Quote Originally Posted by mkmcgw17 View Post
So far I'm pretty happy with the changes played my way up to 17th now as a occult slayer lvl 15barb/2rogue with a few things from the other trees. Compared with the other melee classes and feats single weapon fighting is still way overpowered and the kensai tree is pretty weak and I never could get some of the enhancements to work. A paladin with single weapon fighting still does three times the damage of any other melee seems like that's pretty much what 50% of the server I am on play and that combination can easily solo seems like any quest on elite even at epic levels. I like the barbarian changes you've made although I haven't tried them on epic yet. Kensai is pretty much only used as a splash tree as far as I can tell and doesn't compare really to any of the other melee types. That all being said I really like the changes as far as I've played them. My only wish is that Barbarians got enough feats to make them into viable two weapon users. Seems they're a feat or two short of being real effective in that regard. That hasn't stopped me from making one though . I like the new enhancement trees pretty much as is so far. To summarize my rambling message I like the new trees so far for Barbarian although they're much weaker than any class really with Single weapon fighting. Kensai is the weakest of the melee atm and SWF is by far the most powerful form of fighting doing consistently two or three times as much as two handed fighting or two weapon fighting. I'd reduce the damage the SWF feat does and power up the kensai tree for fighters a little. So far I'm perfectly happy with the new barbarian enhancement trees as far as I've played in them. Currently a paladin with SWF is the most powerful toon that exists and I personally would like to see them nerfed instead of the other melee classes and combos powered up. Thanks for taking the time to hear our suggestions.
1) I'll agree Barb could use feats, but all classes have their limitations, and this is common to paladin and bard as well.
2) Pally is viable dps, but it isn't clearly king in the conversation for tops. A well built bard will out dps them with a crit on every other hit (or more). I probably shouldn't mention broken Druid wolf forms, but since we are talking current functionality, Druid is incredible dps. I've been seeing numbers off my Ravager that I would posit as just as good as any pally (to level 13...we'll see when the true comparo takes effect at 14+).
3) Nerfing SWF because you don't like melee being viable in EE doesn't mean SWF should be nerfed. I'm tired of watching monkchers and shiradi casters tear the mickey out of everything while melee gets left running in circles and chain casting Rejuvy.
4) The capstone of Ravager has been used to great effect in EE by some of my guildies and by others we run with. This is my first pure barb built since pre-enh pass. I hated them before. I'm loving them now (in heroics). Again, we'll see Barb's true colors once I hit the far side of 20, but so far so good. If I can hit that cap cleave like some of the folks I run with, I'd have a really hard time saying Ravager sucks. Their heal on hit mechanic scared me with its randomness, but it procs often enough for me to gather up rooms of mobs and cleave them into oblivion without ever getting nervous with my hp (again, at lvl 13).
5) Turning a barb feedback thread into a plea for nerfs to feats or other classes isn't keeping the thread on track. My feedback (to this point) is very positive. I can't believe I even just wrote that...