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Thread: Resistance

  1. #1
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    Default Resistance

    I understand what the individually named crafted shards give, ie fire resistance, illusion resistance, spell resistance etc, but what protection does the shard merely called "Resistance" give?

  2. #2
    Community Member Cleanincubus's Avatar
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    Quote Originally Posted by Shadowraven7 View Post
    I understand what the individually named crafted shards give, ie fire resistance, illusion resistance, spell resistance etc, but what protection does the shard merely called "Resistance" give?
    It's a bonus to Reflex, Fortitude, and Will saves, all in one items effect.

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    Quote Originally Posted by Cleanincubus View Post
    It's a bonus to Reflex, Fortitude, and Will saves, all in one items effect.
    When you say "bonus" do you mean it is additional to any regular +Will/Reflex/Fortitude you might have, or just a replacement so you can have all 3 resists on one shard rather than needing 3 seperate ones?

  4. #4

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    Quote Originally Posted by Shadowraven7 View Post
    When you say "bonus" do you mean it is additional to any regular +Will/Reflex/Fortitude you might have, or just a replacement so you can have all 3 resists on one shard rather than needing 3 seperate ones?
    replacement

    Some save bonuses stack like Insightful with regular resistance

    Things like enchantment saves stack too

  5. #5

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    Will: Resistance bonus to Will Saves
    Reflex: Resistance bonus to Reflex Saves
    Fortitude: Resistance bonus to Fortitude Saves
    Resistance: Resistance bonus to Will, Reflex and Fortitude Saves

    Because it's the same type and "group", Resistance won't stack with Will, Reflex or Fortitude saves. It just consolidates them.

    However, the following save bonuses do stack with Resistance because they boost different "groups" of effects:

    Enchantment Resistance
    Illusion Resistance
    Spell Saves

    Based on the same logic from above (originally explained by a dev post I can't find at the moment), these also stack with each other because they boost different groups.

    So if you equip all of the following at level 34...

    Resistance +12
    Parrying +7
    Enchantment Resistance +12
    Insightful Enchantment Resistance +5
    Illusion Resistance +12
    Insightful Illusion Resistance +5
    Spell Saves +12
    Insightful Spell Saves +5

    ...you'd have +36 to your saving throws against the Illusory Spikes in Partycrashers
    ...(+12 resistance +7 parrying +12 illusion +5 insightful illusion = +36)
    ...you'd have +53 to your saving throws against enchantment and illusion spells
    ...(+12 resistance +7 parrying +12 school +5 insightful school +12 spells +5 spells = +53)

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