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  1. #1
    Community Member FranOhmsford's Avatar
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    Default Rainbow post Update 22

    Can we get the Underdark Goggles updated to work in Rainbow in the Dark please.

    The Light Stick is fine if you're a Caster but for melees, Artis, Archers etc. it removes your ability to do any damage whatsoever!


    It's all well and good for BB to promote grouping but there's long been a thing in DDO where players don't want to be forced to have to wait for a specific Class before running a Quest.

    Rogues have been expected to be DPS Machines for years and those of us who feel a Rogue should be able to trap have been attacked left right and centre!

    Clerics and FvSs who Buff and Heal are considered Pikers by some and we all know about the ones who don't!

    Yet Rainbow still forces all Melee and Ranged characters to wait for a Caster before starting!

    Now we have Warpriests and Eldritch Knights even Casters don't want to be stuck with the Light!


    Underdark Goggles are Min Lvl 20 Gear if I remember correctly and Rainbow is Lvl 18 max on Elite BB - Allowing Players who are Overlevel to play a quest {even on Normal or Casual for the flag} surely isn't an Issue?



    Now I know people are going to say that getting a group for Rainbow {and all Shroud Flags} isn't exactly difficult even now BUT I regularly hit 20 before touching these quests!
    Trying to get a group at this point is nigh on impossible!
    The Omnipresence of Elite BB forces us to play a quest at Elite BB levels or Under to get a group these days {this isn't just an issue with Vale!} or Solo and Rainbow just isn't Soloable for a non-caster {Hirelings can't carry the Light!}.

    Yes I'm sure many people who have run said quest a thousand times before will have memorized every nook and cranny and consider themselves able to make it through all the pits and climbs without an Archon or other source of Light But a Lvl 16 quest should no longer be aimed at the 1%!



    There's plenty of other options by the way that could be suggested like:

    1) Hirelings being able to carry the Light
    2) Light being equippable in Quiver Slot
    3) When MotU came out we were supposed to be getting Infra-Vision for those Races that should have it - That didn't work and seemingly has been cast aside!
    4) Add the Light/Continual Light Spell/s to the Game and allow us to equip a Lighted Rock or Gem as a Trinket {hey it's another inventory/bank slot taken up!}

    But the quick fix would be to simply allow the Underdark Goggles to work in Rainbow as well as in the Underdark - Frankly they're not even necessary in the Underdark as that area isn't that dark without them!

  2. #2
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    Quote Originally Posted by FranOhmsford View Post
    Can we get the Underdark Goggles updated to work in Rainbow in the Dark please.

    The Light Stick is fine if you're a Caster but for melees, Artis, Archers etc. it removes your ability to do any damage whatsoever!


    It's all well and good for BB to promote grouping but there's long been a thing in DDO where players don't want to be forced to have to wait for a specific Class before running a Quest.

    Rogues have been expected to be DPS Machines for years and those of us who feel a Rogue should be able to trap have been attacked left right and centre!

    Clerics and FvSs who Buff and Heal are considered Pikers by some and we all know about the ones who don't!

    Yet Rainbow still forces all Melee and Ranged characters to wait for a Caster before starting!

    Now we have Warpriests and Eldritch Knights even Casters don't want to be stuck with the Light!


    Underdark Goggles are Min Lvl 20 Gear if I remember correctly and Rainbow is Lvl 18 max on Elite BB - Allowing Players who are Overlevel to play a quest {even on Normal or Casual for the flag} surely isn't an Issue?



    Now I know people are going to say that getting a group for Rainbow {and all Shroud Flags} isn't exactly difficult even now BUT I regularly hit 20 before touching these quests!
    Trying to get a group at this point is nigh on impossible!
    The Omnipresence of Elite BB forces us to play a quest at Elite BB levels or Under to get a group these days {this isn't just an issue with Vale!} or Solo and Rainbow just isn't Soloable for a non-caster {Hirelings can't carry the Light!}.

