
Originally Posted by
blerkington
Hi,
It's not a joke post, no. My main is on his 23rd heroic life, and most of the time I spend in game right now is in EE content, solo or in group. My character is a ranger/rogue AA melee/ranged hybrid who usually runs in shiradi when at epic levels. I did as many of those heroic lives as I could in some version of the ranger/rogue mix, because I really like it, and that gave me some experience in the strengths and weaknesses of the build and playstyle.
A very, very basic part of the game is learning to control the amount of aggro your character has. If you are engaging 4-11 EE mobs simultaneously you have already made a very serious mistake, unless you have a method for handling them. The solution to this is don't do it if you are soloing, if you don't have manyshot ready, or can't be sure you can CC or kill your attackers by getting them lined up to use IPS most effectively. In group, you spread the aggro across other members of the group and only pick up what you can deal with.
Can you tell me why you would allow this situation, described in your example, to occur? Is it part of your normal playstyle, to be so careless? Do you think this is how difficult content should be played? Are you making EE content far more difficult for yourself than it has to be, like many players do, simply by giving up the opportunity to be the one who dictates how the battle unfolds, but rather just running into the fray and hoping it all turns out okay?
Some of the people who complain about how difficult EE content is lack these basic skills. Knowing how aggro is acquired, how much you can handle, and how to shed aggro if needs be are important play skills in harder content. Unfortunately the faceroll level of difficulty of most content, and the gap to EE, means many players never learn to think in these terms. Thinking of the game in these terms is particularly important if you play a skirmisher typed build which is a little fragile, which may not be capable of excellent sustained DPS, and doesn't have an arsenal of overpowered abilities at its disposal. And yet it can be done.
This scenario you've described is exactly why newer players on rangers are often so obviously bad; they attack ahead of the group with their bows, pick up more aggro than they can deal with, kite furiously while preventing others from taking aggro for them, then drop dead because they built a glass cannon that can't cope with close combat. And sometimes, after that, they make a whiny post on the forums about how their preferred class is too weak and the rules of the game should be changed to benefit their bad playstyle.
Thanks.