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  1. #661
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    What I mean is half wanting stronger and half wanting weaker, not necessarily all happy. There are people that want to have 250 melee power without nerf no matter what and there are people that say blitz is broken and should be replaced.

    I'm all for replacing blitz and nerfing fury shot and IPS coup de grace.

  2. #662
    Community Member Talonaise's Avatar
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    Quote Originally Posted by Gargalarg View Post
    Or Perhaps they should balance other epic moment's to be comparable with how blitz is today



    The amount of people that can and currently solo EE with LD is not very high, that seems to be a big misconception by people.



    I don't think that even 20% of the player population are happy with these changes.

    I agree to all things said here -- i think that balancing the others over nerfing is the better way to go. -- Also the amount of people soloing EE from any destiny is lower than people think, and finally -- I doubt it is even 20%, It isn't even 50% of the people who post on the forums, and that is a tiny sliver of the people who play the game.
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  3. #663
    Community Member Gargalarg's Avatar
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    Quote Originally Posted by maddong View Post
    What I mean is half wanting stronger and half wanting weaker, not necessarily all happy. There are people that want to have 250 melee power without nerf no matter what and there are people that say blitz is broken and should be replaced.

    I'm all for replacing blitz and nerfing fury shot and IPS coup de grace.
    I would say many people that have mainly been playing meele characters do not want blitz nerfed, you know some people have made good achievements with blitz. To nerf it would suck and take away the possibility of being just as powerful with something else.

    In the past 4 updates the content released has been scaled through the roof with: saves, DC's, HP, and damage on monsters.

    I really dont think its time for a nerf to anything WHEN THEY REALLY OVERSCALE THINGS IN NEW UPDATES.

    Saying blitz is broken when trash mobs can scale to 20k hp in a group is blasphemous to say the least.

    I think for a dev to spend time on *fixing* something that is not broken and should never be thought of being broken is wasteful.

    For people who think blitz is broken go and try to fight 20k hp mobs, stop tormenting 1-3k hp mobs that dont stand a chance and that will not be in next update.

  4. #664
    Community Member Monkey_Archer's Avatar
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    Quote Originally Posted by Gargalarg View Post
    For people who think blitz is broken go and try to fight 20k hp mobs, stop tormenting 1-3k hp mobs that dont stand a chance and that will not be in next update.
    I recently solo'd What Goes Up on my ~700 hp rogue in Fury of the wild @ level 26... Given how non-challenging it was for me I consider blitz to be a complete joke and the very definition of "easy button". 20k hp mobs do not require blitz at all. Considering this is a team based game (and how easy it is to solo the hardest content even without blitz), I see no reason why anything so powerful even deserves to exist.
    Thelanis

  5. #665
    Community Member Gargalarg's Avatar
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    Quote Originally Posted by Monkey_Archer View Post
    I recently solo'd What Goes Up on my ~700 hp rogue in Fury of the wild @ level 26... Given how non-challenging it was for me I consider blitz to be a complete joke and the very definition of "easy button". 20k hp mobs do not require blitz at all. Considering this is a team based game (and how easy it is to solo the hardest content even without blitz), I see no reason why anything so powerful even deserves to exist.
    If you are not saying a difficulty i assume you were doing that on EN.

    The very definition of "easy button" is doing a mass hold then an energy burst for 15k, many other things will count as an easy button before blitz.

    Also its not a group game when those sorcs who energy burst for 15k generate no mobs for the party to kill, but im not complaining because they will just make mobs have more hp then that in the next update.

  6. #666
    Community Member Cetus's Avatar
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    Quote Originally Posted by Monkey_Archer View Post
    I recently solo'd What Goes Up on my ~700 hp rogue in Fury of the wild @ level 26... Given how non-challenging it was for me I consider blitz to be a complete joke and the very definition of "easy button". 20k hp mobs do not require blitz at all. Considering this is a team based game (and how easy it is to solo the hardest content even without blitz), I see no reason why anything so powerful even deserves to exist.
    I think its inaccurate to deem this game team-based. Soloing is a very real way to play the game in addition to teaming up.

    Furthermore, I'd like to see a video of you doing WGU under those conditions just to see how non-challenging it was, and to also see if you skipped mob fights, fury shotted, difficulty setting, etc.

