About 2.5 years ago we came up with the idea to create a build around a Shadovar Warrior (https://www.ddo.com/forums/showthrea...Monk-2-Fighter). While that build worked well at the time, it didn't survive the changes brought on by MotU and the advent of Epic Elite difficulty.
So with the upcoming changes to healing amp (which will affect neg amp as well) and Int to damage from the Harper tree -- MadCookieQueen and I recreated the build.
The build has Spell DC's high enough to land in all content, Melee DPS that is pretty high on mobs that can be made helpless (mass hold) and respectable on Red/Purple named. Between PRR/Saves/Spells/and self-healing the build should be able to hang in melee combat with fear of becoming a greasy spot on the dungeon floor. Additionally, it will have full rogue skills and (likely) some of the highest achievable stealth skills in the game thanks to wraith form.
MadCookieQueen will be playtesting this in the upcoming weeks and I am sure she will be sharing her thoughts here.
---The Fluff --------------------------
---The Build-------------------------
Race: Sun Elf
Class: 18 Wizard / 2 Rogue
Heroic Past Lives: Wizard x3, Sorc x1, Bard x1, FvS x1, Cleric x3, Completionist
Epic Past Lives: Arcane Alacrity x3, Colors x3, Double Strike x3, Power of life and Death x3
Abilities:
Str: 26 -- (9 base +5 tome +8 item +2 completionist +2 litany +1 GoTIB + 2 rage +2 ship)
Dex: 28 -- (14 base +5 tome +2 litany +1 GoTIB +2 completionist +11 item +2 ship)
Con: 46 -- (15 base +6 tome +2 completionist +10 item +2 litany +1 GoTIB +4 lich +2 rage +2 ship)
Int: 78 -- (20 base +6 tome +7 level ups +2 completionist +1 Feat +4 harper +2 PM + 1 EK +2 SE + 11 item +3 Insight +1 GoTIB +2 litany + 6 destinies +2 Twist +4 lich +2 completionist +2 yugo +2 ship)
Wis: 33 -- (8 base +5 tome +2 completionist +11 Item +2 litany +1 GoTIB +4 Lich +2 ship)
Cha: 33 -- (8 base +5 tome +2 completionist +11 item +2 litany +1 GoTIB +2 Lich +2 ship)
Feats:
Wizard: Maximize Spell (2),SF: Necro (6), Heighten Spell (11), Quicken Spell (16)
Base: Insightful Reflexes (1), Completionist (3), PL: Wizard (6), GSF: Necro (9), TWF (12), ITWF (15), IC: Pierce (18), Great Intelligence (21), GTWF (24), Ruin (27)
Destiny: PTWF (26), epic SP: Negative (28)
Feats: (MoD setup)
Wizard: Maximize Spell (2),SF: Necro (6), Heighten Spell (11), Quicken Spell (16)
Base: Insightful Reflexes (1), Completionist (3), PL: Wizard (6), SF: Trans (9), TWF (12), ITWF (15), IC: Pierce (18), Overwhelming Critical (21), GTWF (24), Ruin (27)
Destiny: PTWF (26), epic SP: Negative (28)
Enhancements:
Wizard: Pale Master (35 ap):
C: Dark Reaping (1), Zombie (1), Vampire (1), Wraith (1), Lich (1)
I: Deathless Vigor I (2), Spell Critical: Negative (2), Negative Energy Conduit III (3)
Ii: Efficient: Quicken III (6), Spell Critical: Negative (2), Bone Armor III (3)
III: Spell Critical: Negative (2), Intelligence (2),
IV: Spell Critical: Negative (2), Intelligence (2),
V: Improved Shrouding (2), Necromantic Focus (2)
Wizard: Eldritch Knight (15 ap)
C: Eldritch Strike (1), Spellsword: Fire (1), Spellsword: Acid (1)
I: Improved Mage Armor III (3), Toughness II (2)
II: Improved Shield III (3), Martial Training (2)
III: Intelligence (2)
Sun Elf (6 ap):
C: Accuracy II (2), Intelligence II (4)
Harper (24 ap):
C: Agent of Good II (2), Harper Training: Intelligence II (4),
I: Harper Enchantment (2), Strategic Combat (2), Versatile Adept III (3)
II: Know the Angles III (3), Versatile Adept II (2)
III: Strategic Combat (2), Intelligence (2)
IV: Intelligence (2)
Spell DCs:
Add up-to +5 if using non-renewable consumables (Cookies + Store & House D pots) & a bard along.
