Quote Originally Posted by Severlin View Post
The main purpose of the design is actually to help scale static damage abilities from heroic like the Paladin's light damage. As an example, when we do a pass for the Assassin tree both Venomed Blades and Shadow Dagger can be made to scale with Melee Power and then these become more useful in later levels.

Sev~
Well, as far as the static damage abilities are concerned - I support the intention completely. However, I think that melee power should then be removed from the level 20-28, keep the 60 melee power in designated innates, and make blitz give 190 melee power rather than 100 - and keep the on-kill effect. I see why removing the charging portion was decided, it was kinda stupid - but the on-kill effect is a proper opportunity cost to receive the power it gives.

If people don't like it, they can play a different tree and they have now gained an additional 60 melee power as a result of this change.