Greetings and welcome to another edition of Weekend Warriors! As always, the goal is to come up with a newbie-friendly first-life build which is a little more unusual & interesting than the standard F2P builds. This build is inspired by Willan's thread, as well as EllisDee37's Evasion Paladin.
The premise is simple: a paladin who wields the humble quarterstaff. Staves have several things going for them thanks to the post-U19 Acrobat PrE, like +15% attack speed, Quick Strike (up to +25% doublestrike for 10 secs., 12 sec. cooldown), Staff Specialization (+1 crit range & multiplier). Doesn't hurt that Sireth is (still) one of the best epic weapons in DDO.And paladins still have a lot to offer newbies: Divine Grace & Lay on Hands to boost survivability; Divine Might / Favor / Sacrifice, Exalted Smite, and Zeal to boost DPS.
Pros: solid DPS, high saves, Evasion, rogue skills, self-healing, decent PRR (lt armor + Defensive Stance), minimal tome pre-reqs (+2 STR for Overwhelming Crit).
Cons: low AC, no ranged DPS options; druid & paladin are alignment-incompatible, which means no druid splash for Ram's Might + Shillelagh like many staff builds.
Race: I went with human for all the usual reasons; i.e., extra feat & skill pts, heal amp, Versatility & Adaptability, etc. But part of the beauty of this build is it can be adapted to any race you like.
Stats: At a minimum you want STR 16 CON 14 CHA 14, leaving 6 pts to spread. I started INT 10 CHA 16 for extra skill pts & higher saves & Div Might; but really it's up to you what to do with those extra pts.
Class split: the core of this build is rog 5 for access to tier-5 Acrobat enhs (i.e., Staff Spec); and pal 14 for Zeal (+10% doublestrike). Then the only question is what to do with that last level. For this build I took a fighter splash for an extra feat & Extra Action Boost; but you could also take pal 15 for an extra lvl 4 spell slot (CSW or DW), rog 6 for more skill pts, maybe a wiz splash if you'd rather have an extra metamagic.
Skills: I prioritized UMD & Concentration, with as much Search, Disable, and Heal as I could squeeze in with remaining pts. I staggered out the rog lvls to max out skill pts, but this meant delaying Staff Spec to lvl 13.
Without further ado, here is the build:
The AP spread is meant as a leveling guide, not set in stone; you may wish to, e.g., move up the Sacred D. enhs or max Extra Action Boost sooner and push back the KotC enhs to make room. You might also choose to add some Assassin or Mechanic enhs instead. The only must-have is 32 APs into Acrobat for Staff Specialization.Code:Character Plan by DDO Character Planner Version 04.20.01 DDO Character Planner Home Page Level 28 Lawful Good Human Female (1 Fighter \ 14 Paladin \ 5 Rogue \ 8 Epic) Hit Points: 356 Spell Points: 260 BAB: 18\18\23\28\28 Fortitude: 18 Reflex: 11 Will: 8 Starting Feat/Enhancement Abilities Base Stats Modified Stats (28 Point) (Level 1) (Level 28) Strength 16 27 Dexterity 8 8 Constitution 14 14 Intelligence 10 10 Wisdom 8 8 Charisma 16 16 Tomes Used +2 Tome of Strength used at level 20 Starting Feat/Enhancement Base Skills Modified Skills Skills (Level 1) (Level 28) Balance 3 14 Bluff 3 11 Concentration 4 32 Diplomacy 3 11 Disable