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  1. #101
    2015 DDO Players Council Sebastrd's Avatar
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    Quote Originally Posted by Ayseifn View Post
    SWF didn't really add anything good to the game IMO, just bugs, restrictions and balance issues.

    Can't take two different weapon styles anymore, can't really ignore the THF feats anymore on feat starved classes or acrobats and then there's all the bugs. Orb paladins with shield masteries(fixed?), 2x stat modifier(going to be fixed), wolf druids(still not fixed), Shining Crescents(still meh with bugs anyway) and whatever else.
    I'd love for someone to explain to me why this was ever a problem.
    Astreya the Unturning

    It's always a shame when the hammer of poor design choices smashes the fun of player tactical adaptation.

  2. #102
    Community Member Monkey-Boy's Avatar
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    SWFing is still getting 2x stat-mod, this wasn't fixed in the last patch.

  3. #103
    Community Member scottmike0's Avatar
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    Quote Originally Posted by Vargouille View Post
    Players dealing more damage isn't inherently good or positive. Just as players dealing less damage isn't an inherently good thing. Monsters dealing more or less damage isn't an inherently good thing.

    No challenge, no fun.
    why should one weapon and a shield be stronger than an axe?
    And why should a Kensai fighter be weaker than a Bard using a small shield and a single sword?
    Same goes with monk, why is a bard with a single weapon and a small shield stronger than fists. Has monks lost their balance? Stay toon until next era...

  4. #104
    Community Member Monkey-Boy's Avatar
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    Quote Originally Posted by Vargouille View Post
    Players dealing more damage isn't inherently good or positive. Just as players dealing less damage isn't an inherently good thing. Monsters dealing more or less damage isn't an inherently good thing.

    No challenge, no fun.
    So nerf the hell out of paladins, bards, Barbarians, SWFing so those players can have more fun.

  5. #105
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    Quote Originally Posted by Sebastrd View Post
    I'd love for someone to explain to me why this was ever a problem.
    It wasn't working as intended so it was fixed.

    Shield mastery doesn't work when I wear white dragonscale, when TWFing as a Tempest or if I cast the shield spell either, don't see the problem of requiring an actual shield to benefit from shield mastery.

  6. #106
    Community Member Monkey-Boy's Avatar
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    Quote Originally Posted by Ayseifn View Post
    It wasn't working as intended so it was fixed.

    .
    No, it wasn't fixed. SWFing is still getting 2x stat to damage.

  7. #107
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    Quote Originally Posted by Monkey-Boy View Post
    No, it wasn't fixed. SWFing is still getting 2x stat to damage.
    Orbs and shield masteries were AFAIK, here's hoping for another patch for 2x stat mod.

  8. #108
    Community Member Monkey-Boy's Avatar
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    Quote Originally Posted by Ayseifn View Post
    Orbs and shield masteries were AFAIK, here's hoping for another patch for 2x stat mod.
    No, they weren't. I'm currently abusing the hell out of this right now.

  9. #109

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    Quote Originally Posted by Monkey-Boy View Post
    SWFing is still getting 2x stat-mod, this wasn't fixed in the last patch.
    It appears to have been fixed for my swashbuckler, whose damage went down when the patch went live.

  10. #110
    Community Member Monkey-Boy's Avatar
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    Quote Originally Posted by EllisDee37 View Post
    It appears to have been fixed for my swashbuckler, whose damage went down when the patch went live.
    I believe you are mistaken, take a yugo pot or something that just raised your STR a little, you'll see the difference.

    My SWFer is a pally though, so maybe it is fixed on bards?

  11. #111

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    Quote Originally Posted by Monkey-Boy View Post
    I believe you are mistaken, take a yugo pot or something that just raised your STR a little, you'll see the difference.

