So I have sorc, favored soul, rogue and bard lives. I would like to take a break from my completionist journey. I was wondering if people could give me the best build for a twf, self healing, survivable build that can solo epic hard at least. I wanna play a little at epic levels and want a melee build. A lot of builds I have searched for don't state what they can do. And I can't find a decent one with everything I want AND can solo epic hard.

I have +5 to all tomes. I have sorc, favored soul, rogue and bard lives. I prefer not to play a half orc, halfling, dwarf or warforged. I just don't like the looks of those races. I am also VIP. The only build I could come up with is a 15 ranger 3 paladin 2 monk dex based elf with scimitars. Which I am kinda partial too although meleeing with 10 str till 8 when i get dex to damage is gonna suck so I might have to use gold rolls. Thank you for any and all help you guys can give me.

Code:
Character Plan by DDO Character Planner Version 04.19.03
DDO Character Planner Home Page

Level 20 Lawful Good Elf Male
(3 Paladin \ 2 Monk \ 15 Ranger) 
Hit Points: 308
Spell Points: 387 
BAB: 19\19\24\29\29
Fortitude: 28
Reflex: 35
Will: 25

                  Starting          Feat/Enhancement
Abilities        Base Stats          Modified Stats
(36 Point)       (Level 1)             (Level 20)
Strength              9                    14
Dexterity            18                    32
Constitution         14                    20
Intelligence          9                    14
Wisdom                9                    14
Charisma             17                    22

Tomes Used
+1 Tome of Strength used at level 3
+1 Tome of Dexterity used at level 3
+1 Tome of Constitution used at level 3
+1 Tome of Intelligence used at level 3
+1 Tome of Wisdom used at level 3
+1 Tome of Charisma used at level 3
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
+3 Tome of Strength used at level 11
+3 Tome of Dexterity used at level 11
+3 Tome of Constitution used at level 11
+3 Tome of Intelligence used at level 11
+3 Tome of Wisdom used at level 11
+3 Tome of Charisma used at level 11
+4 Tome of Strength used at level 15
+4 Tome of Dexterity used at level 15
+4 Tome of Constitution used at level 15
+4 Tome of Intelligence used at level 15
+4 Tome of Wisdom used at level 15
+4 Tome of Charisma used at level 15
+5 Tome of Strength used at level 19
+5 Tome of Dexterity used at level 19
+5 Tome of Constitution used at level 19
+5 Tome of Intelligence used at level 19
+5 Tome of Wisdom used at level 19
+5 Tome of Charisma used at level 19

                  Starting          Feat/Enhancement
                 Base Skills         Modified Skills
Skills           (Level 1)            (Level 20)
Balance               6                    37
Bluff                 3                     6
Concentration         6                    31
Diplomacy             3                     7
Disable Device       n/a                    n/a
Haggle                3                     6
Heal                  3                    25
Hide                  4                    11
Intimidate            3                     6
Jump                  3                    24
Listen               -1                     4
Move Silently         4                    11
Open Lock             n/a                  n/a
Perform               n/a                   n/a
Repair               -1                     2
Search               -1                     4
Spellcraft           -1                     2
Spot                 -1                     4
Swim                 -1                     2
Tumble                n/a                  n/a
Use Magic Device      5                    17

Level 1 (Ranger)
Skill: Balance (+2)
Skill: Concentration (+4)
Skill: Heal (+4)
Skill: Jump (+4)
Skill: Use Magic Device (+2)
Feat: (Favored Enemy) Favored Enemy: Undead
Feat: (Selected) Force of Personality
Feat: (Past Life) Past Life: Bard
Feat: (Past Life) Past Life: Rogue


Level 2 (Ranger)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Jump (+1)
Skill: Use Magic Device (+0.5)


Level 3 (Paladin)
Skill: Concentration (+1)
Feat: (Deity) Follower of the Undying Court
Feat: (Selected) Luck of Heroes


Level 4 (Paladin)
Ability Raise: DEX
Skill: Concentration (+1)
Skill: Heal (+1)


Level 5 (Ranger)
Skill: Balance (+1.5)
Skill: Concentration (+1)
Skill: Use Magic Device (+1)


Level 6 (Ranger)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Heal (+2)
Skill: Use Magic Device (+1)
Feat: (Selected) Iron Will


Level 7 (Ranger)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Heal (+2)
Skill: Jump (+1)
Skill: Use Magic Device (+0.5)
Feat: (Favored Enemy) Favored Enemy: Evil Outsider


Level 8 (Ranger)
Ability Raise: DEX
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Jump (+2)
Skill: Use Magic Device (+0.5)


Level 9 (Monk)
Skill: Balance (+4)
Feat: (Selected) Improved Critical: Slashing Weapons
Feat: (Monk Bonus) Toughness


Level 10 (Monk)
Skill: Balance (+3)
Skill: Concentration (+1)
Feat: (Monk Bonus) Dodge


Level 11 (Paladin)
Skill: Concentration (+2)


Level 12 (Ranger)
Ability Raise: DEX
Skill: Balance (+2.5)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Mental Toughness


Level 13 (Ranger)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Use Magic Device (+2)


Level 14 (Ranger)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Heal (+3)
Skill: Use Magic Device (+0.5)


Level 15 (Ranger)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Heal (+3)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Empower Healing Spell
Feat: (Favored Enemy) Favored Enemy: Construct