Device 4 24 Haggle 3 11 Heal 1 17 Hide -1 7 Intimidate 3 11 Jump 3 22 Listen -1 7 Move Silently -1 7 Open Lock 3 11 Perform n/a n/a Repair 0 8 Search 4 24 Spellcraft 0 8 Spot 3 11 Swim 3 16 Tumble 3 14 Use Magic Device 7 34 Level 1 (Rogue) Skill: Balance (+4) Skill: Concentration (+2) Skill: Disable Device (+4) Skill: Heal (+2) Skill: Open Lock (+4) Skill: Search (+4) Skill: Spot (+4) Skill: Tumble (+4) Skill: Use Magic Device (+4) Feat: (Human Bonus) Cleave Feat: (Selected) Power Attack Level 2 (Paladin) Skill: Concentration (+3) Feat: (Deity) Follower of the Sovereign Host Level 3 (Paladin) Skill: Concentration (+1) Skill: Heal (+2) Feat: (Selected) Two Handed Fighting Level 4 (Rogue) Ability Raise: STR Skill: Disable Device (+3) Skill: Search (+3) Skill: Use Magic Device (+3) Enhancement: Human - Human Versatility: Damage Boost (Rank 1) Enhancement: Human - Improved Recovery (Rank 1) Enhancement: Thief-Acrobat (Rog) - Staff Control (Rank 1) Enhancement: Thief-Acrobat (Rog) - Staff Training (Rank 1) Enhancement: Thief-Acrobat (Rog) - Thief Acrobatics (Rank 1) Enhancement: Thief-Acrobat (Rog) - Thief Acrobatics (Rank 2) Enhancement: Thief-Acrobat (Rog) - Thief Acrobatics (Rank 3) Enhancement: Thief-Acrobat (Rog) - Sly Flourish (Rank 1) Enhancement: Thief-Acrobat (Rog) - Quick Strike (Rank 1) Enhancement: Thief-Acrobat (Rog) - Quick Strike (Rank 2) Enhancement: Thief-Acrobat (Rog) - Quick Strike (Rank 3) Level 5 (Paladin) Skill: Concentration (+2) Skill: Heal (+1) Level 6 (Paladin) Skill: Concentration (+1) Skill: Heal (+2) Feat: (Selected) Great Cleave Level 7 (Rogue) Skill: Disable Device (+3) Skill: Search (+3) Skill: Use Magic Device (+3) Level 8 (Fighter) Ability Raise: STR Skill: Jump (+3) Feat: (Fighter Bonus) Improved Two Handed Fighting Enhancement: Thief-Acrobat (Rog) - Sly Flourish (Rank 2) Enhancement: Knight of the Chalice (Pal) - Fiendslayer I (Rank 1) Enhancement: Knight of the Chalice (Pal) - Extra Turning (Rank 1) Enhancement: Knight of the Chalice (Pal) - Extra Turning (Rank 2) Enhancement: Knight of the Chalice (Pal) - Extra Smite (Rank 1) Enhancement: Knight of the Chalice (Pal) - Extra Smite (Rank 2) Enhancement: Knight of the Chalice (Pal) - Divine Might (Rank 1) Enhancement: Knight of the Chalice (Pal) - Divine Might (Rank 2) Enhancement: Knight of the Chalice (Pal) - Divine Might (Rank 3) Enhancement: Kensei (Ftr) - Kensei Focus: Maces and Clubs (Rank 1) Enhancement: Kensei (Ftr) - Haste Boost (Rank 1) Enhancement: Kensei (Ftr) - Haste Boost (Rank 2) Enhancement: Kensei (Ftr) - Haste Boost (Rank 3) Level 9 (Paladin) Skill: Concentration (+3) Feat: (Selected) Improved Critical: Bludgeoning Weapons Level 10 (Rogue) Skill: Disable Device (+3) Skill: Search (+3) Skill: Use Magic Device (+3) Level 11 (Paladin) Skill: Concentration (+2) Skill: Heal (+1) Level 12 (Paladin) Ability Raise: STR Skill: Concentration (+1) Skill: Heal (+2) Feat: (Selected) Greater Two Handed Fighting Level 13 (Rogue) Skill: Disable Device (+3) Skill: Search (+3) Skill: Use Magic Device (+3) Enhancement: Thief-Acrobat (Rog) - Sly Flourish (Rank 3) Enhancement: Thief-Acrobat (Rog) - Staff Training (Rank 1) Enhancement: Thief-Acrobat (Rog) - Staff Training (Rank 1) Enhancement: