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  1. #1
    Founder Lifespawn's Avatar
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    Default The Divine Vessel

    So I've been asked about my build and figured I would post it and see what others thought

    half elf for righteous weapons with longswords 8 fighter 6 cleric 6 monk would rather go 8 cleric 6 ftr but haven't figured out if I can afford it feat wise yet


    str 16 +5 tome +10 item+3 insight+1 exceptional+2 ship+7 lvl ups+3 enhancments=47 +2 Yugo pots+2 rage pots (5 primal)=51(54)
    dex 15 +4 tome +3 insight+1 exc +11 item-2 earth stance +2 ship= 34 for 12% dodge
    con 15+4 tome +1 exc +10 item +2 insightful+1 enhancement half elf +2 enhancement LD+3 earth stance+2 ship=40 +2 rage(5 primal)=42(45)
    int 12+2 tome=14
    wis 12+10 item+1 exc+3 tome=26 sp and heal skill
    cha 12+10 item+1 exc +3 tome+2 ship=28 for umd and divine might

    skills
    heal (main focus) powers ameliorating strike and fol finisher
    balance
    jump
    umd

    Fighter is really only for haste boost and the feats needed this build is very tight on feats at least 3-4 more I would like

    cleric is the meat of the build it is focused on being half elf with whirling steel strike staying centered in earth stance while making use of righteous/wrathful weapons and dual wield tinahs.

    monk gets you healing amp pos spell power prr and shadow viel

    warpriest first 2 cores
    first tier divine might toughness and righteous weapons all maxed
    second tier smite weakness wall of steel righteous weapons and inflame base boost all maxed
    third tier righteous weapons and str
    fourth tier Ameliorating Strike righteous weapons and str
    fifth tier divine vessel maxed and wrathful weapons

    Divine vessel gives good aoe damage with slotted 138 fire and sages helm 138 light+19% crit the built up strike hits for 250+ on both currently with 120's for them should hit for 300+ with the 138's and hitting 28+ crit chances basically every 25 seconds on a boss or group of mobs.

    Righteous all the way up to wrathful weapons makes tinahs +12 weapons +13 when I get them upgraded and slotted with fire and devotion + every 20 you roll starts the wrathful weapons proc of 3d4 light damage per hit with 90% offhand procs + haste boost this damage really adds up fast

    Fighter enhancments first 2 cores
    tier 1 haste boost and extra action boosts maxed that's it

    shintao tree first 3 cores for more healing amp and pos sp
    first tier deft strikes maxed this brings you from 90% offhand for the twf chin to 100%
    second tier iron skin for 15 prr in earth stance a little wiggle room for the extra hp choices can be made in other trees if u think you need more hp I sit at 800 in ld and will be 850 when fully geared

    ninja spy first 3 cores for shadow viel

    first tier sneak attack training and acrobatic to add 3% dodge
    Second tier sneak attack training+1 into agility to add to max dex and open core 3

    half elf first 4 cores for attack boost to stack with haste boost and 1 str and con

    first tier dill rogue and 1 point into a skill of your choice
    second tier healing amp



    Endgame running with displacement clickies 10% dodge item+12 from dex and 3 from enhancments 25% dodge would like to get up to the 26% cap this build has Yugo pots would get you there and around 100 prr defenses are great with 850 hp buffer and multiple self healing options (ameliorating strike cocoon cure serious and fists of light 4-6 per hit)


    Ameliorating strike does an aoe heal that hits me for 200-250 and double procs often hits others for 120-150 with no healing amp or minimal plus puts at least 4% and max 7% weakness to all incoming damage that lasts for at least 12 seconds and all of this is done every 15 seconds

    Running in LD for hp blitz and extra crit multiplier

    twists dance of flowers for 1.5 damage in tinahs
    tunnel vision from fury for 1d12 always on damage +3 to will saves
    and cocoon from primal for excellent self healing that never runs out with echos of power

    Feats in no particular order

    twf
    itwf
    gtwf
    pb shot
    rapid shot
    weapon focus range
    bow str
    manyshot
    power attack
    cleave
    great cleave
    overwhelming critical
    wf slashing
    zen archery
    whirling steel strike
    empower healing(200+ point cure serious and powers cocoon)
    improved crit slashing
    master of forms(adept granted automatically at 6 monk)
    can't think of the last feat atm might be weapon spec slashing


    zen archery whirling steel strike and power attack or twf taken as monk bonus feats

    Thoughts questions?
    Last edited by Lifespawn; 01-07-2014 at 10:22 PM. Reason: forgot to put in some skills
    Quote Originally Posted by MadFloyd View Post
    Fernando has yet to even suggest a nerf of anything.
    Oh and by the way (referring to your sig), we aren't nerfing the Torc.

