This THF frontline melee build happens to be new player friendly -- despite that not being one of the design goals -- with no tomes or pay classes/races required.
The genesis of the build was sparked by a discussion on paladins, where it was said that a 14/6 fighter/fvs would make a better paladin than an actual paladin due to having better dps and heals. I took the idea and ran with it, eventually settling on 12/8 fighter/cleric to get deathward, fom and better heals. I originally rolled up the character before the enhancement pass and it was super fun to play. Now with the introduction of the warpriest tree I think it's ready to post. Compared to a paladin build, this will have better dps, viable tactics in the form of stunning blow, but weaker heals and much lower saves.
No tomes are required or listed. If you happen to have a +2 int tome put the extra skill points into Balance or Jump. 28pt versions will need to grab a +1 strength tome at level 23 in order to qualify for Overwhelming Critical, but any epic character can easily afford to buy a +1 tome off the ah.
Alignment doesn't matter. In general True Neutral is best because it takes the least amount of damage from mobs. However, you might consider Chaotic Neutral or Chaotic Good if you want to freely wield True Chaos and/or Pure Good weapons without a umd check.
Human is preferred for the extra skill points and DDoor clickie. If you want to go with a different race, drop the dragonmark and sacrifice the heal skill. Ideally use a +2 int tome by level 7 to minimize the shortfall, but it should work even without an int tome. Non-humans get 12 AP to play with in either their racial tree or the various class trees.
The level 21 feat is player's choice; take whatever feat you like there. I recommend either Improved Sunder, Bulwark of Defense, Quicken or Toughness, but none of them are pivotal to the build so any feat you like is fine. Heck, even Skill Focus: UMD might be worth considering. Take Overwhelming Critical @ 21 if you qualify and push the player's choice feat back to 24.
Code:
Character Plan by DDO Character Planner Version 04.19.01
DDO Character Planner Home Page
Kensei Warpriest
Level 28 Human
(12 Fighter / 8 Cleric / 8 Epic)
Abilities 28pt 32pt 34pt 36pt
Strength 16 18 18 18
Dexterity 8 8 8 8
Constitution 14 14 14 16
Intelligence 12 12 12 12
Wisdom 10 8 10 8
Charisma 14 14 14 14
Skills Ranks
Concentration 23
Heal 22
UMD 11
Jump 4
Balance 3
Tumble 1
Feats
1 : Power Attack
1H: Least Dragonmark of Passage
1F: Cleave
2F: Stunning Blow
3 : Weapon Focus: Slashing
3C: Follower of the Sovereign Host
6 : Great Cleave
6F: Weapon Specialization: Slashing
9 : Empower Healing Spell
10F: Improved Crit: Slashing
12 : Extend
13C: Unyielding Sovereignty
14F: Greater Weapon Focus: Slashing
15 : THF
17F: ITHF
18 : GTHF
19F: Greater Weapon Specialization: Slashing
21E: Bulwark of Defense or Improved Sunder or Quicken or Toughness
24E: Overwhelming Critical
26D: Tactician
27E: Blinding Speed
28D: Perfect Two Handed Fighting
Legendary Dreadnought
Legendary Tactics III
Extra Action Boost III
Momentum Swing III
Improved Power Attack
Lay Waste
Critical Damage III
Anvil of Thunder
Devastating Critical
Headman's Chop
Master's Blitz
Twist 1: Sense Weakness
Twist 2: Rejuvenation Cocoon
Twist 3: Brace For Impact
Level 1 (Fighter)
Skill: Balance (+1)
Skill: Heal (+2)
Skill: Jump (+4)
Skill: Tumble (+1)
Skill: Use Magic Device (+2)
Feat: (Fighter Bonus) Cleave
Feat: (Human Bonus) Least Dragonmark of Passage
