Originally Posted by
Nodoze
If you we running an all ranged group with no insta-kills, would you avoid any of the above quests?
Not really. It's nice in claw to finger the orange-names but by no means required.
Have you decided on any changes to the above list since the XP changes?
If you mean the rebalancing a few updates ago, the only changes from that are VON3 went down. All other adjustments were to increase quest xp, and many of the quests that got bumps were on the list. (Trial By Fury in particular was a pleasant surprise.)
I did a slightly modified version for a blitzer that included Don't Drink the Water, but I don't remember all the details. I do remember that I needed to come up with two different quest lists, since the lower level quests stop being blitzable once you get to the level 26+ range.
EDIT: Ah, found the low level version in my notes:
Code:
Circuit 1
---------
- Captain to Harbor
- Rusted Blades
- Death Undone
- DDoor, recall twice, head in to demonweb
- Trial By Fury
- Deal and the Demon
- Closing the Portal
- Recall twice, teleport to House P, rebuff/smoke
Time: 44 minutes
XP: 173,462 (1953048 to 2126510)
Valor: 109 (1857 to 1966)
Plat: 15k
Circuit 2
---------
- Key to Eveningstar
- Turn-in & re-acquire quests from Circuit 1
- Impossible Demands
- Unquiet Graves
- DDoor, recall
- Outbreak
- Turn in & re-acquire two king's forest quests
- Overgrowth
- Thorn and Paw
- Druid's Curse
- Turn in all 4 druid's deep, re-acquire first two only
- Teleport to House P, rebuff/smoke
Time: 51 minutes
XP: 162,442 (2126510 to 2288952)
Valor: 126 (1966 to 2092)
Plat: 19k
Circuit 1 & 2
-------------
Time: 1:45
XP: 330k
Valor: 235
Plat: 34k
The higher level version was mostly druid's deep, high road and gianthold.