    My SWFer is a pally though, so maybe it is fixed on bards?
    I am not mistaken that my damage went down after the patch went live; virtually all of my crits were in the 290s the day before the patch, then the next time I logged on (after the patch) virtually all my crits were in the 250s. (I was expecting them to go down to 270s, but whatever.) As a swashbuckler, my melee combat is a long string of crits, so I see a lot of those floaty numbers. The change was clear and obvious.

    It may indeed just be a bard fix for all I know, but something was definitely fixed.

  12. #112

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    Just confirmed that the extended inventory screen still shows 2x str mod, but I think that's just a display bug. We know that the numbers in the inventory aren't tied directly to actual damage because it doesn't list crit multiplier benefits. (Like from holy sword, swashbuckling, or tier 5 staff specialization.)

  13. #113
    2015 DDO Players Council Sebastrd's Avatar
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    Quote Originally Posted by Ayseifn View Post
    It wasn't working as intended so it was fixed.

    Shield mastery doesn't work when I wear white dragonscale, when TWFing as a Tempest or if I cast the shield spell either, don't see the problem of requiring an actual shield to benefit from shield mastery.
    An orb counts as a shield for other things (e.g., Druid shield limitations). It acts as a shield when defending. Why shouldn't it count as a shield for shield mastery? More importantly, why would it have hurt to leave it alone in the first place?
    Astreya the Unturning

    It's always a shame when the hammer of poor design choices smashes the fun of player tactical adaptation.

  14. #114
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    Quote Originally Posted by Sebastrd View Post
    An orb counts as a shield for other things (e.g., Druid shield limitations). It acts as a shield when defending. Why shouldn't it count as a shield for shield mastery?
    White dragon plate, a certain Tempest enhancement as well as the shield spell act as a shield for certain things too, a monk with a shield wand getting benefits from shield mastery is as laughable as a paladin with an orb.

    SWF really did just add more problems than it solved, Turbine could have just pushed swashbucklers into shield masteries for their abilities and called it a day but instead now we have all these issues with different fighting styles being sort of exclusive front and centre.
    Quote Originally Posted by Sebastrd View Post
    More importantly, why would it have hurt to leave it alone in the first place?
    For the same reason that wolf forms with both SWF and TWF need to be fixed, they're over performing.

  15. #115
    Community Member Monkey-Boy's Avatar
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    Quote Originally Posted by EllisDee37 View Post
    I am not mistaken that my damage went down after the patch went live; virtually all of my crits were in the 290s the day before the patch, then the next time I logged on (after the patch) virtually all my crits were in the 250s. (I was expecting them to go down to 270s, but whatever.) As a swashbuckler, my melee combat is a long string of crits, so I see a lot of those floaty numbers. The change was clear and obvious.

    It may indeed just be a bard fix for all I know, but something was definitely fixed.
    Give me a breakdown because I do not believe you.

    Below is the breakdown on my SWFing pally who is absolutely getting 2x STR mod (72 STR with Divine might)

    STR 62 (31 Mod from 72 STR x2)
    Deadly 11
    PA 5
    Claw 4
    Litany 4
    Potions 2
    Divine Favor 3
    Weapon 12

    Damage bonus 103

    Sorry, it's nerf hasn't actually happened yet.

    Regarding DPS, on the Cabal Beatdown test is breaks 4k DPS. When the toon was TWFing it couldn't break 3k DPS. SWFing is horribly broken.

  16. #116
    Community Member Grailhawk's Avatar
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    Quote Originally Posted by Monkey-Boy View Post
    Give me a breakdown because I do not believe you.

    Below is the breakdown on my SWFing pally who is absolutely getting 2x STR mod (72 STR with Divine might)

    STR 62 (31 Mod from 72 STR x2)
    Deadly 11
    PA 5
    Claw 4
    Litany 4
    Potions 2
    Divine Favor 3
    Weapon 12

    Damage bonus 103

    Sorry, it's nerf hasn't actually happened yet.

    Regarding DPS, on the Cabal Beatdown test is breaks 4k DPS. When the toon was TWFing it couldn't break 3k DPS. SWFing is horribly broken.

