Quote Originally Posted by Hafeal View Post
I understand this sentiment and I agree with the drop rate issue. I place this in the context of level caps though - as the game has grown and we had caps (10, 12, 14, 16 etc), loot had staying power because of caps. As the levels have grown though, I never had the expectation that great level 12 gear should be a game lifetime achievement - especially past level 20.

I think the problem is that for those who spent years grinding the gear and now being able to fly through levels in a few weeks, it makes the equipment you worked so hard to obtain seem less valuable.

I am going to focus my inner Chai here a bit and just say we have all known DDO turned Monty Haul many years ago. If anyone really believed their hard earned loot was so unique or worth grinding, I feel they were not seeing what Turbine had done with the direction for loot. To me, the game is completely doable without the named gear. The named gear makes the game easier and that is the reward for those who grind it out. You can be my hero while I pike to grind my xp for my next life.



I agree loot rate drops for 'rare' stuff, especially heroic level items, should have a substantially increased drop rate. I think it would revive some interest in raids. I am not feeling that the devs want to give much love to Heroic level raids atm though; perhaps it is game performance issues, I don't know.
DDO is too Monty Haul. You have to spend all that plat on raid timers and expensive mats or you plat-cap. It's crazy but I kind of miss when I just started and couldn't afford anything.