Page 7 of 11 FirstFirst ... 34567891011 LastLast
Results 121 to 140 of 214
  1. #121
    Community Member Doutrinador's Avatar
    Join Date
    Nov 2013
    Posts
    130

    Default

    Quote Originally Posted by mna View Post
    I was just thinking, all the fun with Righteous Weapons going to waste and all... and then some more reflex save would be nice according to some comments...

    Would something like this be viable?

    Code:
    Character Plan by DDO Character Planner Version 04.19.03
    DDO Character Planner Home Page
    
    Level 24 True Neutral Elf Male
    (10 Fighter \ 2 Rogue \ 8 Cleric \ 4 Epic) 
    Hit Points: 295
    Spell Points: 545 
    BAB: 17\17\22\27\27
    Fortitude: 16
    Reflex: 17
    Will: 10
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (28 Point)       (Level 1)             (Level 24)
    Strength             16                    25
    Dexterity            16                    18
    Constitution         13                    13
    Intelligence         12                    12
    Wisdom                8                     8
    Charisma              8                     8
    
    Tomes Used
    +2 Tome of Strength used at level 23
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 24)
    Balance               7                    17
    Bluff                 3                     7
    Concentration         3                    11
    Diplomacy            -1                     3
    Disable Device        n/a                   n/a
    Haggle               -1                     3
    Heal                  1                    25
    Hide                  3                     8
    Intimidate           -1                     3
    Jump                  7                    22
    Listen               -1                     5
    Move Silently         3                     8
    Open Lock             7                    12
    Perform              n/a                    n/a
    Repair                1                     5
    Search                1                     7
    Spellcraft            1                     5
    Spot                  3                     9
    Swim                  6                    14
    Tumble                4                     9
    Use Magic Device      3                    22
    
    Level 1 (Rogue)
    Feat: (Selected) Power Attack
    
    
    Level 2 (Fighter)
    Feat: (Fighter Bonus) Two Weapon Fighting
    
    
    Level 3 (Cleric)
    Feat: (Selected) Extend Spell
    Feat: (Deity) Follower of the Undying Court
    
    
    Level 4 (Fighter)
    Feat: (Fighter Bonus) Cleave
    
    
    Level 5 (Fighter)
    
    
    Level 6 (Cleric)
    Feat: (Selected) Weapon Focus: Slashing Weapons
    
    
    Level 7 (Fighter)
    Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons
    Enhancement: Warpriest (Clr) - Smite Foe (Rank 1)
    Enhancement: Warpriest (Clr) - Divine Might (Rank 1)
    Enhancement: Warpriest (Clr) - Divine Might (Rank 2)
    Enhancement: Warpriest (Clr) - Divine Might (Rank 3)
    Enhancement: Warpriest (Clr) - Toughness (Rank 1)
    Enhancement: Warpriest (Clr) - Toughness (Rank 2)
    Enhancement: Warpriest (Clr) - Righteous Weapons (Rank 1)
    Enhancement: Warpriest (Clr) - Smite Weakness (Rank 1)
    Enhancement: Warpriest (Clr) - Righteous Weapons (Rank 1)
    Enhancement: Kensei (Ftr) - Kensei Focus: Heavy Blades (Rank 1)
    Enhancement: Kensei (Ftr) - Kensei Weapon Specialization: Heavy Blades (Rank 1)
    Enhancement: Kensei (Ftr) - Haste Boost (Rank 1)
    Enhancement: Kensei (Ftr) - Haste Boost (Rank 2)
    Enhancement: Kensei (Ftr) - Haste Boost (Rank 3)
    Enhancement: Kensei (Ftr) - Tactics (Rank 1)
    Enhancement: Kensei (Ftr) - Tactics (Rank 2)
    Enhancement: Kensei (Ftr) - Tactics (Rank 3)
    Enhancement: Kensei (Ftr) - Kensei Weapon Specialization: Heavy Blades (Rank 1)
    Enhancement: Kensei (Ftr) - Kensei Weapon Specialization: Heavy Blades (Rank 1)
    
    
    Level 8 (Cleric)
    
    
    Level 9 (Fighter)
    Feat: (Selected) Improved Two Weapon Fighting
    
    
    Level 10 (Cleric)
    Enhancement: Warpriest (Clr) - Resilience of Battle (Rank 1)
    Enhancement: Warpriest (Clr) - Toughness (Rank 3)
    Enhancement: Warpriest (Clr) - Wall of Steel (Rank 1)
    Enhancement: Warpriest (Clr) - Wall of Steel (Rank 2)
    Enhancement: Warpriest (Clr) - Wall of Steel (Rank 3)
    Enhancement: Warpriest (Clr) - Inflame (Rank 1)
    Enhancement: Warpriest (Clr) - Righteous Weapons (Rank 1)
    Enhancement: Warpriest (Clr) - Ameliorating Strike (Rank 1)
    
