Originally Posted by
Singular
Everyone seems to think named loot should be better than random, but I'd like random to be tiered into something like common, uncommon, rare, extremely rare, etc., so that some amazing random items are worth keeping and keeping an eye out for.
1. Random loot:
We're missing everything from previous updates. All the stuff from Menace of the Underdark - that was fun, interesting stuff. The random drops had names and could be pretty powerful. So much more fulfilling that Weapon of Flaming 2 plus Riposte 3 or whatever. Nothing could be less interesting than having chartered accountant named items in a fantasy game.
Why eliminate the previous update's loot? Why not just add to it?
2. Named loot:
I'm not a huge fan of "only one item is best in slot." I like choices. So I'd like to see a variety of "best in slot" items.
Artificers could use a greater variety of crossbows. Currently in Epic we have 3: the Slaver's Hand, Needle and the Trapsmith's (outside of those you can make epic). Once you get Needle, there's no point in using other crossbows. Also, we don't have any named epic Great Crossbows - it would be great if you could come up with a variety of compelling alternatives to Needle.
Arties could also use more rune arms. We only have one epic force rune arm and it's a level 20 one. We need some rune arms from levels 26 and up. It would be nice if they represented all lines of damage, but please make at least another force rune arm.
Khopesh! There are no great named epic khopesh. There are a lot of "oh, I guess it's better than random loot." Currently the highest damage dealing khopesh is the Drow Weapon Master. We need some raid loot named khopeshes. The two-handers have lots of choice (though they could still use more), but twf, not so much.
Additionally, it would be nice if some level 25+ items, named or random, had effects that weren't gimped by having low dc's. You guys made great inroads here, with revamping cursespewing and improved vorpal, improved bannishing, etc. I'm not sure it's enough - there are, for example, no effects that I'd use in EE content for consistent CC output. But in heroic, any paralyzer will do.
3. Item Upgrades:
It would be very, very nice if we could continue to upgrade our "best in slot" items. I'd like to be able to add an augment slot onto any item without one. Allowing players to add augment slots to items would:
- increase personalization of equipment
- extend the life of equipment
- allow older loot to have greater purpose
You could do this in a variety of ways. I'd recommend a tiered, expensive system that required commendations of heroism, but you could also do it with coms of valor. I'd also recommend that only items without slots be allowed to be upgraded thusly, though from a character's perspective, it would be nice to add, say, another red augment slot to Needle (it already has one when fully upgraded; two would be perfect).
For example, some worry that CITW items will be outdated by newer content. Well, if we could add an augment slot to the planar focus trinkets, they'd have greatly renewed life. For my sorc, Twilight and the Planar Focus, erudition is not best in slot, partly b/c the trinket lacks an augment slot, but also b/c Twilight has miserable Lore on it and so cannot compete with random loot.
3a. Upgrading existing items:
It would be nice if we could continue to upgrade our items. As I mentioned above, Twilight just isn't good enough. It needs Lore upgrades and spell power upgrades. Plus, the trinket just isn't great w/out an augment slot. So if we could have one or two more tiers of upgrades, that would be great.
In fact, it would be great on most items - it would keep players running raids, saving up their coms, etc. The flawless dragon armors, for example, only have one blue slot. It would be nice if we could add a colorless, then a yellow, etc. Two augments on this isn't going to make us overpowered, but will give us a bit more to work for.
Let's see...
Sorc: Gogles of Cha +10 (accuracy is the suffix, but I don't use it), Belt of Con:8, False Life: 40. Still looking for better, would like to increase my dodge. I use Twilight and Erudition to bump up my spell points and once I spend it, I swap out to a Magnetism Scepter of Kinetic Lore and a Glaciation Scepter of Cold lore + red augment slot fitted w/impulse (I have electric lore on named bracers).
Artie: Goggles of Deadly 9, Resist 10; Belt of Fortification 120% and dodge 8% w/a colorless augment slot. Everything else is named.
Fighter: Still equipping, but some kind of Deadly item, Fort item, Dodge item. I don't use this toon much, so not a lot of named items.