    Yes I'm sure many people who have run said quest a thousand times before will have memorized every nook and cranny and consider themselves able to make it through all the pits and climbs without an Archon or other source of Light But a Lvl 16 quest should no longer be aimed at the 1%!



    There's plenty of other options by the way that could be suggested like:

    1) Hirelings being able to carry the Light
    2) Light being equippable in Quiver Slot
    3) When MotU came out we were supposed to be getting Infra-Vision for those Races that should have it - That didn't work and seemingly has been cast aside!
    4) Add the Light/Continual Light Spell/s to the Game and allow us to equip a Lighted Rock or Gem as a Trinket {hey it's another inventory/bank slot taken up!}

    But the quick fix would be to simply allow the Underdark Goggles to work in Rainbow as well as in the Underdark - Frankly they're not even necessary in the Underdark as that area isn't that dark without them!
    infravision went away when 3.x came about some races have darkvision and some have lowlight vision but I never heard they were going to implement either. That said I like you other light options and they make sense.


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  3. #3
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    there like 3 places in the quest that really need the light up to move forward or avoid a trap. You dont need to memorize anything.

    swap it out as you need to see/fight.
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    Quote Originally Posted by Uska View Post
    infravision went away when 3.x came about some races have darkvision and some have lowlight vision but I never heard they were going to implement either. That said I like you other light options and they make sense.
    They actually tried to implement it for MoTU but it was horribly buggy so they dropped it early in the beta.

  5. #5
    Founder & Hero cdbd3rd's Avatar
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    Quote Originally Posted by FranOhmsford View Post
    ...
    4) Add the Light/Continual Light Spell/s to the Game and allow us to equip a Lighted Rock or Gem as a Trinket {hey it's another inventory/bank slot taken up!}

    ...

    Adding to this particular thought - give us 'Light' as a colorless augment, with varying tiers for varying diameters of light effect.

    To avoid the lag issue the Archons were apparently causing, center the effect on a specific point of our character, like a buff effect or something.
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  6. #6
    Community Member pHo3nix's Avatar
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    Quote Originally Posted by FranOhmsford View Post
    Can we get the Underdark Goggles updated to work in Rainbow in the Dark please.

    The Light Stick is fine if you're a Caster but for melees, Artis, Archers etc. it removes your ability to do any damage whatsoever!

    It's quite simple:
    1)equip light stick
    2)run to gather mobs
    3)equip weapon(s)
    4)kill mobs
    5)start back from point 1)

    I'd prefer the few devs still here to work on serious things rather than trying to fix things that aren't broken.
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  7. #7
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    Hi,

    Quote Originally Posted by FranOhmsford View Post
    ... Yet Rainbow still forces all Melee and Ranged characters to wait for a Caster before starting! ...
    Like a previous poster said, if you are playing one of the above-mentioned character types, you can alternate between moving through the quest and fighting. No-one is "forced to wait" for a caster.

    Quote Originally Posted by FranOhmsford View Post
    ... Rogues have been expected to be DPS Machines for years and those of us who feel a Rogue should be able to trap have been attacked left right and centre! ...
    A decently built and played rogue can do both things. I've never seen anyone give a rogue a hard time because s/he could trap. I have seen rogues being told to stop piking because that's all they were doing.

    Thanks.

  8. #8

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    On my current life, my THF pally put up an LFM for rainbow. An artie joined, who focused on repeaters. So neither of us were in a position to hold the staff.

    After a few minutes I got tired of waiting so volunteered to carry the torch. As the two of us stepped inside, the artie said he would carry it since at least he could still use rune-arms.

    The two of us then proceeded to faceroll rainbow elite for bravery: a dps paladin (ha!) and a repeater artie carrying the torch. Not exactly a textbook example of uber dps. No hires, no pets, just us two, him with the torch, me with my lowly pally dps.

    I'm not seeing any need for changes. (On a side note, I rather liked the changes to sleeping dust as well. Was nice having to play it straight, which I hadn't done in well over a year.)