    
    Level 11 (Fighter)
    
    
    Level 12 (Cleric)
    Feat: (Selected) Improved Critical: Slashing Weapons
    
    
    Level 13 (Fighter)
    
    
    Level 14 (Cleric)
    
    
    Level 15 (Fighter)
    Feat: (Selected) Greater Two Weapon Fighting
    Feat: (Fighter Bonus) Greater Weapon Focus: Slashing Weapons
    
    
    Level 16 (Rogue)
    
    
    Level 17 (Fighter)
    
    
    Level 18 (Cleric)
    Feat: (Selected) Empower Healing Spell
    
    
    Level 19 (Fighter)
    Feat: (Fighter Bonus) Great Cleave
    
    
    Level 20 (Cleric)
    Enhancement: Elf - Elven Accuracy (Rank 1)
    Enhancement: Elf - Elven Dexterity (Rank 1)
    Enhancement: Elf - Elven Accuracy (Rank 1)
    Enhancement: Elf - Valenar Weapon Training (Rank 1)
    Enhancement: Elf - Valenar Weapon Training (Rank 1)
    Enhancement: Warpriest (Clr) - Inflame (Rank 2)
    Enhancement: Warpriest (Clr) - Inflame: Saving Throws (Rank 1)
    Enhancement: Warpriest (Clr) - Righteous Weapons (Rank 1)
    Enhancement: Kensei (Ftr) - Spiritual Bond (Rank 1)
    Enhancement: Kensei (Ftr) - Strike With No Thought (Rank 1)
    Enhancement: Kensei (Ftr) - Weapon Meditation (Rank 1)
    Enhancement: Kensei (Ftr) - Agility (Rank 1)
    Enhancement: Kensei (Ftr) - Agility (Rank 2)
    Enhancement: Kensei (Ftr) - Agility (Rank 3)
    Enhancement: Kensei (Ftr) - Shattering Strike (Rank 1)
    Enhancement: Kensei (Ftr) - Strength (Rank 1)
    Enhancement: Kensei (Ftr) - Kensei Weapon Specialization: Heavy Blades (Rank 1)
    Enhancement: Kensei (Ftr) - Strength (Rank 1)
    Enhancement: Kensei (Ftr) - Keen Edge (Rank 1)
    Enhancement: Kensei (Ftr) - One With The Blade (Rank 1)
    Enhancement: Kensei (Ftr) - Deadly Strike (Rank 1)
    Enhancement: Radiant Servant (Clr) - Healing Domain (Rank 1)
    Enhancement: Radiant Servant (Clr) - Wand Mastery (Rank 1)
    Enhancement: Radiant Servant (Clr) - Wand Mastery (Rank 2)
    Enhancement: Radiant Servant (Clr) - Wand Mastery (Rank 3)
    Enhancement: Divine Disciple (Clr) - Divine Emissary of Light (Rank 1)
    Enhancement: Divine Disciple (Clr) - Sacred Defense (Rank 1)
    Enhancement: Divine Disciple (Clr) - Spellpower: Universal (Rank 1)
    Enhancement: Divine Disciple (Clr) - Spell Points (Rank 1)
    Enhancement: Divine Disciple (Clr) - Spell Points (Rank 2)
    Enhancement: Divine Disciple (Clr) - Spell Points (Rank 3)
    
    
    Level 21 (Epic)
    
    
    Level 22 (Epic)
    
    
    Level 23 (Epic)
    
    
    Level 24 (Epic)
    Feat: (Selected) Epic: Overwhelming Critical
    You'd get Evasion at level 16, and, well, I was thinking about possibly doing 10/7/3 as well but I don't think the 3rd Rogue level is all THAT good for this build - 1d6 sa and +1 saves vs traps, but at the cost of some of the already low sp and 2 spell slots.

    I think the +2 str tome at 23 should be feasible for a first life toon, based on the fact that my senior (f2p first life) toon has 1722 favor currently, while at level 22. So, that's just 28 more favor until the guaranteed +2 tome choice. Or if you get that earlier, well, I left the level 21 feat open... (Maximize? Dodge?)

    And of course in the new system you're supposedly able to get the 4 extra build points too with your provided +0 LR heart, as well... IF you want to use it.


    (And this thing'd let you get out of the Divine sphere in Epic Destinies with comparatively little pain, being able to get centered fairly easily for GMoF.)


    Sure, it could be theoretically slightly better as drow, you'd get to start with 14 Con instead of 13 and get +1 more Str while Divine Might is on. Oh, and +1 UMD and some spell resistance. Then again, no Raise Dead feat and 10% less crit range.
    Your Wis (for spell points and casting) and your Char are not to low?

