I was just thinking, all the fun with Righteous Weapons going to waste and all... and then some more reflex save would be nice according to some comments...
Would something like this be viable?
Code:
Character Plan by DDO Character Planner Version 04.19.03
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Level 24 True Neutral Elf Male
(10 Fighter \ 2 Rogue \ 8 Cleric \ 4 Epic)
Hit Points: 295
Spell Points: 545
BAB: 17\17\22\27\27
Fortitude: 16
Reflex: 17
Will: 10
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(28 Point) (Level 1) (Level 24)
Strength 16 25
Dexterity 16 18
Constitution 13 13
Intelligence 12 12
Wisdom 8 8
Charisma 8 8
Tomes Used
+2 Tome of Strength used at level 23
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 24)
Balance 7 17
Bluff 3 7
Concentration 3 11
Diplomacy -1 3
Disable Device n/a n/a
Haggle -1 3
Heal 1 25
Hide 3 8
Intimidate -1 3
Jump 7 22
Listen -1 5
Move Silently 3 8
Open Lock 7 12
Perform n/a n/a
Repair 1 5
Search 1 7
Spellcraft 1 5
Spot 3 9
Swim 6 14
Tumble 4 9
Use Magic Device 3 22
Level 1 (Rogue)
Feat: (Selected) Power Attack
Level 2 (Fighter)
Feat: (Fighter Bonus) Two Weapon Fighting
Level 3 (Cleric)
Feat: (Selected) Extend Spell
Feat: (Deity) Follower of the Undying Court
Level 4 (Fighter)
Feat: (Fighter Bonus) Cleave
Level 5 (Fighter)
Level 6 (Cleric)
Feat: (Selected) Weapon Focus: Slashing Weapons
Level 7 (Fighter)
Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons
Enhancement: Warpriest (Clr) - Smite Foe (Rank 1)
Enhancement: Warpriest (Clr) - Divine Might (Rank 1)
Enhancement: Warpriest (Clr) - Divine Might (Rank 2)
Enhancement: Warpriest (Clr) - Divine Might (Rank 3)
Enhancement: Warpriest (Clr) - Toughness (Rank 1)
Enhancement: Warpriest (Clr) - Toughness (Rank 2)
Enhancement: Warpriest (Clr) - Righteous Weapons (Rank 1)
Enhancement: Warpriest (Clr) - Smite Weakness (Rank 1)
Enhancement: Warpriest (Clr) - Righteous Weapons (Rank 1)
Enhancement: Kensei (Ftr) - Kensei Focus: Heavy Blades (Rank 1)
Enhancement: Kensei (Ftr) - Kensei Weapon Specialization: Heavy Blades (Rank 1)
Enhancement: Kensei (Ftr) - Haste Boost (Rank 1)
Enhancement: Kensei (Ftr) - Haste Boost (Rank 2)
Enhancement: Kensei (Ftr) - Haste Boost (Rank 3)
Enhancement: Kensei (Ftr) - Tactics (Rank 1)
Enhancement: Kensei (Ftr) - Tactics (Rank 2)
Enhancement: Kensei (Ftr) - Tactics (Rank 3)
Enhancement: Kensei (Ftr) - Kensei Weapon Specialization: Heavy Blades (Rank 1)
Enhancement: Kensei (Ftr) - Kensei Weapon Specialization: Heavy Blades (Rank 1)
Level 8 (Cleric)
Level 9 (Fighter)
Feat: (Selected) Improved Two Weapon Fighting
Level 10 (Cleric)
Enhancement: Warpriest (Clr) - Resilience of Battle (Rank 1)
Enhancement: Warpriest (Clr) - Toughness (Rank 3)
Enhancement: Warpriest (Clr) - Wall of Steel (Rank 1)
Enhancement: Warpriest (Clr) - Wall of Steel (Rank 2)
Enhancement: Warpriest (Clr) - Wall of Steel (Rank 3)
Enhancement: Warpriest (Clr) - Inflame (Rank 1)
Enhancement: Warpriest (Clr) - Righteous Weapons (Rank 1)
Enhancement: Warpriest (Clr) - Ameliorating Strike (Rank 1)
Level 11 (Fighter)
Level 12 (Cleric)
Feat: (Selected) Improved Critical: Slashing Weapons
Level 13 (Fighter)
Level 14 (Cleric)
Level 15 (Fighter)
