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  1. #1
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    Default Scheduled Server Downtime: 6:00 AM - 11:00 AM Eastern (-4 GMT) Monday, August 4th

    The DDO Game Servers will be brought down on Monday, August 4th from 6:00 - 11:00 AM Eastern (-4 GMT) for an update to the game. Thanks for your patience, and we'll see you back in the game soon!
    Have fun, and don't forget to gather for buffs!
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  2. #2
    Community Manager
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    This is for Update 22 Patch 3. It's possible that the Release Notes will go up early.
    Have fun, and don't forget to gather for buffs!
    Follow DDO on: Facebook Twitter YouTube
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    Hello from Standing Stone Games! Facebook Twitter
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  3. #3
    Community Member whereispowderedsilve's Avatar
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    Default That's interesting what was the reasoning behind not putting it on LAMA 1st?

    That's interesting what was the reasoning/rationale behind not putting it on LAMA 1st?

    Was that a design/development decision or a production/WB decision?

    Asking nicely/sincerely/politely an answer would be greatly appreciated! :P! ! !
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  4. #4
    Community Member legendkilleroll's Avatar
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    Quote Originally Posted by whereispowderedsilve View Post
    That's interesting what was the reasoning/rationale behind not putting it on LAMA 1st?

    Was that a design/development decision or a production/WB decision?

    Asking nicely/sincerely/politely an answer would be greatly appreciated! :P! ! !
    This isnt anything to do with the paladin, melee power changes etc, that will be the next update

    Maybe this will be for the saga xp gems or some other bug type thing

  5. #5
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    Quote Originally Posted by whereispowderedsilve View Post
    That's interesting what was the reasoning/rationale behind not putting it on LAMA 1st?

    Was that a design/development decision or a production/WB decision?

    Asking nicely/sincerely/politely an answer would be greatly appreciated! :P! ! !
    This patch addresses a handful of bugs, and it was important to get these fixes out as soon as we could.
    Have fun, and don't forget to gather for buffs!
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    Hello from Standing Stone Games! Facebook Twitter
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  6. #6
    Community Member jakeelala's Avatar
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    Quote Originally Posted by Cordovan View Post
    This patch addresses a handful of bugs, and it was important to get these fixes out as soon as we could.
    I think we can fairly assume that Saga XP will no longer be given out as a gem.
    good at business

  7. #7
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    Quote Originally Posted by jakeelala View Post
    I think we can fairly assume that Saga XP will no longer be given out as a gem.
    But will existing gems continue to exist, be automatically used, or just disappear?

  8. #8
    Community Member Soulfurnace's Avatar
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    Quote Originally Posted by Cordovan View Post
    This patch addresses a handful of bugs, and it was important to get these fixes out as soon as we could.
    So. Teh duping. How many ways are you fixing this patch, because I hope it's >4 methods, seriously.

  9. #9
    Community Member Gizeh's Avatar
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    Will assassinate be fixed? Currently when I try to assassinate a mob, every nearby mob will see me, even if they are facing the other way or around corners! It's like assassinate sets off a fireworks display for mobs.

  10. #10
    Community Member Dagolar's Avatar
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    Quote Originally Posted by Gizeh View Post
    Will assassinate be fixed? Currently when I try to assassinate a mob, every nearby mob will see me, even if they are facing the other way or around corners! It's like assassinate sets off a fireworks display for mobs.
    That's part of a larger bug.
    Any sort of stealth- including invisibility- is negated currently, upon being 'noticed'.
    In other words, whenever a mob would 'notice' you- be it an attack, bumping into them, etc- they seem to entirely bypass the detection check and immediately recognize where you are. Furthermore, once they've detected you, restealthing or reinvising is meaningless, since it only loses 'detection' and not 'noticed', meaning it'll go straight back to where you were.

    It's why invis is acting buggy, and invis procs [flicker, etc] are considered 'bugged' at the moment [since invis (effects) aren't dropping your threat on proc anymore either, which combined with not reseting notice, and the auto-detection, means the effects are having no meaningful effect on proc].

    Basically, everything seems to be working fine for stealth/invis procedures, except that once mobs have 'noticed' you [versus 'noticed something nearby', which is why invis runs still work fine, perhaps unfortunately], they automatically 'see' you, and once they've 'seen' you, they never, ever lose sight of you.
    Quote Originally Posted by Xeraphim View Post
    Fly? That would break every quest in the game. You would see folks falling from the sky in Korthos and dying. It would be a rain of newbs.
    Quote Originally Posted by Dandonk View Post
    Yeah. It's not "we nuked the city from orbit", it's "the city experienced a brief population drop". Check.

  11. #11
    Community Member Dagolar's Avatar
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    Quote Originally Posted by Krelar View Post
    But will existing gems continue to exist, be automatically used, or just disappear?
    Well, I know the devs don't WANT us using this approach to the 'gems', but the fact is, I NEVER get the XP tokens at epic sagas, because by the time I've completed the sagas (on EE), I don't care about the XP any- actually, you know what, I NEVER care about the XP at epic levels, really, because other than the last two character levels (27, 28), it goes by super fast.

