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  1. #1
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    Default Planning for the ultimate survivalist monk for EE

    My main (completionist) is planning his final life as a monk. I have always been more of a purist with monks, buts since the EP, I am gravitating towards a slight multi-class.

    The goal of this theory build is to provide a significant amount of survivalism with top-notch DPS. Also with a high emphasis on DCs and tactics (QP and SF). Again this is a theory build and will be played like a monk, but looking for some feedback. I present Fonklic....

    Code:
    Character Plan by DDO Character Planner Version 04.19.02
    DDO Character Planner Home Page
    
    Funklic 
    Level 28 Lawful Good Human Male
    (2 Fighter \ 16 Monk \ 2 Cleric \ 8 Epic) 
    Hit Points: 543
    Spell Points: 3596721 
    BAB: 15\15\20\25\25
    Fortitude: 24
    Reflex: 21
    Will: 24
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (36 Point)       (Level 1)             (Level 28)
    Strength             16                    23
    Dexterity            14                    21
    Constitution         14                    21
    Intelligence          9                    16
    Wisdom               17                    33
    Charisma              8                    15
    
    Tomes Used
    +1 Tome of Strength used at level 3
    +1 Tome of Dexterity used at level 3
    +1 Tome of Constitution used at level 3
    +1 Tome of Intelligence used at level 3
    +1 Tome of Wisdom used at level 3
    +1 Tome of Charisma used at level 3
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    +3 Tome of Strength used at level 11
    +3 Tome of Dexterity used at level 11
    +3 Tome of Constitution used at level 11
    +3 Tome of Intelligence used at level 11
    +3 Tome of Wisdom used at level 11
    +3 Tome of Charisma used at level 11
    +4 Tome of Strength used at level 15
    +4 Tome of Dexterity used at level 15
    +4 Tome of Constitution used at level 15
    +4 Tome of Intelligence used at level 15
    +4 Tome of Wisdom used at level 15
    +4 Tome of Charisma used at level 15
    +5 Tome of Strength used at level 19
    +5 Tome of Dexterity used at level 19
    +5 Tome of Constitution used at level 19
    +5 Tome of Intelligence used at level 19
    +5 Tome of Wisdom used at level 19
    +5 Tome of Charisma used at level 19
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 28)
    Balance               6                    41
    Bluff                -1                    12
    Concentration         6                    49
    Diplomacy            -1                    12
    Disable Device       n/a                   n/a
    Haggle               -1                    12
    Heal                  3                    38
    Hide                  2                    15
    Intimidate           -1                    12
    Jump                  6                    27
    Listen                3                    21
    Move Silently         2                    15
    Open Lock             n/a                  n/a
    Perform              n/a                   n/a
    Repair               -1                    15
    Search               -1                    15
    Spellcraft           -1                    13
    Spot                  3                    21
    Swim                  n/a                  n/a
    Tumble                3                    19
    Use Magic Device      1                    25
    
    Level 1 (Monk)
    Feat: (Selected) Cleave
    Feat: (Past Life) Past Life: Artificer
    Feat: (Past Life) Past Life: Artificer
    Feat: (Past Life) Past Life: Barbarian
    Feat: (Past Life) Past Life: Barbarian
    Feat: (Past Life) Past Life: Barbarian
    Feat: (Past Life) Past Life: Bard
    Feat: (Past Life) Past Life: Cleric
    Feat: (Past Life) Past Life: Druid
    Feat: (Past Life) Past Life: Favored Soul
    Feat: (Past Life) Past Life: Fighter
    Feat: (Past Life) Past Life: Fighter
    Feat: (Past Life) Past Life: Fighter
    Feat: (Past Life) Past Life: Monk
    Feat: (Past Life) Past Life: Monk
    Feat: (Past Life) Past Life: Paladin
    Feat: (Past Life) Past Life: Paladin
    Feat: (Past Life) Past Life: Paladin
    Feat: (Past Life) Past Life: Ranger
    Feat: (Past Life) Past Life: Rogue
    Feat: (Past Life) Past Life: Sorcerer
    Feat: (Past Life) Past Life: Wizard
    Feat: (Human Bonus) Power Attack
    Feat: (Monk Bonus) Stunning Fist
    
