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Thread: U23 - clonk

  1. #1
    Community Member painkiller3's Avatar
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    Default U23 - clonk

    so i want to dust off my old clonk. i have lots of wraps, two celestias, red dragon robe etc etc.

    any advice? i tried to include the Sun Elf stuff (for the extra SP) but ran out of AP. i was hoping to be a DC clonk and take at least master of forms for the wisdom bonus...i have +5 tomes for dexterity, wisdom and constitution. any thoughts/links?

  2. #2

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    Not a clonk...I went Favored Soul as the base....if anything it might give you a few ideas.


    Human 17FVS (just go Cleric instead...lose wings but I don't think you're worried about that)/2 Monk/1 Fighter


    Feats:


    1: Maximize, Empower, Silver Flame
    3: Completetionist (if you don't have this...don't worry about it...if you go another Race and don't have the free feat at 1, then by all means ignore it)
    6: Quicken
    7: Monk, TWF
    9: ITWF
    11: Monk, Precision
    12: Adept of Forms
    15: IC Bludgeoning
    18: GTWF (fighter), Master of Forms
    21: Overwhelming
    24: Enlarge or Grandmaster (if you plan on raid healing I recommend Enlarge...I'm not much of a raid healer...and my final stats needed the larger bonus...your final stats might differ)
    27: Ruin
    Epic Feats: PTWF, Hell Ball (this is actually a ton of fun...but Positive Spell Power is nice as a healing based alternative)

    Epic Destiny: Divine Crusader...Twists: Draconic: Energy Burst: Fire (4), Primal Avatar: Balanced Attacks (3), GMoF: A Dance of Flowers (1), US: Brace for Impact (1)


    Stats:


    STR: 12
    DEX: 15
    CON: 14
    INT: 10
    WIS: 8
    CHA: 18 <-- all level ups


    Skills: Concentration: 18, Heal 23, Spellcraft: 23, UMD 10

    Being CHA based gives more boom to my AoEs...and well with the mob density bigger AoE can be a game changer.

    Another Option is 15 cleric / 3 Pally / 2 Monk...still go CHA based....there's a fair number of benefits to this line.

    Hope you now have a few ideas ^^

  3. #3
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    Monk2/Cleric18. 2x Celestias (shortsword, centered with Ninja), CHA based (start high but no need to max, levelup into CHA), CON not dump, some points into STR/WIS/DEX (prereq for feats).

    Max CHA: Divine Might, lots of ED stuff is CHA based.

    Feats: the usual TWF stuff, IC:Pierce, the usual metas (I like Extend for buffs, Quicken, Emp Heal, the rest is optional), Power Attack/Cleaves is optional, personaly I prefer Precision. Use spells/SLAs as AoE instead of Cleaves (that are not so good with TWF anyway).

    Enhantement: mix of War Priest and Radiant

    ED: Divine crusader

    P.S.:
    Metas:
    - if your relevant spellpower is high, then feats like Maximize or Empower don't add much to final spell damage. Empower may for example only add something like 10(ish) % of extra damage. You pay a lot of extra mana for not a big boost in damage.
    - some epic SLAs are not effected by metas

  4. #4
    Hero JOTMON's Avatar
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    Quote Originally Posted by Kriogen View Post

    P.S.:
    Metas:
    - if your relevant spellpower is high, then feats like Maximize or Empower don't add much to final spell damage. Empower may for example only add something like 10(ish) % of extra damage. You pay a lot of extra mana for not a big boost in damage.
    - some epic SLAs are not effected by metas
    Empower adds 75 Spell power
    Maximize adds 150 Spell Power

    That's a hell of a lot more than 10%


    so to make the above 225 spell power be 10% where are you getting the other 2,200+ spell power from?



    150 - level 28 staff 150
    30 - +10 implement
    23 - spell power skill
    5 - spell power skill tome
    8 - Epic levels
    16 - Radiant Servant (.5 universal SP/AP spent in tree - assuming cap to get aura) 32 points
    44 - Divine Disciple (24 AP)
    10 - Warpriest (6AP

    3 - Arcane past lives x3 active stance enchant weapons
    3 - Martial past life x3 Skill Mastery
    30 - Sun Elf T3 Light of the Sun God: Grants +10/+20/+30 Light spell power.(expensive for 6AP over the 10 to get to T3) .
    25 - Spell power pot
    10 - other buffs from pots/artificer/bard
    Last edited by JOTMON; 10-11-2014 at 03:27 PM.
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  5. #5
    The Hatchery Wipey's Avatar
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    There are also Alchemical spellpower pots from house P vendor for another 20 for particular element.
    Also Earplug for another 25 for nukage.

    Anyway, funny how times change, when you say clonk, I would imagine wraps user in pyjamas with Cleric aura, bursts for healing, godly stun and occasional Implosion/Destro against weaker mobs.
    Probably abusing Gmof with uber Wisdom for Petals/Lotus/EiN.

    Shahang (hjealme), Wipekin (kotc), Nezhat (barbie) Ghallanda/Devourer

  6. #6
    Hero JOTMON's Avatar
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    Quote Originally Posted by Wipey View Post
    There are also Alchemical spellpower pots from house P vendor for another 20 for particular element.
    Also Earplug for another 25 for nukage.