  2. #2
    Build Constructionist unbongwah's Avatar
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    Three questions:

    Why not go rgr 6 instead of ftr 8? With so many TWF & ranged feats, rgr is a net win; and since you're going for T5 Warpriest, it precludes Keen Edge, the main reason for going ftr 8. You lose extra action boost and Haste boost costs twice as many APs, unfortunately; but would gain Ram's Might, +10% offhand from Tempest (bringing it to 100% w/Deft Strikes), etc.

    Since Divine Vessel procs at most once every 25 secs., how much would you guesstimate it adds to your total DPS? As a percentage of your DPS, I mean; I see how much dmg it procs above, but that .

    Did you consider going drow w/short swords instead? That saves two feats (WF:S+WSS) and Celestia beats Tinah, AFAICT; but Righteous breaks Celestia's DR, doesn't it? Hmmm, that's a bummer...
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

  3. #3
    Founder Lifespawn's Avatar
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    Quote Originally Posted by unbongwah View Post
    Three questions:

    Why not go rgr 6 instead of ftr 8? With so many TWF & ranged feats, rgr is a net win; and since you're going for T5 Warpriest, it precludes Keen Edge, the main reason for going ftr 8. You lose extra action boost and Haste boost costs twice as many APs, unfortunately; but would gain Ram's Might, +10% offhand from Tempest (bringing it to 100% w/Deft Strikes), etc.

    Since Divine Vessel procs at most once every 25 secs., how much would you guesstimate it adds to your total DPS? As a percentage of your DPS, I mean; I see how much dmg it procs above, but that .

    Did you consider going drow w/short swords instead? That saves two feats (WF:S+WSS) and Celestia beats Tinah, AFAICT; but Righteous breaks Celestia's DR, doesn't it? Hmmm, that's a bummer...

    I had considered everything you suggested and found that I could not fit in the enhancement points for tempest I only have 2 core fighter plus haste boost and extra action boost and even tho the eats are a wash I would be behind in enhancement damage.

    Again I considered celestia and drow but for the fact that wrathful weapons would most likely break celestias along with the fact that I'm using tunnel vision which might also break celestia and wanting that extra healing amp and the ability to use haste boost at the same time as damage boost I stuck with half elf.


    I'ts hard to quantify the divine vessel but it Feels like it's a great gain in the simplest form i'll average the damage and lowball it say 500 damage every 40 seconds to account for a low proc and maybe not getting it off exactly every 25 seconds that's still 12.5 damage per second added and that rises exponentially the more mobs there are and it's a no save aoe have not gotten to see how the fire proc deals with resistances yet.
    Quote Originally Posted by MadFloyd View Post
    Fernando has yet to even suggest a nerf of anything.
    Oh and by the way (referring to your sig), we aren't nerfing the Torc.

  4. #4
    Community Member Nodoze's Avatar
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    Quote Originally Posted by Lifespawn View Post
    I had considered everything you suggested and found that I could not fit in the enhancement points for tempest I only have 2 core fighter plus haste boost and extra action boost and even tho the eats are a wash I would be behind in enhancement damage.

    Again I considered celestia and drow but for the fact that wrathful weapons would most likely break celestias along with the fact that I'm using tunnel vision which might also break celestia and wanting that extra healing amp and the ability to use haste boost at the same time as damage boost I stuck with half elf.


    I'ts hard to quantify the divine vessel but it Feels like it's a great gain in the simplest form i'll average the damage and lowball it say 500 damage every 40 seconds to account for a low proc and maybe not getting it off exactly every 25 seconds that's still 12.5 damage per second added and that rises exponentially the more mobs there are and it's a no save aoe have not gotten to see how the fire proc deals with resistances yet.
    I like the build.

    I love TWF Celestia's but it is frustrating to no end that so may things break them...

    I also tried to do TWF WarPriest build with Ranger instead of Fighter and felt trapped and like I was wasting APs and sadly felt like I would rather go fighter as well instead of Ranger and pick and choose feats/APs better... May be wrong but I felt that way.

    Some follow-up questions:

    - Do you join EE dungeons and EE Raids with this build and if so how does it feel to play from a saves standpoint?

    - Have you tried a Paladin Dilettante instead of Rogue with your build and is so what were your thoughts?

    - What are your thoughts about swapping from Cleric to FvS? Since it looks like you are only using the WarPriest tree & not really using turns it looks like APs/Enhancements stay the same and you would get more mana and better saves but much fewer/tighter spell slots (and pain when you need to situation-ally change them)...

    - As a follow-up to the previous, even if you would prefer to stay Cleric, would going FvS instead of Cleric totally ruin your build?

    Note that I am not necessarily recommending the above changes. If I was playing your build I might do the Paladin Dilettante if saves needed a boost and likely normally I would stay would Cleric for the expanded spell list and flexibility... I do have an ulterior motive as I think a FvS Variant of your build may be the missing piece in a jigsaw puzzle I have been working on. That jigsaw puzzle was why I tried to combine Ranger with WarPriest but would have to be FvS instead of Cleric to fit. That and to fit the jigsaw the build/variant would need to be able to stand swinging away in EE Raids with (ideally in the middle of) the 'self-sufficient Melee DPS team'...
    Last edited by Nodoze; 01-07-2014 at 06:05 PM.

