Why are light armor evasion users getting nerf'd more? We already give up a ton to get evasion and now losing heavy shields for light. *yes no good named light shields in the game at any level...
What does a 28 fighter give up for evasion, small increase in dex bonus and increase in dodge cap that is hard to max on tank with no inate dodge in the class?
Alacrity: * +2 Strength
+15% Doublestrike
+15% Doubleshot
+2 Action Boost uses
+2 to the DCs of all Tactical Feats
or
You gain +2 Constitution and +2 to the DCs of all Tactical Feats. Shield Action Boost: Your gain +100% Maximum hit points, +50 Physical Resistance Rating, and On Attacked: You are healed for 1d10 positive energy healing. This Action Boost does not share a cooldown with other Action Boost abilities, and can be used while helpless. (Cooldown: 3 minutes.)
+ 15 heavy armor ac bonus * ac buffs from class
+ 1/2 base attack bonus + 4 prr = 15 reduction prr
+ tower shield ac 3
+ tower shield prr 10 (shield master feats)
What does a 28 pally give up for evasion?
You gain +2 Charisma, and increase the bonuses granted by Courage of Heaven by an additional +2. Any weapon you wield is considered Good aligned for purposes of bypassing damage reduction, deal 1d6 additional holy damage against evil opponents and an additional 2d6 light damage against evil undead or evil outsiders.
or
You gain +2 Charisma, and your range of unconsciousness extends by 40 hitpoints. Toggle: While Eternal Defender is active, if you drop below 0 hit points but are not killed, two uses of Turn Undead are immediately expended and you receive a reactive heal for 250 points of Positive Energy healing.
+ 15 heavy armor ac bonus
+ 1/2 base attack bonus ( + 4 prr difference) = 15 prr loss
Dev suggestion to limit shields to light or less for evasion causes the further hit for more AC and more PRR. Yes it's not a lot but really... stop changing things for the worse. It's hard enough to keep up with the heavy armor tanks now and giving them 73% mrr magic damage mitigation will make us all but useless to start.
further decrease in prr (shield mastery feats of 7prr) + less 3 AC and 1 DR blocking for heavy and more AC and 5 prr for fighters with tower shield use.
At this point in the game we should not be further changing the base game rules that have existed for years. only add benefits to those classes/abilities that need a boost.