Quote Originally Posted by Severlin View Post
Greetings!

We have been reading player feedback, data gathering how players did over the weekend with Monster Champions in place, and playing with the content ourselves. Although we are still data-mining, I wanted to give players our initial impressions of all of this.

~ Overall we like the system and have had fun with it. A lot of players played with the system over the weekend. That said, even our most hardcore devs agree there are probably just too many Monster Champions, especially on Hard. We plan on reducing the spawn chance by around ~20% on Elite and ~40% on Hard. This will include minions and orange name bosses.

~ We are also looking at damage. There is some content where the damage is higher than we are comfortable with. We will probably dial back the damage increase as well. We want feedback on the possiblity that damage boosts for minion and orange named bosses will drop by about 20%.

We are looking for feedback for these proposed changes as we want to make those changes this week.

~ We agree with players that it would be cool to have the Champions have a chance to give an extra reward such as Champion tokens. We like the suggestion that tokens can be turned in for some crafting materials and are looking into that.

~ Hirelings seem somewhat fragile with Monster Champions lurking about. After our changes we will be looking for feedback as to whether they need to take less damage from Monster Champions. That change is somewhat involved and wouldn't be put in until the next patch.

Sev~
So what would the total spawn rate be on hard/elite after the reduction? Initially, you said it was set to 10%... it's pretty obvious that its more than that now.

I think the damage boosts should be dropped down 40%. This would put their damage output close to red named end boss damage. (It's stupid to have trash mobs hit harder than bosses.)

Hirelings are getting absolutely slaughtered by Champions. I'm glad this is on your fix for a later update. (please include summon monsters and wolf pets / iron companions)

Please do not add more champion immunities like FoM. It's been a lot of fun playing with groups using tactics like pulling into dancing balls and webs. Please don't take away group tactics with crowd control immunities.

I would also add a way for the Champion buffs to be dispelled. If a Wiz wants to spend the spell points to Greater Dispel, Energy Drain, then cast an insta-death spell, this should be another viable tactic.

I think overall the changes look good.