  2. #122
    Community Member GrayScioto's Avatar
    Join Date
    Jan 2010
    Posts
    19

    Default Trying the PDK version, but could use some advice on EDs and Gear

    Thanks for posting this build EllisDee37.

    I had a 25th Barb that was in mothballs so I thought I would TR him into a PDK using your build.

    So far it looks pretty promising. Like you, I dropped the SD tree. I used those extra points to take the special PDK enhancements like Rallying Cry, Final Stand and For Cormyr! I hope this will add to the special sauce that makes this a good self healing DPS that also acts as a force multiplier for the group or raid.

    I do feel that my HP is a bit low for a 21st level at 561 before buffs in non-Unyielding Sentinel EDs. If you and the other readers could suggest some gear to flesh out my HP and healing spells along with your thoughts on the best ED that would be great. I have what one would expect for 25th Barb with mostly hand-me-down gear but it is probably easier for you all to make suggestions than for me to list my kit and you all try to fill in the gaps. Besides I don't have the game loaded for me to examine.

    I would be interested in thoughts about how this could could be developed into a EE class toon. More PLs? Is it just not toon that will ever work in EE content?

    Thanks again

  3. #123
    Community Member bsquishwizzy's Avatar
    Join Date
    Nov 2010
    Posts
    3,136

    Default

    I was looking for a THF build with backup healing for my group, without having to go FVS. Changing to Radiant Servant, I think I found it.

  4. #124

    Default

    Quote Originally Posted by GrayScioto View Post
    I do feel that my HP is a bit low for a 21st level at 561 before buffs in non-Unyielding Sentinel EDs. If you and the other readers could suggest some gear to flesh out my HP and healing spells along with your thoughts on the best ED that would be great. I have what one would expect for 25th Barb with mostly hand-me-down gear but it is probably easier for you all to make suggestions than for me to list my kit and you all try to fill in the gaps. Besides I don't have the game loaded for me to examine.
    It is a touch squishy, I admit.

    I recommend using Legendary Dreadnought as your main destiny, twisting in sense weakness, rejuvenation cocoon and maybe brace for impact.

    I would be interested in thoughts about how this could could be developed into a EE class toon. More PLs? Is it just not toon that will ever work in EE content?
    For an EE build I'd probably drop cleric and switch to fighter/pally/monk. 12 fighter, and then any of 6/2 2/6 or 4/4 for the pally/monk.

    What makes this build not particularly suited for EE is the low saves and mild squishiness. I've no doubt it could handle the easy EEs, but I don't particularly care for EE so I don't run them or build for them. The reason I don't like them is because it is essentially a different game, with completely different focus. I enjoy melee and first life DC casting, while EE is more about range attacks and shirardi spamming while building for super high saves, HP and PRR. None of that appeals to me; I feel it hamstrings build variety and playstyle choices.

  5. #125
    Community Member
    Join Date
    Aug 2013
    Posts
    9

    Default

    Quote Originally Posted by EllisDee37 View Post
    This THF frontline melee build happens to be new player friendly -- despite that not being one of the design goals -- with no tomes or pay classes/races required.

    The genesis of the build was sparked by a discussion on paladins, where it was said that a 14/6 fighter/fvs would make a better paladin than an actual paladin due to having better dps and heals. I took the idea and ran with it, eventually settling on 12/8 fighter/cleric to get deathward, fom and better heals. I originally rolled up the character before the enhancement pass and it was super fun to play. Now with the introduction of the warpriest tree I think it's ready to post. Compared to a paladin build, this will have better dps, viable tactics in the form of stunning blow, but weaker heals and much lower saves.

    No tomes are required or listed. If you happen to have a +2 int tome put the extra skill points into Balance or Jump. 28pt versions will need to grab a +1 strength tome at level 23 in order to qualify for Overwhelming Critical, but any epic character can easily afford to buy a +1 tome off the ah.

    Alignment doesn't matter. In general True Neutral is best because it takes the least amount of damage from mobs. However, you might consider Chaotic Neutral or Chaotic Good if you want to freely wield True Chaos and/or Pure Good weapons without a umd check.

    Human is preferred for the extra skill points and DDoor clickie. If you want to go with a different race, drop the dragonmark and sacrifice the heal skill. Ideally use a +2 int tome by level 7 to minimize the shortfall, but it should work even without an int tome. Non-humans get 12 AP to play with in either their racial tree or the various class trees.

    The level 21 feat is player's choice; take whatever feat you like there. I recommend either Improved Sunder, Bulwark of Defense, Quicken or Toughness, but none of them are pivotal to the build so any feat you like is fine. Heck, even Skill Focus: UMD might be worth considering. Take Overwhelming Critical @ 21 if you qualify and push the player's choice feat back to 24.

