did you add those manually? If so, all good, no worries. If that's how it defaulted, though, I'll need to take a look to see what's going on.


    Quick note that alignment is optional. I would generally recommend not specifying one unless there is a specific reason to, like say you recommend being chaotic good so you can natively wield True Chaos and Pure Good weapons without a UMD check. (That's the reasoning behind the Kensei Warpriest being Chaotic Good.) If your build only allows a single alignment, like a Paladin or a Drunk, that alignment is automatically specified.

  10. #70

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    As I polish up the existing enhancement trees to add groups and apply selector-specific prereqs, one issue I'm noticing is that rank-specific prereqs are starting to pile up. I may or may not add support to enforce those.

    The example you can already see in Tools => Exceptions is that Unyielding Sentinel ability that requires Shield Mastery on rank 2 and Improved Shield Master on rank 3. I just ran into a second instance of it with Swashbuckler, where Tier 2 Fighting Style (orb) requires Magical Training or an enhancement version of Magical Training. The enhancement versions (Spellsinger, Arcane Archer) don't grant the feat until rank III, but the best my prereq logic can currently enforce is rank I.

    It's much easier to enforce a rank than it is to enforce different feats based on what rank you want to take, so I may do the easy fix and and leave that Unyielding Sentinel issue as an exception.

  11. #71
    Community Member UurlockYgmeov's Avatar
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    Quote Originally Posted by EllisDee37 View Post
    Very cool!

    I'm curious about the extra blank lines between sections. Did you add those manually? If so, all good, no worries. If that's how it defaulted, though, I'll need to take a look to see what's going on.


    Quick note that alignment is optional. I would generally recommend not specifying one unless there is a specific reason to, like say you recommend being chaotic good so you can natively wield True Chaos and Pure Good weapons without a UMD check. (That's the reasoning behind the Kensei Warpriest being Chaotic Good.) If your build only allows a single alignment, like a Paladin or a Drunk, that alignment is automatically specified.
    the build output I posted is directly from the export - was wondering the same.

    Agree on the alignment - this one (for the Ozyomoronic Barbarian) requires Chaotic for the Barbarian part.

    Quote Originally Posted by EllisDee37 View Post
    As I polish up the existing enhancement trees to add groups and apply selector-specific prereqs, one issue I'm noticing is that rank-specific prereqs are starting to pile up. I may or may not add support to enforce those.

    The example you can already see in Tools => Exceptions is that Unyielding Sentinel ability that requires Shield Mastery on rank 2 and Improved Shield Master on rank 3. I just ran into a second instance of it with Swashbuckler, where Tier 2 Fighting Style (orb) requires Magical Training or an enhancement version of Magical Training. The enhancement versions (Spellsinger, Arcane Archer) don't grant the feat until rank III, but the best my prereq logic can currently enforce is rank I.

    It's much easier to enforce a rank than it is to enforce different feats based on what rank you want to take, so I may do the easy fix and and leave that Unyielding Sentinel issue as an exception.
    you've stated that your guiding design principle was KISS or minimalist - so this keeps with that.

  12. #72
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    Spiffy. I don't see a way to add Grandmaster of Forms though. I understand you may have it applied as an autogrant, but for example, I"m building a character that will have 6 Monk levels. So he won't get it automatically, and I'll have to take it at 18 as my lvl 18 feat. This is pretty common for monkcher builds. I fully admit I may just be missing something though.

  13. #73

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    Quote Originally Posted by General_Gronker View Post
    Spiffy. I don't see a way to add Grandmaster of Forms though. I understand you may have it applied as an autogrant, but for example, I"m building a character that will have 6 Monk levels. So he won't get it automatically, and I'll have to take it at 18 as my lvl 18 feat. This is pretty common for monkcher builds. I fully admit I may just be missing something though.
    I forgot to include form feats. They're in there now, but I won't be posting an update until later this morning.




    Just added three more trees: Tempest, Arcane Archer, and Deepwood Stalker. I chose those because I'm going in order of trees that cross-reference each other, and Swashbuckler cross-references both Tempest and Arcane Archer, and at that point I decided to just finish off Ranger.

    On a side note, holy cow does Deepwood Stalker suck, and suck hard. Everything in it is way overpriced and way over-prereqed. And even if you lowered the prices and removed the abundance of prereqs, the abilities themselves are pretty weak. Just bad all around.

    Next on deck are the other two bard trees, and Half-Elf. (Stalwart Defender cross-references Half-Elf.) I'd like to get Harper in tonight but not sure I'll be able to do that many trees in a row without going insane. Harper cross-references Warpriest (already in) and KotC, so I might have to do KotC as well.

  14. #74
    Community Member AtomicMew's Avatar
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    This is a very nice and intuitive interface. Great job man. If you don't mind, I would really appreciate if you could open source it and host it on github or google code or something.
    Last edited by AtomicMew; 03-03-2015 at 04:27 AM.

  15. #75
    Community Member skorpeon's Avatar
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    Default Nice job

    Quote Originally Posted by EllisDee37 View Post
    I forgot to include form feats. They're in there now, but I won't be posting an update until later this morning.

    Just added three more trees: Tempest, Arcane Archer, and Deepwood Stalker. I chose those because I'm going in order of trees that cross-reference each other, and Swashbuckler cross-references both Tempest and Arcane Archer, and at that point I decided to just finish off Ranger.

    On a side note, holy cow does Deepwood Stalker suck, and suck hard. Everything in it is way overpriced and way over-prereqed. And even if you lowered the prices and removed the abundance of prereqs, the abilities themselves are pretty weak. Just bad all around.