Feat: (Selected) Power Attack
Enhancement: Human Core: Human Versatility: Damage Boost
Enhancement: Human1: Orien Dragonmark Focus I
Enhancement: Kensei Core: Kensei Focus
Enhancement: Kensei1: Haste Boost I
Level 2 (Fighter)
Skill: Balance (+1)
Skill: Concentration (+1)
Feat: (Fighter Bonus) Stunning Blow
Enhancement: Kensei1: Kensei Weapon Specialization
Enhancement: Kensei1: Haste Boost II
Enhancement: Kensei1: Haste Boost III
Level 3 (Cleric)
Skill: Concentration (+4)
Feat: (Deity) Favored by the Sovereign Host
Feat: (Selected) Weapon Focus: Slashing Weapons
Spell (1): Cure Light Wounds
Spell (1): Nightshield
Spell (1): Protection from Evil
Enhancement: Warpriest Core: Smite Foe
Enhancement: Warpriest1: Divine Might I
Enhancement: Warpriest1: Divine Might II
Enhancement: Warpriest1: Divine Might III
Level 4 (Fighter)
Ability Raise: STR
Skill: Balance (+1)
Skill: Use Magic Device (+1)
Enhancement: Kensei Core: Spiritual Bond
Enhancement: Kensei2: Kensei Weapon Specialization
Enhancement: Warpriest1: Toughness I
Level 5 (Cleric)
Skill: Concentration (+3)
Skill: Heal (+1)
Spell (1): Remove Fear
Enhancement: Human1: Orien Dragonmark Focus II
Enhancement: Human1: Orien Dragonmark Focus III
Enhancement: Human1: Improved Recovery
Level 6 (Fighter)
Skill: Concentration (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Great Cleave
Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons
Enhancement: Kensei2: Tactics I
Enhancement: Kensei3: Kensei Weapon Specialization
Level 7 (Cleric)
Skill: Concentration (+1)
Skill: Heal (+3)
Spell (2): Cure Moderate Wounds
Spell (2): Resist Energy
Spell (2): Eagle's Splendor
Enhancement: Kensei3: Strength
Enhancement: Warpriest1: Toughness II
Enhancement: Warpriest1: Toughness III
Level 8 (Fighter)
Ability Raise: STR
Skill: Concentration (+1)
Skill: Use Magic Device (+1)
Enhancement: Human Core: Human Adaptability: Strength
Enhancement: Human2: Lesser Dragonmark of Passage
Level 9 (Cleric)
Skill: Concentration (+1)
Skill: Heal (+3)
Feat: (Selected) Empower Healing Spell
Spell (1): Bless
Spell (2): Aid
Enhancement: Human3: Improved Recovery
Enhancement: Kensei2: Tactics II
Level 10 (Fighter)
Skill: Concentration (+1)
Skill: Use Magic Device (+1)
Feat: (Fighter Bonus) Improved Critical: Slashing Weapons
Enhancement: Warpriest Core: Resilience of Battle
Enhancement: Kensei Core: Strike With No Thought
Enhancement: Kensei2: Tactics III
Level 11 (Cleric)
Skill: Concentration (+1)
Skill: Heal (+3)
Spell (3): Cure Serious Wounds
Spell (3): Protection from Energy
Spell (3): Prayer
Enhancement: Kensei1: Extra Action Boost I
Enhancement: Kensei4: Strength
Level 12 (Fighter)
Ability Raise: STR
Skill: Concentration (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Extend Spell
Enhancement: Warpriest2: Smite Weakness
Enhancement: Warpriest3: Strength
Level 13 (Cleric)
Skill: Concentration (+1)
Skill: Heal (+3)
Spell (2): Remove Paralysis
Spell (3): Magic Circle Against Evil
Enhancement: Kensei1: Extra Action Boost II
Enhancement: Kensei1: Extra Action Boost III
Level 14 (Fighter)
Skill: Concentration (+1)
Skill: Use Magic Device (+1)
Feat: (Fighter Bonus) Greater Weapon Focus: Slashing Weapons
Enhancement: Kensei4: Kensei Weapon Specialization
Enhancement: Kensei5: Keen Edge
Enhancement: Warpriest2: Inflame I
Level 15 (Cleric)
Skill: Concentration (+1)
Skill: Heal (+3)
Feat: (Selected) Two Handed Fighting
Spell (1): Divine Favor
Spell (4): Cure Critical Wounds
Spell (4): Death Ward
Spell (4): Freedom of Movement
