My experience running EH last night (I don't run EE) was great. I soloed the first MotU chain, then the Druid's Deep chain, both on EH. (Then I did a quickie EN xp farm of VON3/Spies/WizKing, then Fathom/Claw and called it a day.)
Love the addition of the champions. Felt just about right. Again, for context I was soloing EH, low level epics. A couple times I actually noticed dangerous mobs before pummeling them into dust. A couple times I actually got nervous, but that wasn't champion related. It was all the earthquakes from the wood woads and the druid's deep final boss that kept knocking me down. But that's standard, no change from pre-U24.
I am not an uber elite. I'm not even an elite:
- I was running one of my new player builds, which are essentially the only builds I play.
- I do not have good gear; mostly the eveningstar commendation gear + cannith crafted.
- I was level 20-21 (0 epic xp at start of session, ~700k at end)
- I was leveling a good off destiny (fury on a melee; got sense weakness during session, woot!)
- I have 2 heroic past lives (both fighter) and 1 epic past life (3% doublestrike)
So not uber gear, not many past lives, not a particularly min/maxed build, not many epic levels, not my primary or even maxed destiny, soloing low level EHs, and for me, the champions were just about perfect. I particularly enjoyed that most of the "Man I hate that mob, I really hope it's not a champion " mobs just happened to be champions: The priestesses in Battle for Eveningstar, the wood woads in both overgrowth and druid's deep, the will o' the wisps in outbreak, etc... Perfect! Also the druids in thorn in paw; pretty sure every one was a champion. It was super satisfying stunning and/or tripping them. Very fun times.
My only complaint is that gimp mobs shouldn't be champions. It feels unflavorful. One example was during a priestess champion fight in Battle for Eveningstar, some of those teeny tiny baby spiders had crowns. That should never happen.
As for the spawn rate, my feeling is that trash mobs might be at around 10% crowns, but orange names seem to be 50% or higher.
Oh, and the chests. So many chests! I probably looted the same amount of champion chests as I did quest chests. In that final fight in thorn and paw (with the den mother, then the pack of dire bears) I think there were three champion chests in that one room when the dust cleared, in addition to the quest chest that's also there.
EDIT: In case it's relevant, I don't use hirelings.
EDIT 2: I didn't die all session. A couple times I noticed some dangerous, hard-hitting champions that seemed to do around 100 damage a hit. A couple times I got down to around 50% HP.
Last edited by EllisDee37; 12-12-2014 at 06:39 PM.
The problem as I see it is there is such a huge gap in power between the bored with elite people and the pre-update difficultly was good for them people.
The first group needed something badly before they left do to boredom. Champions seems to be a good fit for them.
The second group was in a reasonably happy place. Champions do not seem to be a good fit for them and looks to be driving some of them away.
Driving paying customers away from either group is not good for the game.
So, put in a check box for Champions on the difficulty screen. Win-win for both groups.
The first group doesn't have to get bored again if Champions get nerfed.
The second group doesn't have to give up favor and XP, and have extra added game time to TR to "just run Normal".
As the second group gets closer to the first group they have an extra difficulty in EH with Champions to make that leap up to EE and EE with Champions.
Disclaimer: I run Normal and Hard solo at level for XP. I run Elite solo over level for favor only. I occasionally run with a RL friend. My play style will not be affected by Champions, but I need people from both of the above groups to help me keep this game alive. I cannot afford to pay for the entire game by myself.
I don't think little, WW champion kobolds can hit you with the same damage that normal EE casters can deal to you. Maybe about 100ish, but not nearly over 1k. Also, I have read the whole thread, don't see why you had to rage on me there.
The first room of the quest I was in had 2 champs in it, everything beyond that was smooth with one champ at each trash mob.
The best techniques are pass on by the survivors
I understand what you're saying here, but I hope (and think) that the end result with adding challenge (with champions and hopefully other good changes) will actually help the population of DDO. I believe retention of players will be longer if there's challenge and grouping becomes the norm again.
To say it another way, I believe newbs will get more good attention from vets if grouping becomes the norm again.
I'd also like to note your "first point" of number 2 below--If the devs slow down the game so that zerging is almost never performed and grouping is needed or the norm and tactics typically need discussed per encounter, then drop rates can/could be increased to compensate for time lost.
Up to 40% of all monsters suddenly become incredibly powerful and no one could come up with a story for this event? I would have taken advantage of this opportunity. Very sad that apparently no one (at least no one with decision making ability) thought of it or at least wanted to make it happen.