    Code:
    Character Plan by DDO Character Planner Version 04.19.01
    DDO Character Planner Home Page
    
    Kensei Warpriest
    Level 28 Human
    (12 Fighter / 8 Cleric / 8 Epic)
    
    Abilities          28pt    32pt    34pt    36pt
    Strength            16      18      18      18
    Dexterity            8       8       8       8
    Constitution        14      14      14      16
    Intelligence        12      12      12      12
    Wisdom              10       8      10       8
    Charisma            14      14      14      14
    
    Skills              Ranks
    Concentration        23
    Heal                 22
    UMD                  11
    Jump                  4
    Balance               3
    Tumble                1
    
    Feats
     1 : Power Attack
     1H: Least Dragonmark of Passage
     1F: Cleave
     2F: Stunning Blow
     3 : Weapon Focus: Slashing
     3C: Follower of the Sovereign Host
     6 : Great Cleave
     6F: Weapon Specialization: Slashing
     9 : Empower Healing Spell
    10F: Improved Crit: Slashing
    12 : Extend
    13C: Unyielding Sovereignty
    14F: Greater Weapon Focus: Slashing
    15 : THF
    17F: ITHF
    18 : GTHF
    19F: Greater Weapon Specialization: Slashing
    21E: Bulwark of Defense or Improved Sunder or Quicken or Toughness
    24E: Overwhelming Critical
    26D: Tactician
    27E: Blinding Speed
    28D: Perfect Two Handed Fighting
    
    Legendary Dreadnought
    Legendary Tactics III
    Extra Action Boost III
    Momentum Swing III
    Improved Power Attack
    Lay Waste
    Critical Damage III
    Anvil of Thunder
    Devastating Critical
    Headman's Chop
    Master's Blitz
    Twist 1: Sense Weakness
    Twist 2: Rejuvenation Cocoon
    Twist 3: Brace For Impact
    
    
    Level 1 (Fighter)
    Skill: Balance (+1)
    Skill: Heal (+2)
    Skill: Jump (+4)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+2)
    Feat: (Fighter Bonus) Cleave
    Feat: (Human Bonus) Least Dragonmark of Passage
    Feat: (Selected) Power Attack
    Enhancement: Human Core: Human Versatility: Damage Boost
    Enhancement: Human1: Orien Dragonmark Focus I
    Enhancement: Kensei Core: Kensei Focus
    Enhancement: Kensei1: Haste Boost I
    
    
    Level 2 (Fighter)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Feat: (Fighter Bonus) Stunning Blow
    Enhancement: Kensei1: Kensei Weapon Specialization
    Enhancement: Kensei1: Haste Boost II
    Enhancement: Kensei1: Haste Boost III
    
    
    Level 3 (Cleric)
    Skill: Concentration (+4)
    Feat: (Deity) Favored by the Sovereign Host
    Feat: (Selected) Weapon Focus: Slashing Weapons
    Spell (1): Cure Light Wounds
    Spell (1): Nightshield
    Spell (1): Protection from Evil
    Enhancement: Warpriest Core: Smite Foe
    Enhancement: Warpriest1: Divine Might I
    Enhancement: Warpriest1: Divine Might II
    Enhancement: Warpriest1: Divine Might III
    
    
    Level 4 (Fighter)
    Ability Raise: STR
    Skill: Balance (+1)
    Skill: Use Magic Device (+1)
    Enhancement: Kensei Core: Spiritual Bond
    Enhancement: Kensei2: Kensei Weapon Specialization
    Enhancement: Warpriest1: Toughness I
    
    
    Level 5 (Cleric)
    Skill: Concentration (+3)
    Skill: Heal (+1)
    Spell (1): Remove Fear
    Enhancement: Human1: Orien Dragonmark Focus II
    Enhancement: Human1: Orien Dragonmark Focus III
    Enhancement: Human1: Improved Recovery
    
    
    Level 6 (Fighter)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Great Cleave
    Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons
    Enhancement: Kensei2: Tactics I
    Enhancement: Kensei3: Kensei Weapon Specialization
    
    
    Level 7 (Cleric)
    Skill: Concentration (+1)
    Skill: Heal (+3)
    Spell (2): Cure Moderate Wounds
    Spell (2): Resist Energy
    Spell (2): Eagle's Splendor
    Enhancement: Kensei3: Strength
    Enhancement: Warpriest1: Toughness II
    Enhancement: Warpriest1: Toughness III
    
    
    Level 8 (Fighter)
    Ability Raise: STR
    Skill: Concentration (+1)
    Skill: Use Magic Device (+1)
    Enhancement: Human Core: Human Adaptability: Strength
    Enhancement: Human2: Lesser Dragonmark of Passage
    
