Quote Originally Posted by Satyriasys View Post
I would rather wait around for a healer/trapper then have a vapid game where everyone can do anything. There needs to be threats, but if you can just ignore traps and heal yourself it makes for a shallow experience. There is no wonder why this game used to be more challenging, fun and rewarding. The new generation of players are used to consoles and want instant gratification. They don't have patience, ability or desire to formulate tactics and use teamwork or strategy to defeat an encounter. Sadly this is the direction the entire game industry is headed.
I solo just about all the time (and not because I'm part of the 'new generation of players'; I started gaming on an Apple ][e, and it has been long and long since I played a console game ).

If you think soloing doesn't require at least as much tactics and strategy as grouping, I'm somewhat bemused. I grant that grouping may require more patience, particularly with the cat-herding that raids can become But part of the game for me is character design. Do I give up a capstone and spend two levels to gain Evasion? Do I take a level in Druid or Artificer so I have an extra lever puller? A level in Artificer or Rogue, and push my Int at the expense of other scores, so that I have enough cross-class skill points to be a competent trapper? What's the return on pushing the Short Sword linear with Kensei, Warpriest and Drow enhancements? (+12 to hit and damage and +1 to threat range seems nice, although I haven't even looked into whether they stack yet) There's plenty of strategy involved before you even set foot in an adventure.