    Anyway, funny how times change, when you say clonk, I would imagine wraps user in pyjamas with Cleric aura, bursts for healing, godly stun and occasional Implosion/Destro against weaker mobs.
    Probably abusing Gmof with uber Wisdom for Petals/Lotus/EiN.
    I resemble that build... except I do traps too with my cleric17/rogue2/monk1... it still works.
    Argo: Degenerate Matter - 200
    Jotmon (HC 34/45 , RC 42/42 , IC 12/21 , EC 51/51 , RP 116/158)
    Jotlock (HC 38/45 , RC 25/42 , IC 15/21 , EC 51/51 , RP 75/158)
    Whatthetruck (HC 38/45 , RC 42/42 , IC 15/21 , EC 51/51 , RP 111/158)

  7. #7
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    Quote Originally Posted by JOTMON View Post
    Empower adds 75 Spell power
    Maximize adds 150 Spell Power

    That's a hell of a lot more than 10%


    so to make the above 225 spell power be 10% where are you getting the other 2,200+ spell power from?
    ...
    I didn't said that both Max and Empower are only 10(ish)%. I said "Empower may for example only add something like 10(ish) % of extra damage."


    Spell power: 450 (gear, enhancements, stuff)
    Maximize: 150
    Empower: 75
    Total: 675

    450 is ~66% of total 675
    150 is ~22% of total 675
    75 is ~11% of total 675

    In this example, Empower adds +11%. Both add 33%.

    450 'natural' spell power is a nice number. Tho I have seen some with more. Someone is running around with 700. Thats on character sheet.

    With 925 (700+150+75) total spell power it would be:
    'natural' spell power (700): ~75%
    maximize (150): ~16%
    empower (75): ~8%

  8. #8
    Hero JOTMON's Avatar
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    Quote Originally Posted by Kriogen View Post
    I didn't said that both Max and Empower are only 10(ish)%. I said "Empower may for example only add something like 10(ish) % of extra damage."


    Spell power: 450 (gear, enhancements, stuff)
    Maximize: 150
    Empower: 75
    Total: 675

    450 is ~66% of total 675
    150 is ~22% of total 675
    75 is ~11% of total 675

    In this example, Empower adds +11%. Both add 33%.

    450 'natural' spell power is a nice number. Tho I have seen some with more. Someone is running around with 700. Thats on character sheet.

    With 925 (700+150+75) total spell power it would be:
    'natural' spell power (700): ~75%
    maximize (150): ~16%
    empower (75): ~8%

    I cant fathom how you are getting 925
    whats your breakdown to get 700 spell power without maximize or empower?
    Even 700 with maximize and empower has got to be all buffed out stars aligned and max pastlives/completionist.
    Last edited by JOTMON; 10-11-2014 at 09:07 PM.
    Argo: Degenerate Matter - 200
    Jotmon (HC 34/45 , RC 42/42 , IC 12/21 , EC 51/51 , RP 116/158)
    Jotlock (HC 38/45 , RC 25/42 , IC 15/21 , EC 51/51 , RP 75/158)
    Whatthetruck (HC 38/45 , RC 42/42 , IC 15/21 , EC 51/51 , RP 111/158)

  9. #9

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    Quote Originally Posted by JOTMON View Post
    I cant fathom how you are getting 925
    whats your breakdown to get 700 spell power without maximize or empower?
    Even 700 with maximize and empower has got to be all buffed out stars aligned and max pastlives/completionist.
    He's not saying that. He's saying if you get 675 with maximize and empower, empower only added 11%. (I consider it adding 12.5%: 600 without, 675 with, 75/600 = 12.5% added.)

    I'm super curious about your 17/2/1 clonk build using wraps. I've long wondered what the "proper" way to build a clonk is, and I'm pretty sure what I'm thinking of is what someone like you would build, minus the rogue level and trapping skills. A list of feats and starting stats is pretty much all I'd need.

  10. #10
    Hero JOTMON's Avatar
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    Quote Originally Posted by EllisDee37 View Post
    He's not saying that. He's saying if you get 675 with maximize and empower, empower only added 11%. (I consider it adding 12.5%: 600 without, 675 with, 75/600 = 12.5% added.)

    yes he is

    Quote Originally Posted by Kriogen View Post
    With 925 (700+150+75) total spell power it would be:
    'natural' spell power (700): ~75%
    maximize (150): ~16%
    empower (75): ~8%
    but besides that.. i cant figure out how he is getting to 450 without maximize and empower.

    Quote Originally Posted by Kriogen View Post
    Spell power: 450 (gear, enhancements, stuff)
    Maximize: 150
    Empower: 75
    Total: 675
    What gear and stuff is getting him a "natural" spell power of 450.

    Quote Originally Posted by EllisDee37 View Post
    I'm super curious about your 17/2/1 clonk build using wraps. I've long wondered what the "proper" way to build a clonk is, and I'm pretty sure what I'm thinking of is what someone like you would build, minus the rogue level and trapping skills. A list of feats and starting stats is pretty much all I'd need.
    my build isn't one to use a example for anything. it as a jack of trades build.
    I dropped stunning and wraps and picked up qstaff for this latest round of stuff.. cant stun dead stuff. and am currently using divine crusader instead of GrandMaster.

    Pallai and Valliance had a stunning blow clonk breakdown somewhere here in the forums.
    Last edited by JOTMON; 10-12-2014 at 11:04 PM.
    Argo: Degenerate Matter - 200
    Jotmon (HC 34/45 , RC 42/42 , IC 12/21 , EC 51/51 , RP 116/158)
    Jotlock (HC 38/45 , RC 25/42 , IC 15/21 , EC 51/51 , RP 75/158)
    Whatthetruck (HC 38/45 , RC 42/42 , IC 15/21 , EC 51/51 , RP 111/158)

  11. #11
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    hmm might try it for my second cleric life


    Beware the Sleepeater

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