  7. #667
    Community Member Monkey_Archer's Avatar
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    Quote Originally Posted by Gargalarg View Post
    If you are not saying a difficulty i assume you were doing that on EN.

    The very definition of "easy button" is doing a mass hold then an energy burst for 15k, many other things will count as an easy button before blitz.

    Also its not a group game when those sorcs who energy burst for 15k generate no mobs for the party to kill, but im not complaining because they will just make mobs have more hp then that in the next update.
    If you think I've even entered a quest on EN in the last 3 years, you probably don't know me very well... I stopped playing casters years ago, specifically because it made this game way too easy and not the least bit fun at all.
    Thelanis

  8. #668
    Community Member Gargalarg's Avatar
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    Quote Originally Posted by Monkey_Archer View Post
    If you think I've even entered a quest on EN in the last 3 years, you probably don't know me very well... I stopped playing casters years ago, specifically because it made this game way too easy and not the least bit fun at all.
    Umm you were playing a ranged toon lol.

    At least that was the conclusion i came too based on the screenshot.

    sure blitz with manyshot can trivialize a quest but that was not WAI.

  9. #669
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    Quote Originally Posted by Monkey_Archer View Post
    I recently solo'd What Goes Up on my ~700 hp rogue in Fury of the wild @ level 26... Given how non-challenging it was for me I consider blitz to be a complete joke and the very definition of "easy button". 20k hp mobs do not require blitz at all. Considering this is a team based game (and how easy it is to solo the hardest content even without blitz), I see no reason why anything so powerful even deserves to exist.
    And that completion by your ranged character has what to do with a thread/discussion about melee?


    Quote Originally Posted by Monkey_Archer View Post
    If you think I've even entered a quest on EN in the last 3 years, you probably don't know me very well... I stopped playing casters years ago, specifically because it made this game way too easy and not the least bit fun at all.
    Lmfao!

    Let me get this straight, because "Casters were too easy" you changed to a mob-kiting Furyshotter w/Evasion?
    Last edited by PermaBanned; 08-03-2014 at 08:22 PM.
    I would still like to see... Something that tests character versatility and player adaptability rather than character focus strength and quest knowledge.
    I play the quests for the content of the quests not just as an XP/min merry-go-round.
    Actual play experience is worth infinitely more than theorycrafting...

  10. #670
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    Quote Originally Posted by Monkey_Archer View Post
    I recently solo'd What Goes Up on my ~700 hp rogue in Fury of the wild @ level 26... Given how non-challenging it was for me I consider blitz to be a complete joke and the very definition of "easy button". 20k hp mobs do not require blitz at all. Considering this is a team based game (and how easy it is to solo the hardest content even without blitz), I see no reason why anything so powerful even deserves to exist.
    Go away with your easy button numero uno (moncher) and leave this thread alone.

  11. #671
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    Default Stop the madness

    I will protect masters blitz no matter what you say, stop nerfing it and keep the 250% as it is other destinies don't need a buff like that (snatching away part of ld is not fun to make them fake lds instead).

  12. #672
    Community Member Gargalarg's Avatar
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    Quote Originally Posted by pesch1991 View Post
    I will protect masters blitz no matter what you say, stop nerfing it and keep the 250% as it is other destinies don't need a buff like that (snatching away part of ld is not fun to make them fake lds instead).
    I go by what you say as well

  13. #673

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    First off, I play my main toon that heavily relies on the LD destiny and I use blitz a lot, just so people know where I'm coming from.

    I personally think nerfing blitz is absolutely the right way to go in addition of buffing the other destinies with melee power too.
    Blitz loses 75 melee power. So what? The guy next to you in divine crusader just gained 70 melee power for free.
    The absolute power level of the party remains the same.
    If you just buff all other destinies with melee power while not chaning blitzes absurd power, then the overall DPS of a party is extremely higher than before the update, making most quests way to easy on EE.
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  14. #674

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    Quote Originally Posted by Eth View Post
    First off, I play my main toon that heavily relies on the LD destiny and I use blitz a lot, just so people know where I'm coming from.