Community Member
Except when I tested it, I was getting hit more in the realm of 60 damage from champion lightning bolts. Of course, this is solo. I wouldn't be surprised to see 100 damage with a full party, sometimes hitting twice. And for anybody at level without tons of past lives (or Blood Tribute), that's pretty fatal. To me, 850 sounded more like the HP total for a shaman champion in a full party.
... well, yes. Given the social multiplayer element, barriers to social participation can't be a good thing, and given the other mechanics already in the game, that's what this new champion system ends up being.
And another thing, if you want VIPs to be able to open elite already first life, it wouldn't be a good idea to make that just about pointless... not expecting them to actually run elite until they could do that anyway, well... no reason to pay either, is there? (And in the end, this seems to be the biggest thing the VIPs get over premiums. Oh well, I thought Turbine liked the stable income from VIP subscribers, but I guess not.)
Exactly. Bring a healer-type hire, expect to have to actively guard them to keep them alive. Especially as they keep running off whenever they feel like it, regardless of what you tell them to do... before the hireling AI changes they at least most of the time managed to stay put when told to do so.
No longer completely f2p as of November 2014. Father of a few more DDO players.
I will be perfectly honest, ee before this update was so blatantly easy to a experienced vet that only way he could find some fun was to group up with people who are sub prepared for the quest.
Some did it for braging rights, some did it to fill ego, some did it to help others.
No idea what my reason was, mixed feelings.
But i had very very random people in my groups, and i didnt mind a monkcher in magister, a cetus in primal, a sorc in dreadnought.
And i had it all, i mean we had a ac wizzy in group. Pure tank sorc.
All sort of random builds that you know before it steps into the quest that it wont help much to complete it.
But i didnt mind it.
I i really love this change,
Epic elite, feels finally like epic elite.
And i would be a happy specimen if it stayed this way, and got some more spice added to the story.
Now im for example looking forward to solo breaking the ranks and wgu again.
Last edited by Blackheartox; 12-12-2014 at 06:36 PM.
Champions are a good idea but the spawn rate is WAY too high. 30-50% of mobs being champions is ridiculous. Change the spawn rate, give us SOME kind of reward for them, and revisit the buffs.
Dennis the Peasant: Listen. Strange women lying in ponds distributing swords is no basis for a system of government. Supreme executive power derives from a mandate from the masses, not from some farcical aquatic ceremony.
It never ceases to amaze how some of the decisions Turbine sabotages their bottom line. Why they don't want new players to run Elite is baffling because some are going to sign up for VIP for one year. Instead people will get discouraged and just stay FTP and then some percentage will just walk away instead of sticking with it for a year with VIP.
I like another person's suggestion to make it totally optional. Basically it provides better loot and maybe some xp, but it's not required if you just want xp and the standard loot. Forcing this can only result in a player reduction - in fact I am sure it already has.
wow, thanks Rocke to your excellent post (year 2006 - 12 Posts) ...
this is the biggest design decision ever, with more impact on the player base than the F2P or the Epic Destinies. I still cannot believe that they are not changing this and rather let paying customers go, but with so many people excited about these changes im not so sure anymore.
I installed an offline RPG game today. The first time i will play anything else than DDO since an 8 week timeout after the MotU-Bug-Update.
I will see what has changed (or not) in around two weeks and i will make my decision then. Playing with my well-geared toon and all my experience as a player on heroic normal is a no-go, playing a quest that will kill me randomly without a way to react oder develop a strategy is a no-go too for me. I dont want to dupe Tornado Bottles or use Whirlwind-Avatar-Twitches, i dont want to pile up thousands of Hitpoints or play Fury-Monkchers and always wait 90secs ... all i want is to play the game i liked so many years, creating all those builds i have still on my mind, on my own speed, the quest i want to play and not logging in in hope if there is any lfm going on or not.
Im so depressed; all those guys here who seem to love this change and then me, the crybaby who knows this will be the end of DDO for him.
I cannot even imagine why players want to die in a quest - if i die, i failed, i need to redo this and i will not; not just because thats frustrating - because there is nothing i can do about the deaths - they will happen. And no - i will never buy a spirit cake - i have all packs, races, inventory - but that ? never !!!
Why spawn monsters ? just say: after each minute there is a percentage chance that u will die and u can do nothing against that. There are still some players(?) who think that would be an new amazing challenge, i bet.
This right here. If they absolutely had to make the game overall harder, this would have been a better way to do it.
Some people like random, and some don't.
Some people like Monopoly, some people like chess. I had no idea there were so many Monopoly fans in DDO. Maybe there aren't, since the silent majority will never be heard here.