With the proposed nerf to Div Grace (meaning a pally 2 splash will cap out at +8 to saves) and the addition of MRR, I consider them less necessary. Although if you went pal 3, that gets you defensive stance for a big boost to PRR and will raise the save cap to +11. Still, for what you propose, I think I would prefer to have extra feats from ftr splash rather than extra saves from pally. Either way, there's some nice low-tier goodies in the Vanguard PrE.
So let's just play around with the builder, shall we?
Code:
Character Plan by DDO Character Planner Version 04.23.01
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Level 28 Lawful Good Morninglord Female
(1 Fighter \ 18 Cleric \ 1 Wizard \ 8 Epic)
Hit Points: 306
Spell Points: 1530
BAB: 14\14\19\24
Fortitude: 16
Reflex: 7
Will: 22
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 28)
Strength 11 13
Dexterity 8 8
Constitution 12 12
Intelligence 14 16
Wisdom 17 24
Charisma 14 14
Tomes Used
+2 Tome of Strength used at level 7
+2 Tome of Intelligence used at level 7
Level 1 (Cleric)
Feat: (Deity) Favored by Amaunator
Feat: (Selected) Shield Mastery
Level 2 (Cleric)
Level 3 (Cleric)
Feat: (Selected) Maximize Spell
Level 4 (Cleric)
Ability Raise: WIS
Level 5 (Cleric)
Level 6 (Cleric)
Feat: (Selected) Empower Healing Spell
Level 7 (Cleric)
Level 8 (Cleric)
Ability Raise: WIS
Level 9 (Cleric)
Feat: (Selected) Power Attack
Level 10 (Cleric)
Level 11 (Cleric)
Level 12 (Fighter)
Ability Raise: WIS
Feat: (Fighter Bonus) Improved Critical: Bludgeoning Weapons
Feat: (Selected) Improved Shield Mastery
Level 13 (Cleric)
Level 14 (Cleric)
Level 15 (Wizard)
Feat: (Wizard Bonus) Heighten Spell
Feat: (Selected) Quicken Spell
Level 16 (Cleric)
Ability Raise: WIS
Level 17 (Cleric)
Level 18 (Cleric)
Feat: (Selected) Spell Focus: Evocation
Level 19 (Cleric)
Level 20 (Cleric)
Ability Raise: WIS
Enhancement: Divine Disciple (Clr) - Divine Emissary of Light (Rank 1)
Enhancement: Divine Disciple (Clr) - Sacred Defense (Rank 1)
Enhancement: Divine Disciple (Clr) - Sun Bolt (Rank 1)
Enhancement: Divine Disciple (Clr) - Sunbeam (Rank 1)
Enhancement: Divine Disciple (Clr) - Sunburst (Rank 1)
Enhancement: Divine Disciple (Clr) - Nimbus of Light (Rank 1)
Enhancement: Divine Disciple (Clr) - Nimbus of Light (Rank 2)
Enhancement: Divine Disciple (Clr) - Nimbus of Light (Rank 3)
Enhancement: Divine Disciple (Clr) - Spellpower: Universal (Rank 1)
Enhancement: Divine Disciple (Clr) - Spell Critical: Universal (Rank 1)
Enhancement: Divine Disciple (Clr) - Efficient Maximize (Rank 1)
Enhancement: Divine Disciple (Clr) - Efficient Maximize (Rank 2)
Enhancement: Divine Disciple (Clr) - Efficient Maximize (Rank 3)
Enhancement: Divine Disciple (Clr) - Spell Critical: Universal (Rank 1)
Enhancement: Divine Disciple (Clr) - Searing Light (Rank 1)
Enhancement: Divine Disciple (Clr) - Searing Light (Rank 2)
Enhancement: Divine Disciple (Clr) - Searing Light (Rank 3)
Enhancement: Divine Disciple (Clr) - Spell Critical: Universal (Rank 1)
Enhancement: Divine Disciple (Clr) - Holy Smite (Rank 1)
Enhancement: Divine Disciple (Clr) - Holy Smite (Rank 2)
Enhancement: Divine Disciple (Clr) - Holy Smite (Rank 3)
Enhancement: Divine Disciple (Clr) - Spell DC: Evocation (Rank 1)
Enhancement: Divine Disciple (Clr) - Spell Critical: Universal (Rank 1)
Enhancement: Divine Disciple (Clr) - Flame Strike (Rank 1)
Enhancement: Divine Disciple (Clr) - Flame Strike (Rank 2)
Enhancement: Divine Disciple (Clr) - Flame Strike (Rank 3)
