Well, it's been a while, for those of you who remember seeing these (Probably not, but never hurts to declare), so I think it's time for the third series of the Joke Weapons installment.
Previous Joke Weapons can be found here:
Joke Weapon #1:
Healing Shiv (Same guy, honest, weird issue with DDO Forums a long time ago)
Joke Weapon #2:
Shtick Stick
Now presenting the third in ForgettableNPC's Joke Weapons series...The Handicap Handwraps! (Name Pending)
Name: Handicap Handwraps
Weapon Type: Handwraps
Damage: 1d3 (1d2 if Halfling) - 1 (Due to Enchantment), Bludgeon
Critical Threat Range: 20
Critical Multiplier: x2
Attack Mod: +STR
Damage Mod: +STR
Enchantments:
-1: This weapon is less well-made than normal, giving a -1 Penalty to Attack and Damage Rolls.
Positive Energy Spike: This weapon is pulsating with positive energy. It deals an extra 2d6 points of positive energy damage on a successful hit.
Curse of Clumsiness: Passive: -1 Penalty to Dexterity.
Curse of Dullness: Passive: -1 Penalty to Intelligence.
Curse of Foolishness: Passive: -1 Penalty to Wisdom.
Curse of Frailty: Passive: -1 Penalty to Constitution.
Curse of Repulsiveness: Passive: -1 Penalty to Charisma.
Curse of Weakness: Passive: -1 Penalty to Strength.
Curse Vector: This item is a carrier of curses. It can apply them to your foes, but also to you - when you are damaged there is a small chance that you will have a Bestow Curse cast on you.
Overfocus: This item helps you focus your attention, but it makes you somewhat oblivious to your surroundings, causing a -10 penalty to search and spot.
Mind Turbulence: This property fills your mind with chaos, disrupting your thoughts and causing a -10 Concentration penalty.
Power Drain: This item reserves some of your power in order to function. You lose 30 maximum spell points (or up to 60 if you are a Sorcerer or Favored Soul).
Single-Mindedness: This item drives your magic towards chaos, and you cannot focus as well on the nuances of subtler spells, -2 DCs on your enchantment spells.
Description: These handwraps are of an unknown origin...they don't seem too strong, they feel like they could fall apart at any given moment, and wearing them would probably curse you multiple times over and have no beneficial effect on your combat prowess whatsoever...and yet you have a sudden urge to wear them and use them to conquer your enemies, just for bragging rights...plus, it'd make a decent drinking story.