Level 16 (Ranger)
Ability Raise: DEX
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Heal (+2)
Skill: Jump (+1)
Skill: Use Magic Device (+0.5)


Level 17 (Ranger)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Jump (+2)
Skill: Use Magic Device (+0.5)


Level 18 (Ranger)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Jump (+2)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Power Attack


Level 19 (Ranger)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Jump (+2)
Skill: Use Magic Device (+0.5)


Level 20 (Ranger)
Ability Raise: DEX
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Jump (+4)
Feat: (Favored Enemy) Favored Enemy: Elemental
Enhancement: Elf - Elven Accuracy (Rank 1)
Enhancement: Elf - Elven Dexterity (Rank 1)
Enhancement: Elf - Elven Accuracy (Rank 1)
Enhancement: Elf - Elven Dexterity (Rank 1)
Enhancement: Elf - Elven Accuracy (Rank 1)
Enhancement: Elf - Valenar Weapon Training (Rank 1)
Enhancement: Elf - Valenar Weapon Training (Rank 1)
Enhancement: Elf - Arcanum (Rank 1)
Enhancement: Elf - Valenar Weapon Training (Rank 1)
Enhancement: Elf - Valenar Weapon Training (Rank 1)
Enhancement: Elf - Skill (Rank 1)
Enhancement: Tempest (Rgr) - Shield of Whirling Steel (Rank 1)
Enhancement: Tempest (Rgr) - Tempest (Rank 1)
Enhancement: Tempest (Rgr) - Graceful Death (Rank 1)
Enhancement: Tempest (Rgr) - Deflect Arrows (Rank 1)
Enhancement: Tempest (Rgr) - Improved Defense (Rank 1)
Enhancement: Tempest (Rgr) - Improved Defense (Rank 2)
Enhancement: Tempest (Rgr) - Improved Defense (Rank 3)
Enhancement: Tempest (Rgr) - Whirling Blades (Rank 1)
Enhancement: Tempest (Rgr) - Improved Parry (Rank 1)
Enhancement: Tempest (Rgr) - Improved Parry (Rank 2)
Enhancement: Tempest (Rgr) - Improved Parry (Rank 3)
Enhancement: Tempest (Rgr) - Whirling Blades (Rank 1)
Enhancement: Tempest (Rgr) - Whirling Blades (Rank 1)
Enhancement: Tempest (Rgr) - Dexterity (Rank 1)
Enhancement: Tempest (Rgr) - Whirling Blades (Rank 1)
Enhancement: Tempest (Rgr) - Dexterity (Rank 1)
Enhancement: Sacred Defender (Pal) - Holy Bastion (Rank 1)
Enhancement: Sacred Defender (Pal) - Extra Lay on Hands (Rank 1)
Enhancement: Sacred Defender (Pal) - Extra Lay on Hands (Rank 2)
Enhancement: Sacred Defender (Pal) - Extra Lay on Hands (Rank 3)
Enhancement: Sacred Defender (Pal) - Sacred Armor Mastery (Rank 1)
Enhancement: Sacred Defender (Pal) - Sacred Armor Mastery (Rank 2)
Enhancement: Sacred Defender (Pal) - Sacred Armor Mastery (Rank 3)
Enhancement: Sacred Defender (Pal) - Bulwark Aura (Rank 1)
Enhancement: Sacred Defender (Pal) - Bulwark Aura (Rank 2)
Enhancement: Sacred Defender (Pal) - Bulwark Aura (Rank 3)
Enhancement: Sacred Defender (Pal) - Resistance Aura (Rank 1)
Enhancement: Sacred Defender (Pal) - Resistance Aura (Rank 2)
Enhancement: Sacred Defender (Pal) - Resistance Aura (Rank 3)
Enhancement: Sacred Defender (Pal) - Constitution (Rank 1)
Enhancement: Ninja Spy (Mnk) - Ninja Training (Rank 1)
Enhancement: Ninja Spy (Mnk) - Sneak Attack Training (Rank 1)
Enhancement: Ninja Spy (Mnk) - Acrobatic (Rank 1)
Enhancement: Ninja Spy (Mnk) - Acrobatic (Rank 2)
Enhancement: Ninja Spy (Mnk) - Acrobatic (Rank 3)
Enhancement: Ninja Spy (Mnk) - Agility (Rank 1)
Enhancement: Ninja Spy (Mnk) - Agility (Rank 2)
Enhancement: Ninja Spy (Mnk) - Agility (Rank 3)
Enhancement: Knight of the Chalice (Pal) - Fiendslayer I (Rank 1)
Enhancement: Knight of the Chalice (Pal) - Divine Light (Rank 1)
Enhancement: Shintao (Mnk) - Bastion of Purity (Rank 1)
Enhancement: Deepwood Stalker (Rgr) - Far Shot (Rank 1)
Enhancement: Deepwood Stalker (Rgr) - Favored Protection (Rank 1)
Enhancement: Deepwood Stalker (Rgr) - Favored Protection (Rank 2)
Enhancement: Deepwood Stalker (Rgr) - Favored Protection (Rank 3)
Enhancement: Deepwood Stalker (Rgr) - Increased Empathy (Rank 1)
Enhancement: Deepwood Stalker (Rgr) - Favored Resistance (Rank 1)
Enhancement: Deepwood Stalker (Rgr) - Favored Resistance (Rank 2)