    
    Level 9 (Cleric)
    Skill: Concentration (+1)
    Skill: Heal (+3)
    Feat: (Selected) Empower Healing Spell
    Spell (1): Bless
    Spell (2): Aid
    Enhancement: Human3: Improved Recovery
    Enhancement: Kensei2: Tactics II
    
    
    Level 10 (Fighter)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+1)
    Feat: (Fighter Bonus) Improved Critical: Slashing Weapons
    Enhancement: Warpriest Core: Resilience of Battle
    Enhancement: Kensei Core: Strike With No Thought
    Enhancement: Kensei2: Tactics III
    
    
    Level 11 (Cleric)
    Skill: Concentration (+1)
    Skill: Heal (+3)
    Spell (3): Cure Serious Wounds
    Spell (3): Protection from Energy
    Spell (3): Prayer
    Enhancement: Kensei1: Extra Action Boost I
    Enhancement: Kensei4: Strength
    
    
    Level 12 (Fighter)
    Ability Raise: STR
    Skill: Concentration (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Extend Spell
    Enhancement: Warpriest2: Smite Weakness
    Enhancement: Warpriest3: Strength
    
    
    Level 13 (Cleric)
    Skill: Concentration (+1)
    Skill: Heal (+3)
    Spell (2): Remove Paralysis
    Spell (3): Magic Circle Against Evil
    Enhancement: Kensei1: Extra Action Boost II
    Enhancement: Kensei1: Extra Action Boost III
    
    
    Level 14 (Fighter)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+1)
    Feat: (Fighter Bonus) Greater Weapon Focus: Slashing Weapons
    Enhancement: Kensei4: Kensei Weapon Specialization
    Enhancement: Kensei5: Keen Edge
    Enhancement: Warpriest2: Inflame I
    
    
    Level 15 (Cleric)
    Skill: Concentration (+1)
    Skill: Heal (+3)
    Feat: (Selected) Two Handed Fighting
    Spell (1): Divine Favor
    Spell (4): Cure Critical Wounds
    Spell (4): Death Ward
    Spell (4): Freedom of Movement
    Enhancement: Warpriest2: Inflame II
    Enhancement: Warpriest2: Inflame III
    Enhancement: Warpriest2: Wall of Steel I
    Enhancement: Warpriest2: Wall of Steel II
    
    
    Level 16 (Fighter)
    Ability Raise: STR
    Skill: Concentration (+1)
    Skill: Use Magic Device (+1)
    Enhancement: Warpriest2: Wall of Steel III
    Enhancement: Warpriest3: Inflame: Energy Absorption I
    Enhancement: Warpriest3: Inflame: Energy Absorption II
    Enhancement: Warpriest3: Inflame: Energy Absorption III
    
    
    Level 17 (Fighter)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+1)
    Feat: (Fighter Bonus) Improved Two Handed Fighting
    Enhancement: Warpriest4: Ameliorating Strike
    Enhancement: Stalwart Defender Core: Toughness
    Enhancement: SD1: Resilient Defense I
    
    
    Level 18 (Fighter)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Feat: (Selected) Greater Two Handed Fighting
    Enhancement: SD1: Resilient Defense II
    Enhancement: SD1: Resilient Defense III
    Enhancement: SD1: Stalwart Defensive Mastery
    
    
    Level 19 (Fighter)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+1)
    Feat: (Fighter Bonus) Greater Weapon Specialization: Slashing Weapons
    Enhancement: Kensei Core: Power Surge
    Enhancement: SD2: Durable Defense I
    Enhancement: SD2: Durable Defense II
    Enhancement: SD2: Durable Defense III
    
    
    Level 20 (Cleric)
    Ability Raise: STR
    Skill: Concentration (+1)
    Skill: Heal (+3)
    Spell (3): Aid, Mass
    Spell (4): Recitation
    Enhancement: SD Core: Overbalance
    Enhancement: SD Core: Stalwart Defense
    Enhancement: SD3: Strength
    
    
    Level 21 (Epic)
    Feat: (Selected) Epic: Bulwark of Defense or Improved Sunder or Quicken or Toughness
    
    
    Level 24 (Epic)
    Ability Raise: STR
    Skill: Tumble (+1)
    Feat: (Selected) Epic: Overwhelming Critical
    
    
    
    Level 26 (Epic)
    Feat: (Selected) Epic: Tactician
    
    
    Level 27 (Epic)
    Feat: (Selected) Epic: Blinding Speed
    
    
    Level 28 (Epic)
    Ability Raise: STR
    Feat: (Selected) Epic: Perfect Two Handed Fighting
    
    
    <End of Build>
    Designed to play like a paladin, you start off with two fighter levels and then alternate the next 13 levels between cleric and fighter. This grows your self-healing with you as you level while always keeping a fighter icon in parties so you won't be mistaken for a healer. The final cleric level is pushed back to 20 since it only adds marginal benefit.