    
    Level 2 (Monk)
    Feat: (Monk Bonus) Dodge
    
    
    Level 3 (Fighter)
    Feat: (Selected) Completionist
    Feat: (Fighter Bonus) Zen Archery
    
    
    Level 4 (Monk)
    Feat: (Monk Path) Path of Inevitable Dominion: Fists of Darkness
    
    
    Level 5 (Fighter)
    Feat: (Fighter Bonus) Great Cleave
    
    
    Level 6 (Cleric)
    Feat: (Selected) Empower Healing Spell
    Feat: (Deity) Favored by the Sovereign Host
    
    
    Level 7 (Cleric)
    
    
    Level 8 (Monk)
    
    
    Level 9 (Monk)
    Feat: (Selected) Past Life: Disciple of the Fist
    
    
    Level 10 (Monk)
    Feat: (Monk Bonus) Two Weapon Fighting
    
    
    Level 11 (Monk)
    
    
    Level 12 (Monk)
    
    
    Level 13 (Monk)
    
    
    Level 14 (Monk)
    
    
    Level 15 (Monk)
    Feat: (Selected) Improved Critical: Bludgeoning Weapons
    
    
    Level 16 (Monk)
    
    
    Level 17 (Monk)
    
    
    Level 18 (Monk)
    Feat: (Selected) Improved Two Weapon Fighting
    
    
    Level 19 (Monk)
    
    
    Level 20 (Monk)
    
    
    Level 21 (Epic)
    Feat: (Selected) Epic: Improved Martial Arts
    
    
    Level 22 (Epic)
    
    
    Level 23 (Epic)
    
    
    Level 24 (Epic)
    Feat: (Selected) Epic: Vorpal Strikes
    
    
    Level 25 (Epic)
    
    
    Level 26 (Epic)
    Feat: (Epic Destiny) Epic Destiny: Perfect Two Weapon Fighting
    