    Next on deck are the other two bard trees, and Half-Elf. (Stalwart Defender cross-references Half-Elf.) I'd like to get Harper in tonight but not sure I'll be able to do that many trees in a row without going insane. Harper cross-references Warpriest (already in) and KotC, so I might have to do KotC as well.
    Nice job I am looking forward to playing with the tool, just wondering if can use it on my Mac? guessing not as yet.
    G-land
    Main characters, Tymout, Tymkul, Tymbom, Tymantha etc...

  16. #76

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    Quote Originally Posted by skorpeon View Post
    wondering if can use it on my Mac? guessing not as yet.
    It won't run natively on a Mac, but other people are having success running it under Bootcamp. (Did I say that right? I know nothing of Macs.)

    One Mac user encountered the error from not having the Wingdings 3 font, but I'm planning to correct that before this morning's update.

    Quote Originally Posted by AtomicMew View Post
    This is a very nice and intuitive interface. Great job man. If you don't mind, I would really appreciate if you could open source it and host it on github or google code or something.
    I may post the complete source code once I get to the official 1.0 release version. Fair warning that's it's written in caveman paintings, otherwise known as VB6. I chose VB6 for two reasons: I can code it really fast, and it requires literally zero installation for any Windows after Windows 2000. (XP, Vista, 7, 8, 8.1) VB6 runtimes are part of all Windows installations, and I use nothing but pure native VB6 code so there's nothing to install. Also, Microsoft pretty much has to keep supporting it because it's still the language Microsoft Office macros are written in, even today. So it's highly likely it will be still be supported for years to come.




    Two more trees are in: Spellsinger and Warchanter. Looks like it's around 30 minutes per tree. Only *mumble mumble* trees left...*cries*.

  17. #77
    Community Member skorpeon's Avatar
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    Default keep it up

    Quote Originally Posted by EllisDee37 View Post
    It won't run natively on a Mac, but other people are having success running it under Bootcamp. (Did I say that right? I know nothing of Macs.)

    One Mac user encountered the error from not having the Wingdings 3 font, but I'm planning to correct that before this morning's update.

    I may post the complete source code once I get to the official 1.0 release version. Fair warning that's it's written in caveman paintings, otherwise known as VB6. I chose VB6 for two reasons: I can code it really fast, and it requires literally zero installation for any Windows after Windows 2000. (XP, Vista, 7, 8, 8.1) VB6 runtimes are part of all Windows installations, and I use nothing but pure native VB6 code so there's nothing to install. Also, Microsoft pretty much has to keep supporting it because it's still the language Microsoft Office macros are written in, even today. So it's highly likely it will be still be supported for years to come.




    Two more trees are in: Spellsinger and Warchanter. Looks like it's around 30 minutes per tree. Only *mumble mumble* trees left...*cries*.
    I will install on my home `pc, but I tend to play the game in my limited time on that PC. Theory crafting etc is a thing for my lunch times.

    hats off on this project mate!
    G-land
    Main characters, Tymout, Tymkul, Tymbom, Tymantha etc...

  18. #78
    Community Member Theolin's Avatar
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    Quote Originally Posted by EllisDee37 View Post
    It won't run natively on a Mac, but other people are having success running it under Bootcamp. (Did I say that right? I know nothing of Macs.)

    One Mac user encountered the error from not having the Wingdings 3 font, but I'm planning to correct that before this morning's update.
    To run winders programs on a mac there are basically 3 ways (there are a couple of more but ....)
    • crossover / wine
      • do not need winders
      • can install some extra stuff you may need for an app
      • not sure on fonts
      • cheap
      • performance can be slow (this is a wild card here)

    • Virtual Machine
      • need to get a copy of winders
      • performance can be slow
      • should be able to install anything you need for an app

    • Boot camp
      • easiest to set up
      • have to re-boot to switch operating systems
      • runs winders as fast as can be run on your machine
      • file sharing is one way unless you have a 2nd drive set up correctly


    I listed them from weakest to most robust
    Last edited by Theolin; 03-03-2015 at 08:38 AM.
    Mechanics - To Hit/Dam mods

  19. #79

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    Here's a new version:

    CharacterBuilderLite0.9.1.zip

    Changes:

    • Wingdings 3 fonts have been removed from the program. The Up/Down arrows in drop slots have been changed to userdrawn arrows, and the Left/Right arrows to expand/reduce the Details window in various screens have changed to ">>" and "<<".
    • The five new trees mentioned upthread were added.
    • Added monk form feats and the druid natural fighting feat.
    • Added a note to Destinies help window that twists can be reordered by dragging.
    • Added Tools => Trees List to make it easy to see what trees are done and what trees are not. 10 down, 38 to go.

  20. #80
    Community Member UurlockYgmeov's Avatar
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    Quote Originally Posted by EllisDee37 View Post
    Here's a new version:

    CharacterBuilderLite0.9.1.zip

    Changes:

    • Wingdings 3 fonts have been removed from the program. The Up/Down arrows in drop slots have been changed to userdrawn arrows, and the Left/Right arrows to expand/reduce the Details window in various screens have changed to ">>" and "<<".
    • The five new trees mentioned upthread were added.
    • Added monk form feats and the druid natural fighting feat.
    • Added a note to Destinies help window that twists can be reordered by dragging.
    • Added Tools => Trees List to make it easy to see what trees are done and what trees are not. 10 down, 38 to go.
    two thumbs up!

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