I like doing ranged damage, can do CC. Where does a pure wiz fit into these roles these days? Anyone have pointers to good builds? All my old bookmarks are dead....
I like doing ranged damage, can do CC. Where does a pure wiz fit into these roles these days? Anyone have pointers to good builds? All my old bookmarks are dead....
Most of the builds on the Forums will be multiclass builds, but if you want to go pure I'd recommend Wiz 20
Do not drop Int below 16 at character creation, max it if you can. The second important stat is Constitution (more HP) and then Wisdom (Spot, Will saves) I'd say. Also put a few points into Strength if you have some of them left, because getting enfeebled in lower content really is annoying and being able to carry some more things around (a few stacks of scrolls are quite heavy) is always a good thing.
For feats I'd say Insightful Reflexes is a must. Other feats depend on what items you already have and what you want to do, DC casting or not, mix it with Eldritch Knight and do some melee too or not, and so on. Eg. if you do not have items that give additional SP you might want to take the Mental Toughness Line. If you want to cc successfully even in higher content, you should take the Spell Penetration feats. If you want to focus on damage instead, you can ignore Spell Pen.
For a basic pure wizard build, see the "epic challenge farmer" link in my signature. It is built to be a standard, "default" pure wizard. The only thing that makes it an epic challenge farmer, specifically, is that it stays level 21 forever.
In terms of heroic leveling, the build is "correct" from 1 to 20 for DC casting with one exception: the farmer maxes the skeleton pet. Which, to be honest, was pretty fun to have during heroic levels. Make your own choice about the pet; feel free to swap those AP to whatever else strikes your fancy.
Last edited by EllisDee37; 02-04-2014 at 09:40 AM.
One thing to consider is using halfling and getting the healing dragonmark.
It boosts heal skill (for nullification), accepts metamagics (as a no-SP Spell like ability), and is a couple of clickies worth of things like heal and removing negative levels...
Also, a necro/enchanter archmage with the other AP in self-buffing in the Pale Master tree is also kind of fun. Again, the AM SLA's are cheap on the SP pool, plus both enchantment and necro spells usually require buying into the spell penetration line of feats anyway.