    I personally think nerfing blitz is absolutely the right way to go in addition of buffing the other destinies with melee power too.
    Blitz loses 75 melee power. So what? The guy next to you in divine crusader just gained 70 melee power for free.
    The absolute power level of the party remains the same.
    If you just buff all other destinies with melee power while not chaning blitzes absurd power, then the overall DPS of a party is extremely higher than before the update, making most quests way to easy on EE.
    Agreed on all counts, including that my main relies on LD and blitzes a lot.

  15. #675
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    I have a suggestion:

    How about changing the blitz mechanic into a critical dammage multiplier instead of a flat dammage increase, and make it only work in melee. Also make it a timed clickie instead of the charging mechanic you have today (a bit like zeal), and maybe increase the stacks on vorpals. Maybe adding something like x5 to crit dammage with max stacks.

    This would limit blitz to builds with higher crit ranges and make it less useful against high fort mobs. To compansate you will however be able to charge your stack on bosses.

  16. #676
    Community Member the_one_dwarfforged's Avatar
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    i dont see the point of both buffing other destinies and nerfing blitz. its not like fotw and dc are bad dps destinies, and they have other things (auto heal on kill, +1 crit range, dps aura, no fail helpless cc, high burst damage) going for them than just straight dps. dreadnaught on the other hand should have the best trash killing ability in the game (blitz) and the best melee tactics. if there is a boss fight with no adds, blitzer cant blitz. fury can still furyshot. in a boss fight, ld cant stun or trip. tactics are also highly limited based on your dc, enemy saves, the type of mobs, cool downs, and the number of abilities you can even use to cc (not many). whos gonna need a stunner in epic necro which will be crawling with undead? who is going to always be wearing a +10 stun item and a +10 trip item instead of going for more dps/survivability? why nerf this destiny just because it allows some people to solo when it really falls down in a critical aspect of the game? rather see a shift in content to make soloing impossible even with blitz.
    Last edited by the_one_dwarfforged; 08-04-2014 at 10:56 AM.
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  17. #677
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    Default Item effects

    Dear developer,
    Will Melee Power also affect damage given from items? Such as from ToD rings/sets, sneak attack from items, eternal fire from epic red dragon armor, planar focus of prowess set bonus etc.?
    Thank you!

  18. #678
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    Default Melees are going to be shafted

    I demand a nerf to 10 k stars, fury of the wild not working with ranged weapons, slayer arrows by removing it, finger of death, magic missles to be 1 missle only which isn't going to be affected by double rainbow or any shiradi procc, assasine, everything is nothing, and so on... please nerf all of these abilities thanks.

  19. #679
    Community Member Grailhawk's Avatar
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    Quote Originally Posted by ghtzxc View Post
    Dear developer,
    Will Melee Power also affect damage given from items? Such as from ToD rings/sets, sneak attack from items, eternal fire from epic red dragon armor, planar focus of prowess set bonus etc.?
    Thank you!
    Been asked a few time with no answer the current theory is that MP will only effect base damage, sneak attack (because blitz does now), and effects that say they will be effected by it. We are likely going to have to wait till MP is on Lamannia and we can test it our selves to know the answer to this.
    Last edited by Grailhawk; 08-04-2014 at 11:53 AM.

  20. #680
    Community Member Varinon's Avatar
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    Quote Originally Posted by ghtzxc View Post
    Dear developer,
    Will Melee Power also affect damage given from items? Such as from ToD rings/sets, sneak attack from items, eternal fire from epic red dragon armor, planar focus of prowess set bonus etc.?
    Thank you!
    I doubt it will initially, but it would be really, really neat if item effects scaled with Melee Power. Something like:

    -Elemental Touch Weapons (+50% MP)
    -Elemental weapons, anything with flat d6's as it's damage. IE: Flaming, Holy, Coruscating, True Alignment, etc.) (+100% MP)
    -Burst Weapons (+200% MP)
    -Bane Weapons (+300% MP, but only against their bane targets)
    -Fancy Effects that proc rarely (IE Lightning Strike, Incineration, etc.) (+75% MP)
    -Abnormal effects or stat damage (IE, Puncturing, Bodyfeeder, etc.) (+150% MP).

    I reaaaallly wish these would scale with Melee Power. Named effects with high base damage don't have to scale (like the ones on Shadow Dragon Armor), though some of the old ones might benefit from it (Eternal Fire for example).

    I'd be more excited for these scaling than all the other proposed changes. (Except the inclusion of MP that'd make these work, of course.)

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