    
    Level 27 (Epic)
    Feat: (Selected) Epic: Overwhelming Critical
    
    
    Level 28 (Epic)
    Feat: (Epic Destiny) Epic Destiny: Tactician
    Enhancement: Ninja Spy (Mnk) - Ninja Training (Rank 1)
    Enhancement: Ninja Spy (Mnk) - Ninja Training (Rank 1)
    Enhancement: Ninja Spy (Mnk) - Shadow Veil (Rank 1)
    Enhancement: Ninja Spy (Mnk) - Poisoned Darts (Rank 1)
    Enhancement: Ninja Spy (Mnk) - Sneak Attack Training (Rank 1)
    Enhancement: Ninja Spy (Mnk) - Acrobatic (Rank 1)
    Enhancement: Ninja Spy (Mnk) - Acrobatic (Rank 2)
    Enhancement: Ninja Spy (Mnk) - Acrobatic (Rank 3)
    Enhancement: Ninja Spy (Mnk) - Sneak Attack Training (Rank 1)
    Enhancement: Ninja Spy (Mnk) - Fists of Iron (Rank 1)
    Enhancement: Ninja Spy (Mnk) - Agility (Rank 1)
    Enhancement: Ninja Spy (Mnk) - Agility (Rank 2)
    Enhancement: Ninja Spy (Mnk) - Agility (Rank 3)
    Enhancement: Ninja Spy (Mnk) - Sneak Attack Training (Rank 1)
    Enhancement: Ninja Spy (Mnk) - Sting of the Ninja (Rank 1)
    Enhancement: Ninja Spy (Mnk) - Wisdom (Rank 1)
    Enhancement: Ninja Spy (Mnk) - Sneak Attack Training (Rank 1)
    Enhancement: Ninja Spy (Mnk) - No Mercy (Rank 1)
    Enhancement: Ninja Spy (Mnk) - No Mercy (Rank 2)
    Enhancement: Ninja Spy (Mnk) - No Mercy (Rank 3)
    Enhancement: Ninja Spy (Mnk) - Wisdom (Rank 1)
    Enhancement: Ninja Spy (Mnk) - Shadow Double (Rank 1)
    Enhancement: Shintao (Mnk) - Bastion of Purity (Rank 1)
    Enhancement: Shintao (Mnk) - Protection from Tainted Creatures (Rank 1)
    Enhancement: Shintao (Mnk) - Iron Hand (Rank 1)
    Enhancement: Shintao (Mnk) - Argent Fist (Rank 1)
    Enhancement: Shintao (Mnk) - Deft Strikes (Rank 1)
    Enhancement: Shintao (Mnk) - Deft Strikes (Rank 2)
    Enhancement: Shintao (Mnk) - Deft Strikes (Rank 3)
    Enhancement: Shintao (Mnk) - Iron Skin (Rank 1)
    Enhancement: Shintao (Mnk) - Iron Skin (Rank 2)
    Enhancement: Shintao (Mnk) - Iron Skin (Rank 3)
    Enhancement: Shintao (Mnk) - Conditioning (Rank 1)
    Enhancement: Shintao (Mnk) - Conditioning (Rank 2)
    Enhancement: Shintao (Mnk) - Conditioning (Rank 3)
    Enhancement: Kensei (Ftr) - Kensei Focus: Martial Arts (Rank 1)
    Enhancement: Kensei (Ftr) - Kensei Weapon Specialization: Martial Arts (Rank 1)
    Enhancement: Kensei (Ftr) - Haste Boost (Rank 1)
    Enhancement: Kensei (Ftr) - Haste Boost (Rank 2)
    Enhancement: Kensei (Ftr) - Haste Boost (Rank 3)
    Enhancement: Kensei (Ftr) - Agility (Rank 1)
    Enhancement: Kensei (Ftr) - Agility (Rank 2)
    Enhancement: Kensei (Ftr) - Agility (Rank 3)
    Enhancement: Warpriest (Clr) - Smite Foe (Rank 1)
    Enhancement: Warpriest (Clr) - Divine Might (Rank 1)
    Enhancement: Warpriest (Clr) - Divine Might (Rank 2)
    Enhancement: Warpriest (Clr) - Divine Might (Rank 3)
    Enhancement: Warpriest (Clr) - Toughness (Rank 1)
    Enhancement: Warpriest (Clr) - Toughness (Rank 2)
    Enhancement: Warpriest (Clr) - Toughness (Rank 3)
    Enhancement: Warpriest (Clr) - Smite Weakness (Rank 1)
    Enhancement: Warpriest (Clr) - Wall of Steel (Rank 1)
    Enhancement: Warpriest (Clr) - Wall of Steel (Rank 2)
    Enhancement: Warpriest (Clr) - Wall of Steel (Rank 3)
    Enhancement: Warpriest (Clr) - Inflame (Rank 1)
    Enhancement: Warpriest (Clr) - Inflame (Rank 2)
    Enhancement: Warpriest (Clr) - Inflame (Rank 3)

  2. #2

  3. #3
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    Quote Originally Posted by EllisDee37 View Post
    Tier 2 kensei tactics for another +3 stunning fist?
    I did intend to take that enhancement, however it had a requirement of 3 fighter lvls when I checked. Maybe stealth change or bug???

  4. #4
    Community Member Soulfurnace's Avatar
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    Quote Originally Posted by jskinner937 View Post
    I did intend to take that enhancement, however it had a requirement of 3 fighter lvls when I checked. Maybe stealth change or bug???
    2 fighter levels.

