Quote Originally Posted by Severlin View Post
Some follow up:



Actually we are saying that non-blitz melee is behind ranged and casting builds. Reducing monster health does nothing to balance the relative power of various builds.



If we just nerf blitz then melee won't have any option or build to stay competitive with good ranged and casting builds.



As we test the changes to see how they perform this is a very real option.



Yes.

Sev~
I am very curious about the definition of "ranged builds" here. The only ranged builds I know of that regularly outpace Melee are those that rely exclusively on fury+manyshot, are using the combination of monk's 10k stars and manyshot, or are Artificers (debatable there). Melee from my perspective has always been above Ranged on average.