Originally Posted by
ddorimble
I would just like to make sure the inherent balance that exists from it being Strength based remains. By being Strength based, it benefits the various fighting styles appropriately. TWF gets Full Damage/Half Damage, THF gets 1.5x Damage, Unarmed Monks get Full Damage/Full Damage, SWF gets 2x Full Damage, and so on. By making it purely damage based, it puts us back to the original problem (that they solved by making it add to Strength) where high rate of attack fighting styles benefit disproportionately more. Of course, it adds to tactics this way too.
Alternately, make it a multi-selector with some other useful option(s) to choose from. Strength builds will most likely take the option that matches how it works today, others can choose one of the other options.