Enhancement: Radiant Servant (Clr) - Healing Domain (Rank 1)
Enhancement: Radiant Servant (Clr) - Pacifism (Rank 1)
Enhancement: Radiant Servant (Clr) - Positive Energy Burst (Rank 1)
Enhancement: Radiant Servant (Clr) - Extra Turning (Rank 1)
Enhancement: Radiant Servant (Clr) - Wand Mastery (Rank 1)
Enhancement: Radiant Servant (Clr) - Wand Mastery (Rank 2)
Enhancement: Radiant Servant (Clr) - Wand Mastery (Rank 3)
Enhancement: Radiant Servant (Clr) - Altruism (Rank 1)
Enhancement: Radiant Servant (Clr) - Altruism (Rank 2)
Enhancement: Radiant Servant (Clr) - Altruism (Rank 3)
Enhancement: Radiant Servant (Clr) - Improved Turning (Rank 1)
Enhancement: Warpriest (Clr) - Smite Foe (Rank 1)
Enhancement: Warpriest (Clr) - Resilience of Battle (Rank 1)
Enhancement: Warpriest (Clr) - Sanctuary (Rank 1)
Enhancement: Warpriest (Clr) - War Domain: Blur (Rank 1)
Enhancement: Warpriest (Clr) - Divine Might (Rank 1)
Enhancement: Warpriest (Clr) - Divine Might (Rank 2)
Enhancement: Warpriest (Clr) - Divine Might (Rank 3)
Enhancement: Warpriest (Clr) - Righteous Weapons (Rank 1)
Enhancement: Warpriest (Clr) - Smite Weakness (Rank 1)
Enhancement: Warpriest (Clr) - Wall of Steel (Rank 1)
Enhancement: Warpriest (Clr) - Wall of Steel (Rank 2)
Enhancement: Warpriest (Clr) - Wall of Steel (Rank 3)
Enhancement: Warpriest (Clr) - Righteous Weapons (Rank 1)
Enhancement: Warpriest (Clr) - Inflame (Rank 1)
Enhancement: Warpriest (Clr) - Inflame (Rank 2)
Enhancement: Warpriest (Clr) - Inflame (Rank 3)
Enhancement: Warpriest (Clr) - Righteous Weapons (Rank 1)
Enhancement: Warpriest (Clr) - Ameliorating Strike (Rank 1)
Enhancement: Vanguard (Ftr) - To the Fore! (Rank 1)
Enhancement: Vanguard (Ftr) - Shield Smash (Rank 1)
Enhancement: Vanguard (Ftr) - Shield Smash (Rank 2)
Enhancement: Vanguard (Ftr) - Shield Smash (Rank 3)
Enhancement: Eldritch Knight (Wiz) - Eldritch Strike (Rank 1)
Enhancement: Eldritch Knight (Wiz) - Improved Mage Armor (Rank 1)
Enhancement: Eldritch Knight (Wiz) - Improved Mage Armor (Rank 2)
Enhancement: Eldritch Knight (Wiz) - Improved Mage Armor (Rank 3)
Enhancement: Kensei (Ftr) - Kensei Focus: Maces and Clubs (Rank 1)
Enhancement: Kensei (Ftr) - Haste Boost (Rank 1)
Enhancement: Kensei (Ftr) - Haste Boost (Rank 2)
Enhancement: Kensei (Ftr) - Haste Boost (Rank 3)
Level 21 (Epic)
Feat: (Selected) Epic: Overwhelming Critical
Level 22 (Epic)
Level 23 (Epic)
Level 24 (Epic)
Ability Raise: WIS
Feat: (Selected) Empower Spell
Level 25 (Epic)
Level 26 (Epic)
Feat: (Epic Destiny) Epic Destiny: Holy Strike
Level 27 (Epic)
Feat: (Selected) Epic: Ruin
Level 28 (Epic)
Ability Raise: WIS
Feat: (Epic Destiny) Epic Destiny: Forced Escape
The INT tome is just for extra skill pts and can be skipped. If you don't have a STR +2 tome to spare, start STR 13 INT 12 instead. You could also start INT 12 WIS 18 CHA 13.
Shield Mastery feats + LSM will provide +15% doublestrike as well as decent PRR; EK core provides another +1% doublestrike while Imp Mage Armor provides +10% AC. For fun I invested heavily into WP for Ameliorating Strike, but that's probably not the best use of those APs. [And obviously you could reconfigure if you wanted auras instead of Flame Strike SLA.] Ellis's suggestions concerning the WIS-to-dmg maces is solid; I would also consider Phosphor (note the 18-20 x2 crit spec) if you have the Tome pages to spare.
It's far from ideal for EEs, but for EN/EH it should work as a "wade in, swinging your mace, dropping your SLAs, and firing radiant bursts" sort of front-line cleric.