Quote Originally Posted by Satyriasys View Post
The Tear of Dhakaan for instance, it was made more solo friendly by making the shrines unlocked, and adding another shrine. Before if you didn't have a rogue you would need to conserve and be extra careful, now that element is lost. We couldn't have one quest with this extra challenge? This is the type of direction I am against.
Tear has been that way for a long time, though, probably four years. I don't think you can use that as an indicator of the current trend in DDO design - unless you're saying that they're making changes now that are similar to changes they made several years ago, which really isn't an indicator of any sort of trend at all.