Yeah, I don't see an update from this thread:
https://www.ddo.com/forums/showthread.php/412292
Specifically:
Yeah, I don't see an update from this thread:
https://www.ddo.com/forums/showthread.php/412292
Specifically:
Panzermeyer - Huge Terry Brooks Shannara Fan
Main
Jelara Shannara - Dragonborn Caster/Intim/Tank Druid (TR XXI - Barb x3, Drd x3, FvS x3, Pal x3, Rgr x1, Rog x2, Sorc x3, Wiz x3 - EtR XXXI - Epic Completionist - ItR III - PDK x3)
Alts
DamsonRhee Shannara - PDK Swashbuckler Challenge Farmer
Eritria Shannara - Human Swashbuckler (TR VII - Ftr x3, Sorc x1, Wiz x3 EtR - Prim x1)
Kirisin Shannara - Sun Elf Enlightend Spirit Warlock Tank (TR XIV - Barb x1, Bard x1, Clc x3, Fvs x3, Sorc x3, Wiz x3 - EtR XII - Epic Completionist- ItR - MLE x3)
RueMeridian - Warforged Artificer (TR II - Arti x1, Wiz x1 - EtR II - Primal x1, Div x1)
It is very hard to ignore the +4 Int (+2 DC all-around) in the improved lich form. Up to level 17, enchantment vampire is the best DC you can achieve, but as soon as you get access to Lich, there is almost no reason to go back to any of the earlier forms. Even if you are not necro-specced.
Comparing:
Vampire with Archmage T5: +4 Enchantment DC, +1 Necro, triple light damage
Improved Lich with Archmage Enchantment T4: +4 Int (+2 general DC), +1 Necro, +1 Enchantment, double light damage
Basically, you are trading +1 enchantment DC for +2 non-enchantment DC and less light damage.
Amossa d'Cannith, Sarlona, casually trying Completionist (12/14) [<o>]
Almost-never-played-alts: Arquera - Chapolin - Fabber - Herweg - Mecanico - Tenma
I want DDO to be a better game. Those are my personal suggestions on: Ammunition, Archmage, Combat Stances, Deities, Dispel Magic, Epic Destiny Map, Fast Healing, Favor, Favored Enemy, Half-elf Enhancements, Monk Kensai, Monk Stances, Past Life, Potency, Potions, Ranger Spells, Summons, Tiered Loot.
I say go Sun Elf.
I mean, after all, who wants to play a race that looks like it lost a fight with a purple Magic Marker...?
Pretty sure SirValentine wasn't actually suggesting to run in vampire form, just pointing out the theoretical max enchantment dc.
Just to be clear; on every caster but Necromancy spec casters you're 'sacrificing' only 1 Enchantment DC. If you are Illusion spec that's not a problem.
Right now I'm giving serious consideration to a Transmutation spec caster to make EE What Goes Up trivial. It's a bit too one-tricky even for me, but it's not like the other schools have unusable DCs.
You also get Master of Magic, which is nice.
"5 - 10% extra dps over the long haul" might be true if you keep an identical rotation while Supremacy is active... which doesn't seem smart to me.
I'm unsure where that stat is from, or what the actual stat is, but my experience in time taken soloing the end boss of EE BoB suggests a larger difference in raw dps.
I also know from fun in EE BoB (which is my testing ground for rotations, etc) that Supremacy gives an opportunity to change the SP: damage dealt efficiency of a wizard to a drastic degree.
Anyway this insistence that "Tier 5 of AM is so terrible that no DC caster should ever take it and therefore Sun Elf is better than Drow" is crazy (If that paraphrasing is somehow unfair, feel free to correct it).
There are builds where that is not the case. I play some of those builds.
Ignoring the costs of a Lesser Heart +1 to get pure, and the exit cost and lost opportunity of requiring an Iconic TR instead of an Epic TR then HTR, is also silly. To me, unless you're 100% iron clad definitely doing this is as your final life, especially with the recent advent of Epic Past Lives many of which would be nice if not crucial on a wizard, it's something that heavily detracts from the comparison.
Try either or both of Arcane Supremacy or a non-Necromancy specced Wizard and you almost undoubtedly will appreciate 41 / 31 / 6 + 2 somewhere is a superior split on some builds. On those builds, going Sun Elf does not make sense.
On non-definitely-final-life builds it also doesn't make sense except in theory land. I concede we're sort of in theory land now, but I think we walked here from practical advice land and should go back.
Khyber: Aggrim (Completionist!)
In Von 3 the breakables in the Troll Ambassador optional room are slow to get to and unnecessary for ransack.
Blind insta-kills floating eye balls.
Enchantment or Necro spec'd PM makes EE WGU trivial. I am happy to take any group as long as they can do somewhat decent DPS (just don't want to take forever or drink a bunch of pots) up there with my PM. Success is never a question, just how long it will take / how many pots I have to drink. If I have a good group, pot usage = 0.. the worse the dps of the rest of the party.. the higher that number (or the time to complete) goes.
I am not sure what Transmutation would make that any easier
Last edited by Andoris; 11-20-2013 at 09:26 PM.
Khyber: Aggrim (Completionist!)
In Von 3 the breakables in the Troll Ambassador optional room are slow to get to and unnecessary for ransack.
Blind insta-kills floating eye balls.
Back of the napkin calculations of the enhancement description, so take it with a medium-sized rock of salt.
Those stipulations are not theory, they're part of the premise of the thread. Specifically, what is best for a final-life DC pale master for teh_troll, who stipulated that he doesn't care about those costs.Ignoring the costs of a Lesser Heart +1 to get pure, and the exit cost and lost opportunity of requiring an Iconic TR instead of an Epic TR then HTR, is also silly.
[...]
On non-definitely-final-life builds it also doesn't make sense except in theory land. I concede we're sort of in theory land now, but I think we walked here from practical advice land and should go back.
Khyber: Aggrim (Completionist!)
In Von 3 the breakables in the Troll Ambassador optional room are slow to get to and unnecessary for ransack.
Blind insta-kills floating eye balls.
The Sun Elf race is, hands down, the BEST race for a Wizard if you don't mind paying a little extra money to remove the cleric class through a +1 Lesser Heart of Wood.
Sun Elves start with a base of 10 Intelligence, like the Drow, however, Drow racial tree is inferior to the Sun Elf tree by three things.
1. Sun Elf racial tree gets the Arcanum enhancement, which gives +100 sp and +3 extra spell pen at max rank.
2. Sun Elf racial tree gets the Rejuvenation of Dawn, which is like Unyielding Sovereignty, but can only be used twice per rest and has a shorter cooldown. (180 seconds(3 minutes) compare to 300 seconds(5 minutes))
3. Sun Elf racial tree gets the Blessing of Amaunator, which gives Mass Aid, Mass Deathward, and Mass Spell Resistance at max rank, these are Divine buffs.
The Drow racial tree does NOT have any of these. The Drow are still, however, the best race for a Sorcerer due to their 10 CHA.
The Human racial tree is also inferior to Sun Elf as well, the only difference between a Human and a Sun Elf is an extra feat, which many experienced players don't care about. Going 18 wiz/2 rog is too great as you WILL BE a weaker caster than someone who has gone pure wizy.
Last edited by bennyson; 11-22-2013 at 03:29 PM.
Has anyone seen any discussion if any plans to offer Sun Elf as a race (purchase or otherwise) as a non-Iconic option?
found a +1 heart on a mule, went Sun Elf. Looks like a complete no brainer with the whole +3 Spell pen, more SP, higher INT.
Pay2win beaches!