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  1. #1
    Community Member Munkenmo's Avatar
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    Default Drow Warpriest and Celestias, :(

    After a few weeks of theory crafting Squeak was nice enough to give me 2 celestias on Lamannia.

    The results were sad.

    First No AP spent on boosting weapon properties & Celestia working properly with only light damage



    Second, Drow AP spent on boosting to hit / damage with racial weapons, Celestia still working properly, only dealing light damage.



    Third Warpriest +enhancement bonus to favored weapon, this has broken the Celestia by adding Magic as a damage type.
    Last edited by fTdOmen; 10-11-2013 at 08:48 PM.

  2. #2
    Community Member Munkenmo's Avatar
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    Devs:

    Please could you change all favored weapons enhancements to:
    +1 to hit / damage and +3 universal spell power when your favored weapon is equipped.

    It will give the exact same bonuses as now, without breaking celestia's (and also flameblades)


    Thanks

  3. #3
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    Quote Originally Posted by fTdOmen View Post
    Devs:

    Please could you change all favored weapons enhancements to:
    +1 to hit / damage and +3 universal spell power when your favored weapon is equipped.

    It will give the exact same bonuses as now, without breaking celestia's (and also flameblades)


    Thanks
    Yes, please!
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  4. #4
    Community Member Saravis's Avatar
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    So am I understanding that second picture correctly that it shows that the drow enhancements aren't being applied to the celestia? Did you check to see if they were being applied to any shortsword? If it doesn't show the bonus for other shortswords as well, perhaps the bonuses don't show up, similar to how the windhowler bracers work.

  5. #5
    Community Member TDarkchylde's Avatar
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    Quote Originally Posted by Saravis View Post
    So am I understanding that second picture correctly that it shows that the drow enhancements aren't being applied to the celestia? Did you check to see if they were being applied to any shortsword? If it doesn't show the bonus for other shortswords as well, perhaps the bonuses don't show up, similar to how the windhowler bracers work.
    Looks like at least part of the bonuses are functioning - look at the Bonus field next to the damage for each Celestia. With the drow enhancements, the Bonus is 44, without, it's 42.

    Some of the Drow enhancements are horribly broken though, so I wouldn't be shocked if they're not giving the full bonuses.
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  6. #6
    Community Member Dagolar's Avatar
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    This issue was noted back in Warpriest's beta showing.
    It's rather unfortunate, since at the moment there really isn't another drow [item] option for it.

    Of course, the current selection of faiths available (especially with FR) is limited to begin with~
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  7. #7
    Community Member Munkenmo's Avatar
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    Quote Originally Posted by Saravis View Post
    So am I understanding that second picture correctly that it shows that the drow enhancements aren't being applied to the celestia? Did you check to see if they were being applied to any shortsword? If it doesn't show the bonus for other shortswords as well, perhaps the bonuses don't show up, similar to how the windhowler bracers work.
    The second picture shows that Drow's +1 to hit and damage is working without breaking Celestia's light damage only.

    The third picture shows that Warpriests favored weapons enhancements break celestia's Light damage only, by adding magic as a damage type.

    It's why changing the warpriest favored weapons to +1hit / damage and +3 universal spell power would have no negative effect on anyone, but would work perfectly with Celestia's and Flameblades

  8. #8
    Community Member Munkenmo's Avatar
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    Quote Originally Posted by TDarkchylde View Post
    Looks like at least part of the bonuses are functioning - look at the Bonus field next to the damage for each Celestia. With the drow enhancements, the Bonus is 44, without, it's 42.

    Some of the Drow enhancements are horribly broken though, so I wouldn't be shocked if they're not giving the full bonuses.
    In this instance, the drow bonuses are working perfectly and they're not breaking the Celestia.

  9. #9
    Community Member Saravis's Avatar
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    Quote Originally Posted by fTdOmen View Post
    The second picture shows that Drow's +1 to hit and damage is working without breaking Celestia's light damage only.

    The third picture shows that Warpriests favored weapons enhancements break celestia's Light damage only, by adding magic as a damage type.

    It's why changing the warpriest favored weapons to +1hit / damage and +3 universal spell power would have no negative effect on anyone, but would work perfectly with Celestia's and Flameblades
    Ah I see, I didn't notice the light, magic thing. However, are you sure that the damage is being applied? The to hit bonus is higher, but the damage range is exactly the same as in the first picture. I'm pretty sure bonus only refers to the to hit, if you toggle power attack on or remove accuracy equipment it goes down.
    Last edited by Saravis; 10-11-2013 at 09:36 PM.