Thief-Acrobat (Rog) - Sweeping Strikes (Rank 1) Enhancement: Thief-Acrobat (Rog) - Strength (Rank 1) Enhancement: Thief-Acrobat (Rog) - Staff Training (Rank 1) Enhancement: Thief-Acrobat (Rog) - No Mercy (Rank 1) Enhancement: Thief-Acrobat (Rog) - No Mercy (Rank 2) Enhancement: Thief-Acrobat (Rog) - No Mercy (Rank 3) Enhancement: Thief-Acrobat (Rog) - Staff Lunge (Rank 1) Enhancement: Thief-Acrobat (Rog) - Staff Specialization (Rank 1) Enhancement: Thief-Acrobat (Rog) - Vault (Rank 1) Level 14 (Paladin) Skill: Concentration (+1) Skill: Use Magic Device (+1) Level 15 (Paladin) Skill: Concentration (+1) Skill: Use Magic Device (+1) Feat: (Selected) Extend Spell Level 16 (Paladin) Ability Raise: STR Skill: Concentration (+1) Skill: Use Magic Device (+1) Level 17 (Paladin) Skill: Concentration (+1) Skill: Use Magic Device (+1) Level 18 (Paladin) Skill: Concentration (+1) Skill: Use Magic Device (+1) Feat: (Selected) Empower Healing Spell Level 19 (Paladin) Skill: Concentration (+1) Skill: Use Magic Device (+1) Level 20 (Paladin) Ability Raise: STR Skill: Concentration (+1) Skill: Use Magic Device (+1) Enhancement: Human - Human Adaptability: Strength (Rank 1) Enhancement: Knight of the Chalice (Pal) - Courage of Heaven (Rank 1) Enhancement: Knight of the Chalice (Pal) - Fiendslayer II (Rank 1) Enhancement: Knight of the Chalice (Pal) - Divine Sacrifice (Rank 1) Enhancement: Knight of the Chalice (Pal) - Vigor of Life (Rank 1) Enhancement: Knight of the Chalice (Pal) - Exalted Smite (Rank 1) Enhancement: Sacred Defender (Pal) - Holy Bastion (Rank 1) Enhancement: Sacred Defender (Pal) - Divine Righteousness (Rank 1) Enhancement: Sacred Defender (Pal) - Sacred Defense (Rank 1) Enhancement: Sacred Defender (Pal) - Extra Lay on Hands (Rank 1) Enhancement: Sacred Defender (Pal) - Extra Lay on Hands (Rank 2) Enhancement: Sacred Defender (Pal) - Extra Lay on Hands (Rank 3) Enhancement: Sacred Defender (Pal) - Durable Defense (Rank 1) Enhancement: Sacred Defender (Pal) - Durable Defense (Rank 2) Enhancement: Sacred Defender (Pal) - Durable Defense (Rank 3) Enhancement: Sacred Defender (Pal) - Resilient Defense (Rank 1) Enhancement: Sacred Defender (Pal) - Resilient Defense (Rank 2) Enhancement: Sacred Defender (Pal) - Resilient Defense (Rank 3) Enhancement: Kensei (Ftr) - Extra Action Boost (Rank 1) Enhancement: Kensei (Ftr) - Extra Action Boost (Rank 2) Enhancement: Kensei (Ftr) - Extra Action Boost (Rank 3) Level 21 (Epic) Feat: (Selected) Epic: Overwhelming Critical Level 22 (Epic) Level 23 (Epic) Level 24 (Epic) Ability Raise: STR Feat: (Selected) Quicken Spell Level 25 (Epic) Level 26 (Epic) Feat: (Epic Destiny) Epic Destiny: Perfect Two Handed Fighting Level 27 (Epic) Feat: (Selected) Epic: Blinding Speed Level 28 (Epic) Ability Raise: STR Feat: (Epic Destiny) Epic Destiny: Perfect Two Weapon Fighting
Feats: mostly focused on DPS (Power Atk/CL/GC/IC:Blunt/OC & THF chain), with a few metamagics to help out. Quik+Emp Heal is mostly for Renewal and/or Rejuv Cocoon when you acquire them. If you decide to drop the ftr splash for pal 15, I would drop Extend and rearrange later feats accordingly: i.e., ITHF @ lvl 12, GTHF @ lvl 15, Emp Heal or Quicken @ lvl 18.
More later if I have time...