So, we used to have explorer points in the big wilderness zones--unique locations and sights we have to find and walk through to earn the XP and check off the spot. This makes sense for uncovering the map for the area.
Now, we have "journals"--hidden gems of knowledge, narrated by a major NPC (or NPCs) in the related quest story arc that we have to find scattered around the wilderness. These are a lot more interesting, and more flavorful than the explorer points.
HOWEVER, one thing I've always liked about the explore points is that you can open your quest journal, and read a brief description of the location you're looking for, and can use that to direct your search for spots you're missing, or should go. Sometimes they aren't very helpful, but oftentimes they can be. And this is something I miss. I don't really enjoy bushwhacking my way through the King's Forest looking under tree roots that are hardly distinguishable from one another, or having to go to the ddowiki to figure out where Journal 25 resides in relation to Journals 24 and 26, which I have.
Thus, my proposal is to combine these two ideas. Keep the "journals," but place them in spots that would make sense for an explorer point in the old wilderness areas, and give them that little tag line, like, "The broken down farmhouse," or, "The swaying wheat field."