    Choose the Kensei Weapon Focus applicable to your weapons, and feel free to reset the tree to change your weapon focus as you level. As an example, I use a crafted greatsword (heavy blades) from level 1 to 3, switch to carnifex (axes) from 4 to 7, back to greatswords (Sword of the Thirty & Whirlwind) from 8 to 19, then finally settle on Epic Antique Greataxe for 20+.

    Here are the complete enhancements by tree for easy respecing in and out:

    Human (12 AP)
    Core: Human Versatility: Damage Boost
    Core: Human Adaptability: Strength
    Tier 1: Improved Recovery
    Tier 1: Orien Dragonmark Focus III
    Tier 2: Lesser Dragonmark of Passage
    Tier 3: Improved Recovery

    Kensei (32 AP)
    Core: Kensei Focus
    Core: Spiritual Bond
    Core: Strike With No Thought
    Core: Power Surge
    Tier 1: Extra Action Boost III
    Tier 1: Haste Boost III
    Tier 1: Kensei Weapon Specialization
    Tier 2: Kensei Weapon Specialization
    Tier 2: Tactics III
    Tier 3: Strength
    Tier 3: Kensei Weapon Specialization
    Tier 4: Kensei Weapon Specialization
    Tier 4: Strength
    Tier 5: Keen Edge

    Warpriest (23 AP)
    Core: Smite Foe
    Core: Resilience of Battle
    Tier 1: Divine Might III
    Tier 1: Toughness III
    Tier 2: Inflame III
    Tier 2: Smite Weakness
    Tier 2: Wall of Steel III
    Tier 3: Inflame: Energy Absorption III
    Tier 3: Strength
    Tier 4: Ameliorating Strike

    Stalwart Defender (13 AP)
    Core: Toughness
    Core: Overbalance
    Core: Stalwart Defense
    Tier 1: Stalwart Defensive Mastery
    Tier 1: Resilient Defense III
    Tier 2: Durable Defense III
    Tier 3: Strength
    This is a great build.. especially for new players. I say this from experience as its similar to what I did on my 2nd life . I went dwarf with axe and shield and used stalwart mixed with kensei and some out of the cleric tree. did decent enough damage tanked solid enough (didn't run in epic long enough but prob not great for that) and was able to assist in party healing along with 95% chance on ress scrolls. There was quit a few times I saved party with build and for a 2nd life noob it felt great

  6. #126
    Community Member
    Join Date
    Sep 2009
    Posts
    396

    Default

    Quote Originally Posted by EllisDee37 View Post
    It is a touch squishy, I admit.

    I recommend using Legendary Dreadnought as your main destiny, twisting in sense weakness, rejuvenation cocoon and maybe brace for impact.

    For an EE build I'd probably drop cleric and switch to fighter/pally/monk. 12 fighter, and then any of 6/2 2/6 or 4/4 for the pally/monk.

    What makes this build not particularly suited for EE is the low saves and mild squishiness. I've no doubt it could handle the easy EEs, but I don't particularly care for EE so I don't run them or build for them. The reason I don't like them is because it is essentially a different game, with completely different focus. I enjoy melee and first life DC casting, while EE is more about range attacks and shirardi spamming while building for super high saves, HP and PRR. None of that appeals to me; I feel it hamstrings build variety and playstyle choices.
    Sad... but true, i ran this build up to level 25... works real good in EN, EH... But at EE (or new raids), you get kill by casters/ traps... Saves are the downfall...

    2 questions: 1) did you tried new weapons from dragon's raids? a nice thunderforged greataxe is tasty...
    2) did you took a look a new destiny: divine crusader? it screams kensai/ warpriest, lots of good stuff for this build there...

  7. #127

    Default

    Quote Originally Posted by Choopak View Post
    2 questions: 1) did you tried new weapons from dragon's raids? a nice thunderforged greataxe is tasty...
    2) did you took a look a new destiny: divine crusader? it screams kensai/ warpriest, lots of good stuff for this build there...
    I haven't bought the new packs yet only because I'm in the middle of heroic TRing my paladin.

    My paladin is definitely keeping an eye on divine crusader, hoping it works but the drastic dropoff in dps going from blitz to wrath will be an issue. The kensei warpriest will stay in LD. I prefer this because that will (theoretically) give me a fighter LD, paladin DC and ranger fury, for maximum variety.

    But yeah, I can definitely see the appeal of divine crusader for this build, at least in raids.

  8. #128
    Community Member Ninaran's Avatar
    Join Date
    May 2014
    Posts
    13

    Default

    Hi and thanks for that build!

