A little suggestion / request for the healing amp changes:


Add stochastic rounding so that small amounts of healing amp can give a detectable improvement to small healing effects. For example, if I am getting hit with a bunch of 1 hp heals (like a Vampiric weapon) and have 20% net heal amp, then each hit should have an 80% chance of giving 1 hp and a 20% chance of 2 hp. Similarly, if i have 10% net amp and get an 8 hp CLW, 8 * 1.1 = 8.8, so that's an 80% chance of +8 and a 20% chance of +9.

This allows the healing to average out to the result given by the heal amp, without needing to use fractions of a hp. Otherwise there are undesirable effects, like a Vampiric weapon not caring about heal amp until you reach the 100% point, and then suddenly becoming twice as good.