  5. #5
    Founder Lifespawn's Avatar
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    Quote Originally Posted by Nodoze View Post
    I like the build.

    I love TWF Celestia's but it is frustrating to no end that so may things break them...

    I also tried to do TWF WarPriest build with Ranger instead of Fighter and felt trapped and like I was wasting APs and sadly felt like I would rather go fighter as well instead of Ranger and pick and choose feats/APs better... May be wrong but I felt that way.

    Some follow-up questions:

    - Do you join EE dungeons and EE Raids with this build and if so how does it feel to play from a saves standpoint?

    - Have you tried a Paladin Dilettante instead of Rogue with your build and is so what were your thoughts?

    - What are your thoughts about swapping from Cleric to FvS? Since it looks like you are only using the WarPriest tree & not really using turns it looks like APs/Enhancements stay the same and you would get more mana and better saves but much fewer/tighter spell slots (and pain when you need to situation-ally change them)...

    - As a follow-up to the previous, even if you would prefer to stay Cleric, would going FvS instead of Cleric totally ruin your build?

    Note that I am not necessarily recommending the above changes. If I was playing your build I might do the Paladin Dilettante if saves needed a boost and likely normally I would stay would Cleric for the expanded spell list and flexibility... I do have an ulterior motive as I think a FvS Variant of your build may be the missing piece in a jigsaw puzzle I have been working on. That jigsaw puzzle was why I tried to combine Ranger with WarPriest but would have to be FvS instead of Cleric to fit. That and to fit the jigsaw the build/variant would need to be able to stand swinging away in EE Raids with (ideally in the middle of) the 'self-sufficient Melee DPS team'...
    i might be making it 8 cleric instead of 8 ftr next life just to get fom and deathward

    fvs would work you would have to invest in umd heavier 50% scrolls currently 8 lvls will get me to 75 fvs would obviously be less.

    saves are low 50's and while i do fail some i don't notice much with the 850 hp and so many healing options it hasn't been an issue in any EE i've joined yet

    Not that this is a great milestone but solo'd ring of fire on lvl 28 when i was 26 and duo'd a 30 both for 5 and 6 stars respectively .


    Pally dilly is worth looking into but can only afford the first tier maybe the second with some shifting i'll look into that.



    Plan on trying lots of stuff EE solo when i get the final gear and both tinah's upgraded i,m not a drain on any party and people actually send me tells saying they were skeptical at first but my build made things easier overall
    Quote Originally Posted by MadFloyd View Post
    Fernando has yet to even suggest a nerf of anything.
    Oh and by the way (referring to your sig), we aren't nerfing the Torc.

  6. #6

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    I suspect that the tier 5 Keen Edge in the Kensei tree would add more dps than the entire tier 5 of warpriest combined.

  7. #7

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    I'd suggest ranger dilletante instead of rogue. The second special ability grants you tempest. With deft strikes from monk you will get 100% offhand that way. Way more valuable than the sneak attack.
    It will cost you some more AP though (19 AP minimum to get it).
    Last edited by Eth; 01-07-2014 at 07:12 PM.
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  8. #8
    Founder Lifespawn's Avatar
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    Quote Originally Posted by EllisDee37 View Post
    I suspect that the tier 5 Keen Edge in the Kensei tree would add more dps than the entire tier 5 of warpriest combined.

    1 extra to crit range would be nice unfortunately there are no ap to go that route and still do what i want with the build

    not really any way to make a straight damage comparison either 5% more crits vs 3d4 for 6 seconds almost constantly and aoe damage of 500+ every 24 sec minimum is nothing to just disregard
    Quote Originally Posted by MadFloyd View Post
    Fernando has yet to even suggest a nerf of anything.
    Oh and by the way (referring to your sig), we aren't nerfing the Torc.

  9. #9

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    Quote Originally Posted by Lifespawn View Post
    1 extra to crit range would be nice unfortunately there are no ap to go that route and still do what i want with the build

    not really any way to make a straight damage comparison either 5% more crits vs 3d4 for 6 seconds almost constantly and aoe damage of 500+ every 24 sec minimum is nothing to just disregard
    It's 10%. Keen Edge applies before improved crit, making a longsword (with improved crit or keen) 15-20x2.

  10. #10
    Founder Lifespawn's Avatar
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    Quote Originally Posted by EllisDee37 View Post
    It's 10%. Keen Edge applies before improved crit, making a longsword (with improved crit or keen) 15-20x2.
    the point still stands that the extra crit 15-20x2 would be nice i simply cannot fit it in the build and i still think your underestimating the dps of wrathful weapons and divine vessel
    Quote Originally Posted by MadFloyd View Post
    Fernando has yet to even suggest a nerf of anything.
    Oh and by the way (referring to your sig), we aren't nerfing the Torc.

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