  5. #5
    Founder Fafnir's Avatar
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    Spending the APs on the Warpriest enhancements are fairly costly. The most interesting piece is 10 PRR; I appreciate you are primarily choosing a divine to get Empower Healing.

    If you decide not to do that, then Druid is arguably better as you get Ram's Might and don't need to spend any APs.

  6. #6
    Founder Fafnir's Avatar
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    How have you gone playing this build?

    It looks like you don't have GTWF in it, for a loss of 20% offhand.

    My build is roughly the same, although is not human, has GTWF and becomes a little feat starved. Therefore I cannot take one of either Zen or Emp Healing.

    I had not planned to take Zen. However, with a good longbow, I am curious how bows are for a ranged dmg option for the harder EEs where you can't be toe to toe all of the time. That is in comparison to merely shurikens and particularly without having the extra feats which make ranged powerful (e.g. Manyshot).

    When the cap is raised to 30, I presume a regular feat will be granted as part of the same feat sequence, so the constraint may be moot with an extra feat coming.
    Last edited by Fafnir; 10-13-2013 at 08:55 PM.

  7. #7
    Community Member maddmatt70's Avatar
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    What do you guys think about 16 monk 4 fvs. I have been thinking about a healer that is a monk i.e. it does all the healing for a group and himself/herself. The concept is healing ki, ameliorating strike, if need be shadows exist without light, and of course cocoon. The character would be wisdom based with topflight quivering palm dc. Tons of positive spell power etc..
    Norg Fighter12/Paladin6/Monk2, Jacquiej Cleric18/Monk1/Wiz1, Rabiez Bard16/Ranger3/Cleric1, Hangover Bard L20, Boomsticks Fighter12/Monk 6/Druid 2, Grumblegut Ranger8/Paladin6/Monk6, Rabidly Rogue L20, Furiously Rogue10/Monk6/Paladin4, Snowcones Cleric 12/Ranger 6/Monk 2, Norge Barbarian 12/FVS4/Rogue4. Guild:Prophets of The New Republic Khyber.

  8. #8
    Founder Fafnir's Avatar
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    Quote Originally Posted by maddmatt70 View Post
    What do you guys think about 16 monk 4 fvs. I have been thinking about a healer that is a monk i.e. it does all the healing for a group and himself/herself. The concept is healing ki, ameliorating strike, if need be shadows exist without light, and of course cocoon. The character would be wisdom based with topflight quivering palm dc. Tons of positive spell power etc..
    In a strong self sufficient group, this is a great 'healer'.

    At its core, this is a monk with a non standard allocation of APs; it still has QP and SF. In APs, you are proposing a large allocation to Henshin and Warpriest trees. Ultimately, it probably works fine but lacks direct healing punch if it is ever required and hence would struggle if something goes wrong. I know that your groups are often well controlled.

    Healing ki is related to monk levels; ameliorating to character levels. Both are fine top up heals as you know. The healing finisher can be fickle to keep activated, or refreshed quickly, the more versatile you try to be outside of monk abilities. Ameliorating is great but has a cooldown.

    Shadows Cannot Exist requires Dark monk as a pre-req in Henshin; Healing ki is a Light monk finisher.

    High wisdom drives Cleric spellpower; not sure if this catches up to the FVS inherent SP benefits including with gear but it may do so the more wisdom you put into the monk.

    You get magical training so maintaining cocoons every now and again is fine.

  9. #9

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    Quote Originally Posted by Fafnir View Post
    The healing finisher can be fickle to keep activated, or refreshed quickly, the more versatile you try to be outside of monk abilities. Ameliorating is great but has a cooldown.
    I'd say healing ki is the steady and reliable one while Ameliorating Strike can be a fickle mistress. More than once I have swung an ameliorating strike at what turned out to be dead bodies, either because they died mid-animation or because there were dozens of mob bodies piled all around and I couldn't readily identify where the still-living mobs actually were. Or even the mob I'm targeting just moves away, or I tried it on the run and missed.