Feat: (Selected) Greater Two Weapon Fighting
Feat: (Fighter Bonus) Greater Weapon Focus: Slashing Weapons
Level 16 (Rogue)
Level 17 (Fighter)
Level 18 (Cleric)
Feat: (Selected) Empower Healing Spell
Level 19 (Fighter)
Feat: (Fighter Bonus) Great Cleave
Level 20 (Cleric)
Enhancement: Elf - Elven Accuracy (Rank 1)
Enhancement: Elf - Elven Dexterity (Rank 1)
Enhancement: Elf - Elven Accuracy (Rank 1)
Enhancement: Elf - Valenar Weapon Training (Rank 1)
Enhancement: Elf - Valenar Weapon Training (Rank 1)
Enhancement: Warpriest (Clr) - Inflame (Rank 2)
Enhancement: Warpriest (Clr) - Inflame: Saving Throws (Rank 1)
Enhancement: Warpriest (Clr) - Righteous Weapons (Rank 1)
Enhancement: Kensei (Ftr) - Spiritual Bond (Rank 1)
Enhancement: Kensei (Ftr) - Strike With No Thought (Rank 1)
Enhancement: Kensei (Ftr) - Weapon Meditation (Rank 1)
Enhancement: Kensei (Ftr) - Agility (Rank 1)
Enhancement: Kensei (Ftr) - Agility (Rank 2)
Enhancement: Kensei (Ftr) - Agility (Rank 3)
Enhancement: Kensei (Ftr) - Shattering Strike (Rank 1)
Enhancement: Kensei (Ftr) - Strength (Rank 1)
Enhancement: Kensei (Ftr) - Kensei Weapon Specialization: Heavy Blades (Rank 1)
Enhancement: Kensei (Ftr) - Strength (Rank 1)
Enhancement: Kensei (Ftr) - Keen Edge (Rank 1)
Enhancement: Kensei (Ftr) - One With The Blade (Rank 1)
Enhancement: Kensei (Ftr) - Deadly Strike (Rank 1)
Enhancement: Radiant Servant (Clr) - Healing Domain (Rank 1)
Enhancement: Radiant Servant (Clr) - Wand Mastery (Rank 1)
Enhancement: Radiant Servant (Clr) - Wand Mastery (Rank 2)
Enhancement: Radiant Servant (Clr) - Wand Mastery (Rank 3)
Enhancement: Divine Disciple (Clr) - Divine Emissary of Light (Rank 1)
Enhancement: Divine Disciple (Clr) - Sacred Defense (Rank 1)
Enhancement: Divine Disciple (Clr) - Spellpower: Universal (Rank 1)
Enhancement: Divine Disciple (Clr) - Spell Points (Rank 1)
Enhancement: Divine Disciple (Clr) - Spell Points (Rank 2)
Enhancement: Divine Disciple (Clr) - Spell Points (Rank 3)
Level 21 (Epic)
Level 22 (Epic)
Level 23 (Epic)
Level 24 (Epic)
Feat: (Selected) Epic: Overwhelming Critical
You'd get Evasion at level 16, and, well, I was thinking about possibly doing 10/7/3 as well but I don't think the 3rd Rogue level is all THAT good for this build - 1d6 sa and +1 saves vs traps, but at the cost of some of the already low sp and 2 spell slots.
I think the +2 str tome at 23 should be feasible for a first life toon, based on the fact that my senior (f2p first life) toon has 1722 favor currently, while at level 22. So, that's just 28 more favor until the guaranteed +2 tome choice. Or if you get that earlier, well, I left the level 21 feat open... (Maximize? Dodge?)
And of course in the new system you're supposedly able to get the 4 extra build points too with your provided +0 LR heart, as well... IF you want to use it.
(And this thing'd let you get out of the Divine sphere in Epic Destinies with comparatively little pain, being able to get centered fairly easily for GMoF.)
Sure, it could be theoretically slightly better as drow, you'd get to start with 14 Con instead of 13 and get +1 more Str while Divine Might is on. Oh, and +1 UMD and some spell resistance. Then again, no Raise Dead feat and 10% less crit range.