  10. #10
    Community Member Munkenmo's Avatar
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    Quote Originally Posted by Saravis View Post
    Ah I see, I didn't notice the light, magic thing. However, are you sure that the damage is being applied? The to hit bonus is higher, but the damage range is exactly the same as in the first picture. I'm pretty sure bonus only refers to the to hit, if you toggle power attack on or remove accuracy equipment it goes down.
    That's been a bug since MOTU, handwraps are the only weapon that show changes in damage, when it's the player boosting the damage output.
    Effects that directly modify the weapon do still show up for all other weapons though. The +1 damage does work, sadly the only way to prove it is testing.

  11. #11
    Community Member Munkenmo's Avatar
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    My inventory hides it, but I still have the racial Drow Enhancments providing me +1 to hit and +1 damage in both screenshots.

    Unable to bypass Portal Damage reductions As a warpriest.



    Able to bypass Portal Damage reductions without Warpriest.

  12. #12
    Community Member Saravis's Avatar
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    Quote Originally Posted by fTdOmen View Post
    That's been a bug since MOTU, handwraps are the only weapon that show changes in damage, when it's the player boosting the damage output.
    Effects that directly modify the weapon do still show up for all other weapons though. The +1 damage does work, sadly the only way to prove it is testing.
    Ok, thanks.

    Definitely agree on the Warpriest damage issue, that needs fixed.

  13. #13
    Community Member Munkenmo's Avatar
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    Also is it possible to have the tier 4 recipe changed to give celestia's a violet slot?

    mabar light damage augment
    mabar negative level augment
    red spell power augments

    Would all be incredibly nice to add to Celestias. Do these particular augments work with Celestia without adding magic to the damage types?

  14. #14
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    Quote Originally Posted by fTdOmen View Post
    Also is it possible to have the tier 4 recipe changed to give celestia's a violet slot?

    mabar light damage augment
    mabar negative level augment
    red spell power augments

    Would all be incredibly nice to add to Celestias. Do these particular augments work with Celestia without adding magic to the damage types?
    The light damage augment also adds silver so it would break celestia.

  15. #15
    Community Member Munkenmo's Avatar
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    That still leaves spell powers and the negative level augment, both of which would be really nice to have.

    Sadly threads like this are a waste of time without a developer popping in

  16. #16
    Community Member Noctus's Avatar
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    Quote Originally Posted by fTdOmen View Post
    Also is it possible to have the tier 4 recipe changed to give celestia's a violet slot?

    Yeah, a purple slot would be the best solution. To give The Player a choice if he wants to keep the DR-breaking ability and slot blue, or rather slot a red one, but with several of them deactivating the DR-breaking.


    Even a short notice of that in Celestia's item description would be sufficient. For example:
    "Slot Blue and the Blade stays solid light [breaks DR], or slot a red augment, but then the blade becomes more material, and now behaves like a normal weapon in regards to damage attributes and what kind of DR it breaks with them."
    Last edited by Noctus; 10-15-2013 at 05:47 AM.
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  17. #17
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    I have to say that the suggestion to Warpriest's damage line is inspired. It works within the current system and fixes the enhancements to work correctly with Celestias. Seems like it would be a relatively easy fix - please do this dev's!
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  18. #18
    Community Member TDarkchylde's Avatar
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    Quote Originally Posted by fTdOmen View Post
    It's why changing the warpriest favored weapons to +1hit / damage and +3 universal spell power would have no negative effect on anyone, but would work perfectly with Celestia's and Flameblades
    This'd be nice. I mean, it'd give Warpriest Favored Souls less reason to take one of the AoV enhancements (which turns a favored weapon into an implement - +45 implement bonus to my Warforged FvS's eSoS FTW), but it's not terribly broken if Favored Souls can do it by reaching into an auxiliary tree.

    If anything, it'd help Clerics a little so they wouldn't have to constantly hold a Devotion/Radiance/Potency favored weapon to get any implement bonus at all. +1 enhancement bonus was a good idea, but having the execution of it end up breaking raid loot (in the case of Celestias) that people build around is not the greatest thing.
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  19. #19
    Community Member Munkenmo's Avatar
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    I'm Kinda sad that there have been updates to favored soul trees this update and this hasn't been addressed or even acknowledged by a dev.

  20. #20
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    Quote Originally Posted by fTdOmen View Post
    I'm Kinda sad that there have been updates to favored soul trees this update and this hasn't been addressed or even acknowledged by a dev.
    A better solution is to change Celestia so that it ignores added damage types. This is for 2 reasons: the first and most important is that it addresses other current or future abilities (see Gird Against Demons from FotW) and future proofs Celestia. The second reason is part of the reason the warpriest ability was added as it is, is that the stacking enhancement modifier will increase your implement bonus for spell casting. While I doubt many people use this it should still be preserved.

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