  9. #9
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    Malachor's Undersun Goggles are ML 1.

    Shadow Walk scrolls still work fine. You can also get a heroic Shade's Hood for the clickie.
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  10. #10
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    Quote Originally Posted by PsychoBlonde View Post
    Malachor's Undersun Goggles are ML 1.
    And...?

    The OP mentioned them int the first post. They only work in the underdark so the ML doesn't really matter much.

  11. #11
    Community Member arkonas's Avatar
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    Quote Originally Posted by FranOhmsford View Post
    Can we get the Underdark Goggles updated to work in Rainbow in the Dark please.

    The Light Stick is fine if you're a Caster but for melees, Artis, Archers etc. it removes your ability to do any damage whatsoever!


    It's all well and good for BB to promote grouping but there's long been a thing in DDO where players don't want to be forced to have to wait for a specific Class before running a Quest.

    Rogues have been expected to be DPS Machines for years and those of us who feel a Rogue should be able to trap have been attacked left right and centre!

    Clerics and FvSs who Buff and Heal are considered Pikers by some and we all know about the ones who don't!

    Yet Rainbow still forces all Melee and Ranged characters to wait for a Caster before starting!

    Now we have Warpriests and Eldritch Knights even Casters don't want to be stuck with the Light!


    Underdark Goggles are Min Lvl 20 Gear if I remember correctly and Rainbow is Lvl 18 max on Elite BB - Allowing Players who are Overlevel to play a quest {even on Normal or Casual for the flag} surely isn't an Issue?



    Now I know people are going to say that getting a group for Rainbow {and all Shroud Flags} isn't exactly difficult even now BUT I regularly hit 20 before touching these quests!
    Trying to get a group at this point is nigh on impossible!
    The Omnipresence of Elite BB forces us to play a quest at Elite BB levels or Under to get a group these days {this isn't just an issue with Vale!} or Solo and Rainbow just isn't Soloable for a non-caster {Hirelings can't carry the Light!}.

    Yes I'm sure many people who have run said quest a thousand times before will have memorized every nook and cranny and consider themselves able to make it through all the pits and climbs without an Archon or other source of Light But a Lvl 16 quest should no longer be aimed at the 1%!



    There's plenty of other options by the way that could be suggested like:

    1) Hirelings being able to carry the Light
    2) Light being equippable in Quiver Slot
    3) When MotU came out we were supposed to be getting Infra-Vision for those Races that should have it - That didn't work and seemingly has been cast aside!
    4) Add the Light/Continual Light Spell/s to the Game and allow us to equip a Lighted Rock or Gem as a Trinket {hey it's another inventory/bank slot taken up!}

    But the quick fix would be to simply allow the Underdark Goggles to work in Rainbow as well as in the Underdark - Frankly they're not even necessary in the Underdark as that area isn't that dark without them!
    i guess equipping the light when you only need to is too hard to do, but okie. you can still use shade's hood or shadow walk spell. anyways it can be done and its easy to get groups for vale pretty much at level or above it.

  12. 05-28-2014, 05:24 AM


  13. #12
    2015 DDO Players Council Sebastrd's Avatar
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    I understand that there are ways around it, but I agree with the OP that there should be more intentional ways to get through the quest without a caster. Unfortunately, I don't see them adding any lighting effects to the game. They're already nerfing the FvS Lantern Archon because their new content can't handle it.

    Instead, how about upgrading the torch, so that it's useful for non-casters?

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  14. #13
    Community Member Mercureal's Avatar
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    Quote Originally Posted by Sebastrd View Post
    Instead, how about upgrading the torch, so that it's useful for non-casters?

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    This ^^ is an AWESOME suggestion. And I'm not saying that just because my character is on a monk life right now...

  15. #14

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    It is helpful that holding the Arc was fixed a while ago so it does not uncenter a Monk carrying it.

    That said, I agree with most that adjusting tactics works better than adding in some new feature to an item. The Monk's Empty Body ability is a Shadow Walk SLA that works well there.
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