    The healing finisher is nice in that you don't have to physically make contact for it to work. I'm loving ameliorating strike to pieces, but needing to make contact is a definite drawback.

  10. #10
    Community Member maddmatt70's Avatar
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    Quote Originally Posted by Fafnir View Post
    In a strong self sufficient group, this is a great 'healer'.

    At its core, this is a monk with a non standard allocation of APs; it still has QP and SF. In APs, you are proposing a large allocation to Henshin and Warpriest trees. Ultimately, it probably works fine but lacks direct healing punch if it is ever required and hence would struggle if something goes wrong. I know that your groups are often well controlled.

    Healing ki is related to monk levels; ameliorating to character levels. Both are fine top up heals as you know. The healing finisher can be fickle to keep activated, or refreshed quickly, the more versatile you try to be outside of monk abilities. Ameliorating is great but has a cooldown.

    Shadows Cannot Exist requires Dark monk as a pre-req in Henshin; Healing ki is a Light monk finisher.

    High wisdom drives Cleric spellpower; not sure if this catches up to the FVS inherent SP benefits including with gear but it may do so the more wisdom you put into the monk.

    You get magical training so maintaining cocoons every now and again is fine.
    After experimenting a little and talking to some monk players I am not a fan of healing ki. Its a problem of mechanics. Having to do 3 light attacks followed by the cumbersome healing ki motion - just extremely cumbersome and inefficient from a mechanic and action standpoint. Ameliorating is great because its just one attack and you heal. On occasion you miss or some such thing, but really its very efficient when compared to healing ki from a mechanic/action standpoint.
    Norg Fighter12/Paladin6/Monk2, Jacquiej Cleric18/Monk1/Wiz1, Rabiez Bard16/Ranger3/Cleric1, Hangover Bard L20, Boomsticks Fighter12/Monk 6/Druid 2, Grumblegut Ranger8/Paladin6/Monk6, Rabidly Rogue L20, Furiously Rogue10/Monk6/Paladin4, Snowcones Cleric 12/Ranger 6/Monk 2, Norge Barbarian 12/FVS4/Rogue4. Guild:Prophets of The New Republic Khyber.

  11. #11
    Founder Fafnir's Avatar
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    Good build. Any further thoughts?
    Fafhryd
    Completionist Monk
    Khyber

  12. #12
    Founder Matuse's Avatar
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    High wisdom drives Cleric spellpower
    Um...what? It does nothing of the kind.
    Kobold sentient jewel still hate you.

  13. #13

  14. #14
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    Yup, Spell points, but not Spellpower which I believe was his point.

  15. #15
    Community Member Munkenmo's Avatar
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    wisdom is also the stat modifier for the Heal skill, so it will have some effect on positive spell power.

    Personally I think you'll get the best mileage out of a bladeforged 16monk/2fighter/2wizard when looking for an "EE survivalist monk"

    Google "Munkenmo Woodfist", and you'll find my build.

  16. #16
    Community Member Franke's Avatar
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    That's a lot of spell points you have there....

    On a more serious note, you've forgotten your level 12 feat slot.

  17. #17
    Community Member Munkenmo's Avatar
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    no i hadn't, improved crit bludgeoning takes up that slot.

    also i've got more SP now that i've gotten around to replacing the pally levels with wiz levels ><

    edit. Nvm realised you weren't talking to me.
    Last edited by fTdOmen; 12-25-2013 at 05:08 PM. Reason: too much ego.

  18. #18
    Community Member Franke's Avatar
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    Quote Originally Posted by fTdOmen View Post
    no i hadn't, improved crit bludgeoning takes up that slot.

    also i've got more SP now that i've gotten around to replacing the pally levels with wiz levels ><
    Huh? Thread hijack? I'm referring to the OP's build.

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