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  1. #1

    Default Death Ward Airship Amenity

    The higher Guild levels don't have that many Rewards which make the work required to reach those levels worthwhile. Adding more amenities or enough hooks on the largest ship (the Typhoon) to add all available amenities would increase the benefits of being a very high level Guild. One new airship amenity could be a Death Ward shrine whose effect could not be dispelled by a Beholder or similar mob. A Death Ward buff which lasts for one hour would be very useful and further incentive to each the 85+ range among Guild levels.

  2. #2
    The Hatchery Rawrargh's Avatar
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    Quote Originally Posted by The_Human_Cypher View Post
    The higher Guild levels don't have that many Rewards which make the work required to reach those levels worthwhile. Adding more amenities or enough hooks on the largest ship (the Typhoon) to add all available amenities would increase the benefits of being a very high level Guild. One new airship amenity could be a Death Ward shrine whose effect could not be dispelled by a Beholder or similar mob. A Death Ward buff which lasts for one hour would be very useful and further incentive to each the 85+ range among Guild levels.
    Really? I mean... Really!?
    I'm all for more interesting shipbuffs, but deathward? That's just pushing it...
    -The mash on Argo
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  3. #3

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    Quote Originally Posted by Rawrargh View Post
    Really? I mean... Really!?
    I'm all for more interesting shipbuffs, but deathward? That's just pushing it...
    The Death Ward shrine could be a reward for the 90+ level Guilds. Right now, the rewards at the top are somewhat sparse.

  4. #4
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    I'm down for this...its a fairly ubiquitously needed buff (much like 30 energy resists), and its already available to everyone via certain cleric hires, as well as via scroll UMD...so having it available via ship buffs would improve a few things:

    1) You wouldn't be locked into only using Cleric hires with DW
    2) It'd be available at levels before your Cleric hires have DW (L8). Particularly, if you want to run A Small Problem Elite at-level, there's a de-leveling monster at the end which will quickly disable and kill any L5-7 non-WF, and there's no other way to get DW at that level for non-Clerics except Mabar pots.

  5. #5
    Community Member Lonnbeimnech's Avatar
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    Quote Originally Posted by The_Human_Cypher View Post
    The higher Guild levels don't have that many Rewards which make the work required to reach those levels worthwhile. Adding more amenities or enough hooks on the largest ship (the Typhoon) to add all available amenities would increase the benefits of being a very high level Guild. One new airship amenity could be a Death Ward shrine whose effect could not be dispelled by a Beholder or similar mob. A Death Ward buff which lasts for one hour would be very useful and further incentive to each the 85+ range among Guild levels.
    Small potatoes. How about a ship buff that gives implosion for one hour?

  6. #6
    Community Member Lonnbeimnech's Avatar
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    Quote Originally Posted by droid327 View Post
    I'm down for this...its a fairly ubiquitously needed buff (much like 30 energy resists), and its already available to everyone via certain cleric hires, as well as via scroll UMD...so having it available via ship buffs would improve a few things:

    1) You wouldn't be locked into only using Cleric hires with DW
    2) It'd be available at levels before your Cleric hires have DW (L8). Particularly, if you want to run A Small Problem Elite at-level, there's a de-leveling monster at the end which will quickly disable and kill any L5-7 non-WF, and there's no other way to get DW at that level for non-Clerics except Mabar pots.
    http://ddowiki.com/page/Item:Visor_o..._Render_Guards

    level 5 and it's even bta.

  7. #7

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    Quote Originally Posted by Lonnbeimnech View Post
    I have this item and it is only one clickie which lasts less than 10 minutes (I think). The Death Ward shrine with a full hour of DW which can't be dispelled would be a much greater advantage.

  8. #8
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    Quote Originally Posted by Lonnbeimnech View Post
    Ah, fair enough...I should have said "no way to get that, without purchasing other non-related content" in regards to A Small Problem...

    If it was BtCoE, that'd be a viable option at least. Also, doesn't do you any good in Necro III, when everything stat-debuffs you and the mages dispel

  9. #9

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    I was sure the OP was kidding, but looks like this is a legit idea.

    /Not signed. Hells no.

    EDIT: Nor would I sign on for FOM. However, a GH ship shrine might be a nice perk for very high level ships. Or Nightshield.

  10. #10
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    Sorry but I think that is a bit much the game is already to easy as it is.


    Beware the Sleepeater

  11. #11
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    Quote Originally Posted by EllisDee37 View Post
    I was sure the OP was kidding, but looks like this is a legit idea.

    /Not signed. Hells no.

    EDIT: Nor would I sign on for FOM. However, a GH ship shrine might be a nice perk for very high level ships. Or Nightshield.
    Much more reasonable and not OP'd


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  12. #12
    Community Member Sidewaysgts86's Avatar
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    What if it was simply death block instead of death ward?

  13. #13

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    Quote Originally Posted by Sidewaysgts86 View Post
    What if it was simply death block instead of death ward?
    That's not a bad idea.

  14. #14
    Community Member MartinusWyllt's Avatar
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    Considering it isn't that hard to farm a ton of deathward pots from Mabar I'm not totally opposed to the notion.


    Gloomy Potion of Death Ward - Potion: Death Ward CL10. ML4, Unbound [25 Motes of Night]

    The ML4 might as well be 1 as there's no need for it in those levels.

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