    Easiest way to test if its a display issue or not is to build a Lv 15 iconic and buy him a masterwork longsword then hit the dummy a few times it will prove this easily enough as it will be really noticeable with no gear and only the base 10 MP what your non crit damage numbers will be. Was going to test this last night but couldn't find any one to give me a guild invite ...

  17. #117
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    Quote Originally Posted by Monkey-Boy View Post
    Give me a breakdown because I do not believe you.

    Below is the breakdown on my SWFing pally who is absolutely getting 2x STR mod (72 STR with Divine might)

    STR 62 (31 Mod from 72 STR x2)
    Deadly 11
    PA 5
    Claw 4
    Litany 4
    Potions 2
    Divine Favor 3
    Weapon 12

    Damage bonus 103

    Sorry, it's nerf hasn't actually happened yet.

    Regarding DPS, on the Cabal Beatdown test is breaks 4k DPS. When the toon was TWFing it couldn't break 3k DPS. SWFing is horribly broken.
    Sorry, but these numbers mean absolutely nothing. Go beat on a dummy for a while and report your actual numbers.

    Make sure to take melee power into account with the dummy numbers.
    °º¤ø,¸¸,ø¤º°`°º¤ø,¸,ø¤°º¤ø,¸ ¸,ø¤º°`°º¤ø,¸A R C H A N G E L S °º¤ø,¸¸,ø¤º°`°º¤ø,¸,ø¤°º¤ø,¸ ¸,ø¤º°`°º¤ø,¸
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  18. #118
    Community Member Monkey-Boy's Avatar
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    Quote Originally Posted by Impaqt View Post
    Sorry, but these numbers mean absolutely nothing. Go beat on a dummy for a while and report your actual numbers.

    Make sure to take melee power into account with the dummy numbers.
    Can do in a few hours.

    I'm sure the 1000+ DPS increase has nothing to do with SWFing being broken as hell . . .

  19. #119
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    OK, snuck on and did a couple dummy beat downs... I really wish the dummys damage wouldnt change after you beat it down. Luckily we have 3 dummys on the ship so these numbers are from fresh dummys.

    L25 SWF Melee Mage.(18Wiz/2Fighter/5Epic) Harper tree INT to damage

    Test gear.

    +1 Light pick 1.3[1d4] damage (Inv screen reports Damage: 1.3[1d4] +32)
    INT: 40 (+15)
    +1 Harper (Add +1 to weapon Enh)

    (So this appears to be showing double damage in the INV Screen)

    +15x2 +1 Weapon +1 Harper = +32

    Melee Power
    15 (EPic evels)
    2 Harper Tree
    10 SIngle Weapon FIghting line)
    ---
    27

    Dummy beat down

    Lowest Damage: 49
    Highest damage: 55



    Bump INT up to 51 (+20)


    Lowest Damage: 64
    Highest damage: 70

    Conclusion: These numbers make no sense at all. Something is definitely still screwy. (But I agree. Still getting [at least]double Damage from my Int modifier)
    °º¤ø,¸¸,ø¤º°`°º¤ø,¸,ø¤°º¤ø,¸ ¸,ø¤º°`°º¤ø,¸A R C H A N G E L S °º¤ø,¸¸,ø¤º°`°º¤ø,¸,ø¤°º¤ø,¸ ¸,ø¤º°`°º¤ø,¸
    Thelanis

    Alandael ~ Allendale ~ iForged ~ Roba ~ Sylon ~ Pokah ~ Keyanu ~ Wreckoning
    Quote Originally Posted by Severlin View Post
    We don't envision starting players with Starter Gear and zero knowledge playing on Hard or Elite.
    Sev~

  20. #120
    Community Member Monkey-Boy's Avatar
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    Quote Originally Posted by Impaqt View Post

    Conclusion: These numbers make no sense at all. Something is definitely still screwy. (But I agree. Still getting [at least]double Damage from my Int modifier)
    yeah, something's up. Thanks for testing.

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