Hey guys. I'm thinking of trying out the following build. It's a TWF centered evasion paladin.
3 monk levels provide evasion, and dex to damage with short swords. 2 fighter levels are there for the obvious feat reasons.
Most enhancements are used in Sacred Defender and drow racial trees. Drow racial tree provides extra damage with short swords and some dodge.
http://imgur.com/WKncOQM These are enhancements at higher levels. Early on it would be wise to spend points in Knight of Chalice to help you fight undead.
For skills max concentration and heal. Any extra points spend into intimidate or UMD.
In combat use Earth Stance for tanking, Wind Stance for more dps. Water Stance for traps. Fire stance is irrelevant for this build.
An alternative would be taking human instead of drow. This would greatly increase survivability of the build (+3 con, +healing amp, +feat), but reduce damage output (-3 dex, -damage enhancements, -poison). For feats take dodge as bonus feat at lvl 1 and deflect arrows as monk feat at lvl 5. Or replace dodge completely with something else.
If doing this on 1st life, drop cha to 12. For a first human life need 32 pt build.
If unable to get a +1 str tome before taking lvl 4, increase str to qualify for PA.
If you're still reading this, I'd appreciate to see some comments. What could be improved? PL's and tomes mentioned are the ones I have.Code:Level 20 Lawful Good Drow (2 Fighter / 15 Paladin / 3 Monk) Hit Points: 316 Spell Points: 305 Starting Feat/Enhancement Abilities Base Stats Modified Stats (32 Point) (Level 1) (Level 20) Strength 12 15 Dexterity 18 30 Constitution 14 20 Intelligence 10 13 Wisdom 10 15 Charisma 16 19 +3 Tome of Strength +3 Tome of Constitution +3 Tome of Intelligence +3 Tome of Charisma +5 Tome of Dexterity +5 Tome of Wisdom Level 1 (Paladin) Feat: (Deity) Follower of Vulkoor Feat: (Past Life) Past Life: Bard Feat: (Past Life) Past Life: Druid Feat: (Past Life) Past Life: Ranger Feat: (Past Life) Past Life: Wizard Feat: (Selected) Toughness Level 2 (Paladin) Level 3 (Paladin) Feat: (Selected) Two Weapon Fighting Level 4 (Monk) Ability Raise: DEX Feat: (Monk Bonus) Power Attack Level 5 (Monk) Feat: (Monk Bonus) Dodge Level 6 (Monk) Feat: (Selected) Adept of Forms Feat: (Monk Path) Path of Harmonious Balance: Fists of Light Level 7 (Fighter) Feat: (Fighter Bonus) Improved Two Weapon Fighting Level 8 (Paladin) Ability Raise: DEX Level 9 (Paladin) Feat: (Selected) Cleave Level 10 (Paladin) Level 11 (Paladin) Level 12 (Fighter) Ability Raise: DEX Feat: (Fighter Bonus) Great Cleave Feat: (Selected) Greater Two Weapon Fighting Level 13 (Paladin) Level 14 (Paladin) Level 15 (Paladin) Feat: (Selected) Master of Forms Level 16 (Paladin) Ability Raise: DEX Level 17 (Paladin) Level 18 (Paladin) Feat: (Selected) Grandmaster of Forms Level 19 (Paladin) Level 20 (Paladin) Ability Raise: DEX