    At least this bug'd give me a reason to take the XP tokens instead.

    If the devs are worried about the XP gain, why not ALSO offer a 25%-current XP token that ISN'T auto-consumed?

    Fact is, I'd much rather fake a veteran status on a new toon- especially if there's an XP Stone involved after- than use the XP on any epic toon.

    In any case, I'd definitely love to know the answer to this question, as well;
    If they don't disappear- ala nearly every other bug or exploit ever thus far- then I'll go ahead and stock up, for those burner lives or moments where I can't find groups.

    If they do, then, well.
    I'm back to not caring about epic elites (for sagas), because the non-level-scaling renown is a joke [and a major part of the reason the devs had to deal with heroic saga renown exploiting], and the improved selection of (same bonus) skill tomes is only circumstantially useful.

    Basically, skill tomes are fine- albeit situational- but how renown and XP is handled in epic sagas definitely needs tweaking.


    Quote Originally Posted by Soulfurnace View Post
    So. Teh duping. How many ways are you fixing this patch, because I hope it's >4 methods, seriously.
    I'd be fine if they started by fixed their most recent fixes [or what the player base assumes was meant as such, ala the stack bug, window issues, etc] ;P
    Quote Originally Posted by Xeraphim View Post
    Fly? That would break every quest in the game. You would see folks falling from the sky in Korthos and dying. It would be a rain of newbs.
    Quote Originally Posted by Dandonk View Post
    Yeah. It's not "we nuked the city from orbit", it's "the city experienced a brief population drop". Check.

  12. #12
    Community Member Nayus's Avatar
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    Will it fix the bug where a defensive monk stance called "Earth Stance" is giving critical multipliers even though it's defensive?
    And Ocean Stance which is currently giving 1000% of its announced bonus, will it be fixed?

    Thanks.

  13. #13
    Community Member Ovrad's Avatar
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    Is it safe to assume that more UI functionalities will be disabled? Because I'm kinda struggling to figure out how you could make bank/bag management more tedious than it is now.
    We want more Monster Manuals.

  14. #14
    Community Member UurlockYgmeov's Avatar
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    Quote Originally Posted by Cordovan View Post
    This is for Update 22 Patch 3. It's possible that the Release Notes will go up early.
    +1 for trying!

    +10 for doing!

    small patch so fingers crossed.

  15. #15
    Community Member UurlockYgmeov's Avatar
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    Quote Originally Posted by legendkilleroll View Post
    This isnt anything to do with the paladin, melee power changes etc, that will be the next update

    Maybe this will be for the saga xp gems or some other bug type thing
    naming ships be one of the items that should be in this patch.

  16. #16
    Community Member dontmater's Avatar
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    and the list goes on... and on... and on... and on.. and string table error

  17. #17
    Community Member Dagolar's Avatar
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    Quote Originally Posted by Nayus View Post
    Will it fix the bug where a defensive monk stance called "Earth Stance" is giving critical multipliers even though it's defensive?
    And Ocean Stance which is currently giving 1000% of its announced bonus, will it be fixed?

    Thanks.
    I'm not sure what you mean about the second part, but the first part is ludicrous. Earth stance has always been that way, and there's nothing to say a defensive stance can't also generate offensive bonuses. Hell, that's the entire concept between parry and riposte.
    Quote Originally Posted by Xeraphim View Post
    Fly? That would break every quest in the game. You would see folks falling from the sky in Korthos and dying. It would be a rain of newbs.
    Quote Originally Posted by Dandonk View Post
    Yeah. It's not "we nuked the city from orbit", it's "the city experienced a brief population drop". Check.

  18. #18
    Community Member relenttless's Avatar
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    Hmmmmmmm....I currently have a toon at 28 siting on 5 or six finished sagas who will etr again in the next week or 2....before that I want to park her at 28 and run a few raids, farm etc.

    Question: Do I cash the sagas in now to get the gems for when I etr, or wait to cash in after I etr - will the gems disappear after the patch? will I be able to use them after etr? Will saga's be working after monday?
    "IM-PLO-SION: For when you just HAVE to kill every M**********R in the room"-
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    Sarlona: Mercilless, Maliciouss, Relenttless. Plus others.....

  19. #19
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    Will this fix the broken Harbour Auctioneer on Khyber?

    AJ

  20. #20
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    Quote Originally Posted by relenttless View Post
    Hmmmmmmm....I currently have a toon at 28 siting on 5 or six finished sagas who will etr again in the next week or 2....before that I want to park her at 28 and run a few raids, farm etc.

    Question: Do I cash the sagas in now to get the gems for when I etr, or wait to cash in after I etr - will the gems disappear after the patch? will I be able to use them after etr? Will saga's be working after monday?
    No reason not to wait. ETR does not reset your saga progress so you will be able to get the rewards after you ETR.

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