    I've been using it and just arrived at Level 3 (Rank 13) and it's going fine so far. I have a question however, I cannot use any Cleric spells yet, it says I'm missing attribute points.

    I followed the level list on the first point completely, but at level 3 (Fighter 2 / Cleric 1) it tells me to grab

    Spell (1): Cure Light Wounds
    Spell (1): Nightshield
    Spell (1): Protection from Evil

    However, I cannot learn those.

    Am I doing something wrong or do I have to wait for a while until I have increased my Wisdom to actually use the spells? The attributes I went with are

    Str 16
    Dex 8
    Con 14
    Int 12
    Wis 10
    Cha 14

  9. #129
    Community Member Vellrad's Avatar
    Join Date
    Sep 2009
    Posts
    4,421

    Default

    Quote Originally Posted by Ninaran View Post
    Hi and thanks for that build!

    I've been using it and just arrived at Level 3 (Rank 13) and it's going fine so far. I have a question however, I cannot use any Cleric spells yet, it says I'm missing attribute points.

    I followed the level list on the first point completely, but at level 3 (Fighter 2 / Cleric 1) it tells me to grab

    Spell (1): Cure Light Wounds
    Spell (1): Nightshield
    Spell (1): Protection from Evil

    However, I cannot learn those.

    Am I doing something wrong or do I have to wait for a while until I have increased my Wisdom to actually use the spells? The attributes I went with are

    Str 16
    Dex 8
    Con 14
    Int 12
    Wis 10
    Cha 14
    get a wisdom item.
    Quote Originally Posted by Originally Posted by Random Person #2 View Post
    People who exploit bugs in code are cheaters cheaters cheaters. And they are big fat ****yheads too.

  10. #130

    Default

    Quote Originally Posted by Ninaran View Post
    Hi and thanks for that build!

    I've been using it and just arrived at Level 3 (Rank 13) and it's going fine so far. I have a question however, I cannot use any Cleric spells yet, it says I'm missing attribute points.

    I followed the level list on the first point completely, but at level 3 (Fighter 2 / Cleric 1) it tells me to grab

    Spell (1): Cure Light Wounds
    Spell (1): Nightshield
    Spell (1): Protection from Evil

    However, I cannot learn those.

    Am I doing something wrong or do I have to wait for a while until I have increased my Wisdom to actually use the spells? The attributes I went with are

    Str 16
    Dex 8
    Con 14
    Int 12
    Wis 10
    Cha 14
    Until you get a wisdom item you can use Owl's Wisdom potions, sold in the marketplace.

  11. #131
    Community Member Ninaran's Avatar
    Join Date
    May 2014
    Posts
    13

    Default

    Quote Originally Posted by EllisDee37 View Post
    Until you get a wisdom item you can use Owl's Wisdom potions, sold in the marketplace.
    Quote Originally Posted by Vellrad View Post
    get a wisdom item.
    Ah. Okay thank you, I'll keep my eyes open for those!

    I think I'll just redo my character and choose that Necklace from Korthos Island that gives +1 Wisdom.

    And by "Feat: (Deity) Favored by the Sovereign Host" on level 3, you mean "Follower of the Sovereign Host", right?

    //Edit: Yeah, the +1 Wisdom from the necklace is enough to cast spells. Woohoo!
    Too bad attribute bonuses from items don't stack. Had a +1 Strength Ring and one +1 Strength Helmet. Only gives +1 overall, not +2.
    Last edited by Ninaran; 05-13-2014 at 08:35 PM.

  12. #132
    Community Member NaturalHazard's Avatar
    Join Date
    May 2010
    Posts
    3,417

    Default

    I have a pure bard sitting at level 24 I want to get it to 28 and tr it, and I would like a fighter past life, was thinking of doing this build with using a 20+ lesser heart that we get. But sort of changed my mind and am thinking of 12 fighter 7 druid 1 bard, should be able to do that split yes with that 20+ lesser heart? I can use rams might and the bard song for str, its +6 to strength and +4 to damage right? which should be close to what I could be getting for divine might anway? And I can have the druid double strike ability and maybe fatal harrier so more dps than a cleric splash? I also should still be able to use my dragon scale right? No dw but I have pot and items, and can get fom. Bard for umd as a class skill and I might take that as the first level if I can do that three way split heard there was issues with using those hearts if people wanted to multiclass?

    Want druid just cause...........well I haven't used it yet and bought the class ages ago.

  13. #133
    Community Member NaturalHazard's Avatar
    Join Date
    May 2010
    Posts
    3,417

    Default

    Quote Originally Posted by Ninaran View Post
    Ah. Okay thank you, I'll keep my eyes open for those!

