I've edited this 7/24/14 to reflect that there is no reason to be drow anymore, just go Halfling. Since Halfling crit threat range enhancements to thrown weapons is fixed, it is the superior choice by a healthy margin.
Stats: Dex 20, Wis 16, rest Con and Int for skillz
Halfing
1 Rogue: PBS
2 Monk: Dodge
3 Monk: Quickdraw, Precision
4 Monk:
5 Monk:
6 Monk: Shuriken Expertise
7 Monk: 10K
8 Wizard: Extend
9 Wizard: Rapidshot
10 Wizard
11 Wizard
12 Wizard: Precise Shot, Quicken (Could take MT if you want)
13 Monk
14 Monk
15 Monk: IC Thrown
16 Monk
17 Monk
18 Monk: IPS
19 Rogue
20 Rogue
Epic21: Completionist
Epic24: Deflect Arrows
Epic26: Who Cares
Epic27: Epic Reflexes
Epic28: DoubleShot
Enhancements are:
Halfing: 17AP for Master Thrower, +3 Saves, 2 Dex, 3SA dice.
EK: 31AP to Get Perma Tensors
Ninja: 8'ish AP Just enough for Core 2 extra shurikens, maybe enough for +3 Dodge Cap.
Acrobat: 15AP to Haste Boost, Dex, and Shadow Dodge I only take 2 tiers of Haste boost as it's useless on this character, as is everything else in this stupid tree except shadow dodge and Dex.
Shintao: 1AP 5% healing amp and 10 Pos SP.
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72'ish? Play with the rest.
Over the last 6 months this particular character went from a 5 year old bank toon, to a epic/heroic completionist and about 12 different non-stoned lives through lvl28 as different shuriken builds. I borrowed heavily from Distributed's Pew Pew thread and also the ****hole DDO forums Shuricannon and Backwoods Chucker threads, which are awesome. My very fist Shuriken build for this toon was a 20 Monk Shuricannon. But because I was too busy trying out different builds and play testing them relatively thoroughly, I never posted any specific builds until now.
Honestly the ultimate inspiration for this build was the question that I realized lay at the power equation for ANY shuriken build:
How high can I get my Dex?. So far, it's 85, but that's without any twisted from other ED's, I could pick up reasonably 1 or 2 since I have epic completionist. Running around without pots it's about 76-78 reliably.
Dexterity is so far and away the primary stat of a shuriken build that literally nothing else should stand in the way of acquiring more dexterity short of a direct DPS increasing alternative (like say, the argument for Overwhelming Crit, which I currently do not take). It increasing you atk/dmg directly as it's the stat for those with shuriken. It also directly increases your ranged dps by 2% for every point of Dexterity you take through the action of Shuriken Expertise and Ninja Spy's Core 2 enhancement. And it's also one of your more powerful defensive stats because it increase the crucial Reflex save.
The most significant, class specific boosts to Dexterity are: Wizard/Sorc based Tensers Transformation (+4 Stacking Dex, Str and Con) and Shadow Dodge from the Rogue Thief-Acrobat tree. Tensors also gives the unique bonus Full BaB bonus. For ranged/throwing attacks, the difference is considerable at BAB 28 (somewhere between 3-5% from 24 BAB, though I am meaning to retest it again more thoroughly one of these days). Shadow Dodge also gives +3% Dodge.
So, the argument I had in my head for a long time was: why not just use shroud clickies for displace and scroll tensers? The answer is, you can do that. But, you're taking a HUGE DPS hit if you are not meticulous and perfectly attentive to always being Tensered all the time. Also, mine can't be dispelled. I can't run out of it in the middle of a quest. I don't have to switch weapons, cast it, and switch back every-time I want it's benefits. I don't know how anyone else plays but I know how I play: fast and with a focus on doing as much damage as I possibly can as fast as I can. I don't even like to let off the DPS to heal myself unless I absolutely have to. Doing DPS is as much about spending as little time as possible NOT doing DPS as it is about being built and geared properly. To that end, I feel perma-Tenser is actually vastly superior to scrolled Tenser's. And the effects of Tensers are so important to this build, you honestly should really never be without it. It's like Blinding Speed. Assuring the permanence of your most crucial abilities, I think, is the top priority.
I know that when I did not have perma-Tensers, I did not have 100% uptime for Tensers. In reality I would have been lucky to manage 70%, realistically. In my mind, that makes Perma Tensers at least 30% better than scrolled Tensers. Once you build for Shadow Dodge and Perma Tensers, the rest falls into place pretty easily.
Speed Tests:
I did some tests just now at lvl 25, in Shiradi. I have whirling wrists, but 0% Doubleshot. I tested using consumable Throwing daggers. The reason for this is that I am strictly testing thrown attack animation speed, not procs. If I used Shuriken, the extra procs from Shuriken Expertise and Ninja Spy would actaully cause more than 1 dagger to come out of the stack on throws, and therefore I wouldn't actually know if the animation is faster in one test vs another because the dice rolls are pseudo-random. Instead, we can control that factor by just throwing daggers, since they can only come out one at a time. Tests were done with no buffs except blinding speed (22% alacrity) and with/without Tensors.
To throw 2 stacks of 50 Throwing Daggers:
BaB 19 (12/5/3 Epic 5): 89.36 Seconds
BaB 25 (Tensors Up): 78.18 Seconds
I couldn't believe my eyes. That's a ~12% DPS increase. If Wiki is right and BaB increases attack animation speed every 5 BaB, that would explain this large number since my test crossed the Threshold at 20 and 25 BaB using Tensors (19->25) which would make every 5 BaB around 6% increase, at least for throwing weapon animations.