I only added Deific Focus into the Necro DC’s as Death Aura keeps it at +2 nearly all the time. Add up to +2 to all other schools if you charge the Focus first.
Generic to all: +58 (10 base +9 lvl +34 Int +1 wiz +2 augment +1 Profane +1 Guild)
Necromancy – 73; (+58 Generic +2 feats +1 Lich +1 PM +3 ED +6 Item +2 Deific Focus II)
Necromancy (MoD) - 71; (+58 Generic +1 feats +1 int bonus +1 Lich +1 PM +6 Item +1 Unique +2 Deific Focus II)
Enchantment – 64; (+58 Generic +6 Item)
Transmutation (MoD) – 70; (+58 Generic +1 feat +1 int bonus from MoD ED setup +6 Item +1 Unique +3 ED)
Evocation – 59(65 if dedicated nuking); (+58 Generic +1 Sorc Pls)
Conjuration – 62; (+58 Generic +3 Cleric Pls )
Consume/Shadow Manuip DC: 76
Core Stats:
Spell Points: 2965
Hit Points: 827
Damage Avoidance: Total of 76.7% of physical damage avoided – 59.5% chance to avoid getting hit (10% ghostly * 10% Dodge * 50% Displacement) + 74 PRR to negate 42.5% of the damage that hits me.
Fortification: 195% (130% item + 100% undead -50% yugo +15% airship)
Saves: Fort: 49 / Ref: 72 (evasion) / Will: 46
Avg DA tick: ~166 hp
Avg NEB: ~385 hp
Epic Destinies: Shadow Dancer
I: Intelligence (2); Technician II (2)
II: Intelligence (2); Lithe II (4)
III: Intelligence (2); Shrouding Strike II (2), Cloak of shadows (2)
IV: Intelligence (2);
V: Intelligence (2); Shadow Manipulation (2)
VI: Intelligence (2); Consume (2)
Twists: Fury of the Wild: Sense Weakness (4), Magister: Necromancy Specialist (2), Draconic: Intelligence (1), Magister: Intelligence (1)
Epic Destinies: Magister (EE MoD)
I: Intelligence (2); Unearthly Reactions III (3)
II: Intelligence (2); School Specialist: Transmutation III (3),
III: Intelligence (2); School Augmentation II (2)
IV: Intelligence (2); School Familiarity I (1)
V: Intelligence (2); School Mastery I (1)
V: Intelligence (2); Arcane Adept (2)
Twists: Shadow dancer Intelligence (3), Shadow dancer: Intelligence (2), Shadow dancer: Intelligence (1), Draconic: Intelligence (1)
Gear:
Trinket: Epic Litany (Blue/Yellow: Open Green: Golem’s Heart ) (alchemical resistance ritual)
Head: Epic Deific Focus: (Blue/Yellow: +2 iCon Green: +2 Evocation)
Neck: Epic Noxious Embers: 150 combustion; Universal Spell Crit 17%; (Yellow: +2 Conjuration; Green: +2 Enchantment)
Goggles: Intricate Field Goggles +3 insightful intelligence (Green: +2 Necromancy /Yellow: GoTIB)
Bracers: Dumathoin’s Bracers (Blue: +40 False Life)
Body: Shadow Dragon Light Armor, Shadow caster (Blue: -15% ASF; Green: 250 Spell points)
Cloak: Deathwyrm Cloak (Green: Open)
Ring: Health 10 Dodge 10
Ring: Seal of Avithoul
Boots: Epic Boots of the Innocent (Green: Open, Yellow/Blue: Open)
Gloves: Sanctified Gages (Blue/Yellow: Open Green
Belt: Battleragers Harness (Green: Good Luck+2 )
Weapon Sets:
General: +12 TF Rapier 1st Degree Burns or 100 Potency?, +6 Enchant (Orange: 138 Force SP) Mortal Fear (Colorless: 15 spell craft) / +12 TF Rapier 150 Nullification +6 Necro (Orange: Meridian Fragment); Mortal Fear (Colorless: 15 heal)
Stone to Flesh: +11 TF Quarterstaff 150 Nullification; +1 Exceptional DC; +6 Trans DC; (Red: 138 Force SP Orange: +2 Transmutation)