    I think I'll just redo my character and choose that Necklace from Korthos Island that gives +1 Wisdom.

    And by "Feat: (Deity) Favored by the Sovereign Host" on level 3, you mean "Follower of the Sovereign Host", right?

    //Edit: Yeah, the +1 Wisdom from the necklace is enough to cast spells. Woohoo!
    Too bad attribute bonuses from items don't stack. Had a +1 Strength Ring and one +1 Strength Helmet. Only gives +1 overall, not +2.
    I think you can use a +1 wisdom tome, though might be too expensive for someone on their first toon, not sure if I have any, what server do you play on?

  14. #134
    Community Member Ninaran's Avatar
    Join Date
    May 2014
    Posts
    13

    Default

    Quote Originally Posted by NaturalHazard View Post
    I think you can use a +1 wisdom tome, though might be too expensive for someone on their first toon, not sure if I have any, what server do you play on?
    I play on Sarlona.

    But I got a necklace with +1 Wisdom, so I can cast spells now and be fine for now. Thanks, though. :3

  15. #135

    Default

    Quote Originally Posted by NaturalHazard View Post
    I have a pure bard sitting at level 24 I want to get it to 28 and tr it, and I would like a fighter past life, was thinking of doing this build with using a 20+ lesser heart that we get. But sort of changed my mind and am thinking of 12 fighter 7 druid 1 bard, should be able to do that split yes with that 20+ lesser heart? I can use rams might and the bard song for str, its +6 to strength and +4 to damage right? which should be close to what I could be getting for divine might anway? And I can have the druid double strike ability and maybe fatal harrier so more dps than a cleric splash? I also should still be able to use my dragon scale right? No dw but I have pot and items, and can get fom. Bard for umd as a class skill and I might take that as the first level if I can do that three way split heard there was issues with using those hearts if people wanted to multiclass?

    Want druid just cause...........well I haven't used it yet and bought the class ages ago.
    12/7/1 fighter/druid/bard should work well.

    As for LR+20ing into it from a pure bard, I believe it should work without issue. The problems people had usually boiled down to trying to take a "4th" class, where you start with a three-class character and then try to take a fourth class in the early levels before you've removed all the levels from one of the first three.

  16. #136
    Community Member Reyjak's Avatar
    Join Date
    Sep 2009
    Posts
    57

    Default

    Could you please post your version of this build with fvs instead of cleric I'm curious how it would

  17. #137
    Community Member NaturalHazard's Avatar
    Join Date
    May 2010
    Posts
    3,417

    Default

    Quote Originally Posted by Ninaran View Post
    I play on Sarlona.

    But I got a necklace with +1 Wisdom, so I can cast spells now and be fine for now. Thanks, though. :3
    ah yep, sorry slow reply but am on khyber. Hope your enjoying the game.

    Quote Originally Posted by EllisDee37 View Post
    12/7/1 fighter/druid/bard should work well.

    As for LR+20ing into it from a pure bard, I believe it should work without issue. The problems people had usually boiled down to trying to take a "4th" class, where you start with a three-class character and then try to take a fourth class in the early levels before you've removed all the levels from one of the first three.
    Ah thanks yeah I put bard in there because I heard of that reason, rogue or arti would of been better but get umd and some other stuff like the str boost.

  18. #138
    Community Member Smythe-Tech's Avatar
    Join Date
    Apr 2013
    Posts
    21

    Default

    I like this and I'm probably going to use it on my 3rd life since fun for running around with. I do need to ask though: what about replacing THF with the SWF line instead? Would that help increase the potential of the build or are the requirements just that little bit too stringent to meet?

  19. #139

    Default

    Quote Originally Posted by Smythe-Tech View Post
    I like this and I'm probably going to use it on my 3rd life since fun for running around with. I do need to ask though: what about replacing THF with the SWF line instead? Would that help increase the potential of the build or are the requirements just that little bit too stringent to meet?
    I hadn't considered it. Wouldn't you rather go bard for a SWF since bards have an actual SWF enhancement tree to play with?

  20. #140
    Community Member Nightmanis's Avatar
    Join Date
    May 2013
    Posts
    873

    Default

    Quote Originally Posted by EllisDee37 View Post
    I hadn't considered it. Wouldn't you rather go bard for a SWF since bards have an actual SWF enhancement tree to play with?
    If you were to do that I'd go with either a rapier or a bastard sword. Better yet, Celestia and offhand an orb.
    Nightmanis De'Corenai 20 Rogue Mechanic or Assassin. Depending on how I feel during the etr.
    Sereine De'Corenai Paladin. Because ETR.

    Guild of Won, Officer
    Fors Fortis, Officer

    Hate to twist your mind, but God ain't on your side

Page 7 of 11 FirstFirst ... 34567891011 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload