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  1. #1
    2014 DDO Players Council
    SirValentine's Avatar
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    Default Temple of Vol nerf...cute.

    So there was a lot of negative feedback on the nerf to Vol's XP. So latest Lama build says:

    NEW: Experience for Desecrated Temple of Vol has been returned to the previous value:
    Previous Base XP on Heroic Normal: 5344
    “New” Base XP on Heroic Normal: 5344


    Of course, it can't just stay the same. If you keep reading, you find the OTHER nerf:

    NEW: Temple of Vol now requires 1 gold key and 1 silver key (rather than 2 gold keys) in order to progress.

  2. #2
    Founder Bowser_Koopa's Avatar
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    Default ?????????

    If you really think this is a nerf well ok. I'd consider it more correcting something that was broken for a long time, honestly each chest should only of produced 1 key or the solution they gave now works where the keys are different. I'll give you the right side room is "harder" to a degree but calling this a nerf is really stretching the definition of a yellow foam dart/bat/football producing company.

    Bowserkoopa,

    Keys the new bane of all heroes

    Keeper of Keenbean's Heart

  3. #3
    Community Member Qhualor's Avatar
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    lol. you said nerf.
    #MakeDDOGreatAgain

    You are the one choosing not to play alts.

    Casual player now investing way less than I used to into the game, playing 1-3 months at a time and still want nothing to do with Reaper. #improvepuggrouping#alldifficultiesmatter

  4. #4
    Bwest Fwiends Memnir's Avatar
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    I see the key change as more of a correction, instead of a nerf.
    Just a personal view.
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    .60284.

  5. #5
    Community Member taurean430's Avatar
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    Yes, I see it more as a correction as well. They didn't need to mess with the xp in there to begin with honestly. Glad to see that change redacted more or less.

    For folks who have been running through there like it's Disneyland with vamps for years, add another 30 seconds and call it done. Win/Win...
    Khyber: Evandus, Halfdeadd, Licoricewhip, Sawyn, Elkabongg, Brothanumsi, Soulbro, Cromix.
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  6. #6
    Community Member Book_O_Dragons's Avatar
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    This is a good change. I never understood why they were the same.
    The worst problem on the DDO forums right now

    Primary Server: Khyber ~~~ Officer in Knights of Kern

  7. #7
    Hero QuantumFX's Avatar
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    It’s actually more XP as people will want to get the Ingenious bonus from the traps since they have to go through them all anyway.
    Things worthy of Standing Stone going EXTREME PREJUDICE™ on.:
    • Epic and Legendary Mysterious ring upgrades, please.
    • Change the stack size of filigree in the shared bank to 50. The 5 stack makes the shared bank worthless for storing filigree in a human usable manner.
    • Fixing why I don't connect to the chat server for 5 minutes when I log into a game world.
    • Fixing the wonky Lightning Sphere and Tactical Det firing by converting them to use alchemist spell arcing.
    • Redoing the drop rates of tomes in generic and raid loot tables.

  8. #8

  9. #9
    Community Member Certon's Avatar
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    Quote Originally Posted by Vyrtigo View Post
    If you really think this is a nerf well ok. I'd consider it more correcting something that was broken for a long time...
    /agreed

    This fixes the intent of the original design.

  10. #10

    Default

    Quote Originally Posted by SirValentine View Post
    So there was a lot of negative feedback on the nerf to Vol's XP. So latest Lama build says:

    NEW: Experience for Desecrated Temple of Vol has been returned to the previous value:
    Previous Base XP on Heroic Normal: 5344
    “New” Base XP on Heroic Normal: 5344


    Of course, it can't just stay the same. If you keep reading, you find the OTHER nerf:

    NEW: Temple of Vol now requires 1 gold key and 1 silver key (rather than 2 gold keys) in order to progress.
    So fixing something that has been broke is a nerf. Got it.

  11. #11
    The Hatchery sirgog's Avatar
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    Wow, that is finally being fixed?

    About time. Does make the quest painful on elite, but IIRC the save requirements aren't too high.

    Anyway, Inferno is the new Orchard quest of note. More than a 50% increase in a quest that was already farmable.
    I don't have a zerging problem.

    I'm zerging. That's YOUR problem.

  12. #12
    Community Member ThreeEyedBob's Avatar
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    Good change. Thank you.

    Inferno definitely looks more desirable to run now also.

    I didnt understand the nerf to Delera part 4 xp though. It's still good xp but the quest was never particularly easy or short for most people. The only very quick runs I experienced were full TR parties with supercharged characters. Other than that, most groups would have several deaths due to traps (if there was no trapper who could do the relatively high DC traps).

    It's not that I want to moan about every xp-nerf Turbine comes up with. I just want to see some logic in this, and I am having a hard time with it.

    Turbine, please think this over. Look at your adventure packs. Look at which ones sell well and which sell poorly. Those that sell well are likely pretty ok. Those that sell poorly likely have a too low xp profile all over. You want to make buying these desirable, yes? More xp makes them desirable. I'm glad you finaly started adjusting the Eveningstar heroic quests also.
    Member and owner of "The Mad Midgets" of Khyber.
    Characters; Skrangle, Eileenia, Thyrantraxus, Clonkstar, Eilert, Nidvisa, Sellyse, Lobotobias, Crimsoneye, Whimpsy, Meeep, Maszter, Andromansis etc

  13. #13
    Community Member Thrudh's Avatar
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    The devs make a change, players give feedback, the devs listen to feedback and change it back.

    And you still complain...

    My favorite part about all these recent Lam changes is that you doombois can't claim anymore that "They never listen to feedback anyway. Whatever is on Lam always makes it to live".

    I will call you out every time you pull out that **** sentence in the next few months.
    Quote Originally Posted by Teh_Troll View Post
    We are no more d000m'd then we were a week ago. Note - This was posted in 10/2013
    Quote Originally Posted by Eth View Post
    When you stop caring about xp/min this game becomes really fun. Trust me.
    Quote Originally Posted by TedSandyman View Post
    Some people brag about how fast they finished the game. I cant think of a stupider thing to brag about. Or in this game, going from level 1 to level 30 in two days, or however long it takes. I can't even begin to imagine what drives a person to think that is fun. You are ignoring all of the content and options and going for sheer speed. It is like going to a museum and bragging about how fast you made it through. Or bragging about how fast you finished a good steak.

  14. #14

    Default

    Quote Originally Posted by Thrudh View Post
    My favorite part about all these recent Lam changes is that you doombois can't claim anymore that "They never listen to feedback anyway. Whatever is on Lam always makes it to live".
    This new willingness to change core systems on lama is a definite change for the better. I'm a big fan. It is a change, though.

  15. #15
    The Hatchery zwiebelring's Avatar
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    Quote Originally Posted by Thrudh View Post
    The devs make a change, players give feedback, the devs listen to feedback and change it back.

    And you still complain...

    My favorite part about all these recent Lam changes is that you doombois can't claim anymore that "They never listen to feedback anyway. Whatever is on Lam always makes it to live".

    I will call you out every time you pull out that **** sentence in the next few months.
    Bag exploit, challenge chest exploit made it live.... the priority is broken. That stupid key in this quest is so minor compared to other game breaking things. Good it is done, but it does not invalidate complaints about what goes live from lama and what does not.
    Characters on Orien:
    Wanzer/ Klingtanz/ Incanta Superior/ Mercantus

  16. #16
    Community Member Chai's Avatar
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    Quote Originally Posted by Thrudh View Post
    The devs make a change, players give feedback, the devs listen to feedback and change it back.

    And you still complain...

    My favorite part about all these recent Lam changes is that you doombois can't claim anymore that "They never listen to feedback anyway. Whatever is on Lam always makes it to live".

    I will call you out every time you pull out that **** sentence in the next few months.
    How many people were complaining about needing only one key?

    If you guess a number higher than zero, take another shot at it.
    Quote Originally Posted by Teh_Troll View Post
    We are no more d000m'd then we were a week ago. Note - This was posted in 10/2013 (when concurrency was ~4x what it is today)

  17. #17
    Community Member Spoonwelder's Avatar
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    Quote Originally Posted by sirgog View Post
    Wow, that is finally being fixed?

    About time. Does make the quest painful on elite, but IIRC the save requirements aren't too high.

    Anyway, Inferno is the new Orchard quest of note. More than a 50% increase in a quest that was already farmable.
    The saves are mid 30s on elite .....so not every build can hit that easily (may need twink gear alot of first lifers, hell even 7th lifers, don't have - ie. madness chain armor with +10 reflex).

    As I said in another thread - they need to fix the blades so they stop spinning if not active.....ie disarmed or just not spinning. I am not sure if some of the blades should be not spinning to make it easier but they always spin disarmed or not for me so I never know.

    That said even jump timing is tough due to the overhangs you can bonk into if your jump is too high dropping you right into the blades...then you gotta land just right and slide a bit into the middle to avoid the darts - heal up if you got hit by anything and repeat x3.....and those traps also hit hard pretty much 2 hits or so to kill the average non-evasion character (on elite) - that is as simple as one hit going over and one hit on landing if you jump just a bit too far....then its run back to hireling - get raise - run through all traps take raise.....though it works it's not optimal.

    I like the change but they may want to tweak down the save required and/or provide a non-evasion way to get to the key.
    gotta to kick at the darkness til it bleeds daylight - B. Cockburn
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  18. #18
    Community Member Qhualor's Avatar
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    I doubt this is WAI but blur actually works against those traps. Even without blur I've seen misses from the traps.
    #MakeDDOGreatAgain

    You are the one choosing not to play alts.

    Casual player now investing way less than I used to into the game, playing 1-3 months at a time and still want nothing to do with Reaper. #improvepuggrouping#alldifficultiesmatter

  19. #19
    The Hatchery Dielzen's Avatar
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    Quote Originally Posted by Qhualor View Post
    I doubt this is WAI but blur actually works against those traps. Even without blur I've seen misses from the traps.
    Dart traps are to-hit rolls...WAI
    Playing (and dying) since Open Beta...

  20. #20
    Community Member taurean430's Avatar
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    Quote Originally Posted by Qhualor View Post
    I doubt this is WAI but blur actually works against those traps. Even without blur I've seen misses from the traps.
    Try it with a displacement clickie... it works better.
    Khyber: Evandus, Halfdeadd, Licoricewhip, Sawyn, Elkabongg, Brothanumsi, Soulbro, Cromix.
    And an army of gimp experiments!

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