Enhancement: Warpriest2: Inflame II
Enhancement: Warpriest2: Inflame III
Enhancement: Warpriest2: Wall of Steel I
Enhancement: Warpriest2: Wall of Steel II
Level 16 (Fighter)
Ability Raise: STR
Skill: Concentration (+1)
Skill: Use Magic Device (+1)
Enhancement: Warpriest2: Wall of Steel III
Enhancement: Warpriest3: Inflame: Energy Absorption I
Enhancement: Warpriest3: Inflame: Energy Absorption II
Enhancement: Warpriest3: Inflame: Energy Absorption III
Level 17 (Fighter)
Skill: Concentration (+1)
Skill: Use Magic Device (+1)
Feat: (Fighter Bonus) Improved Two Handed Fighting
Enhancement: Warpriest4: Ameliorating Strike
Enhancement: Stalwart Defender Core: Toughness
Enhancement: SD1: Resilient Defense I
Level 18 (Fighter)
Skill: Concentration (+1)
Skill: Heal (+1)
Feat: (Selected) Greater Two Handed Fighting
Enhancement: SD1: Resilient Defense II
Enhancement: SD1: Resilient Defense III
Enhancement: SD1: Stalwart Defensive Mastery
Level 19 (Fighter)
Skill: Concentration (+1)
Skill: Use Magic Device (+1)
Feat: (Fighter Bonus) Greater Weapon Specialization: Slashing Weapons
Enhancement: Kensei Core: Power Surge
Enhancement: SD2: Durable Defense I
Enhancement: SD2: Durable Defense II
Enhancement: SD2: Durable Defense III
Level 20 (Cleric)
Ability Raise: STR
Skill: Concentration (+1)
Skill: Heal (+3)
Spell (3): Aid, Mass
Spell (4): Recitation
Enhancement: SD Core: Overbalance
Enhancement: SD Core: Stalwart Defense
Enhancement: SD3: Strength
Level 21 (Epic)
Feat: (Selected) Epic: Bulwark of Defense or Improved Sunder or Quicken or Toughness
Level 24 (Epic)
Ability Raise: STR
Skill: Tumble (+1)
Feat: (Selected) Epic: Overwhelming Critical
Level 26 (Epic)
Feat: (Selected) Epic: Tactician
Level 27 (Epic)
Feat: (Selected) Epic: Blinding Speed
Level 28 (Epic)
Ability Raise: STR
Feat: (Selected) Epic: Perfect Two Handed Fighting
<End of Build>
Designed to play like a paladin, you start off with two fighter levels and then alternate the next 13 levels between cleric and fighter. This grows your self-healing with you as you level while always keeping a fighter icon in parties so you won't be mistaken for a healer. The final cleric level is pushed back to 20 since it only adds marginal benefit.
Choose the Kensei Weapon Focus applicable to your weapons, and feel free to reset the tree to change your weapon focus as you level. As an example, I use a crafted greatsword (heavy blades) from level 1 to 3, switch to carnifex (axes) from 4 to 7, back to greatswords (Sword of the Thirty & Whirlwind) from 8 to 19, then finally settle on Epic Antique Greataxe for 20+.
Here are the complete enhancements by tree for easy respecing in and out:
Human (12 AP)
Core: Human Versatility: Damage Boost
Core: Human Adaptability: Strength
Tier 1: Improved Recovery
Tier 1: Orien Dragonmark Focus III
Tier 2: Lesser Dragonmark of Passage
Tier 3: Improved Recovery
Kensei (32 AP)
Core: Kensei Focus
Core: Spiritual Bond
Core: Strike With No Thought
Core: Power Surge
Tier 1: Extra Action Boost III
Tier 1: Haste Boost III
Tier 1: Kensei Weapon Specialization
Tier 2: Kensei Weapon Specialization
Tier 2: Tactics III
Tier 3: Strength
Tier 3: Kensei Weapon Specialization
Tier 4: Kensei Weapon Specialization
Tier 4: Strength
Tier 5: Keen Edge
Warpriest (23 AP)
Core: Smite Foe
Core: Resilience of Battle
Tier 1: Divine Might III
Tier 1: Toughness III
Tier 2: Inflame III
Tier 2: Smite Weakness
Tier 2: Wall of Steel III
Tier 3: Inflame: Energy Absorption III
Tier 3: Strength
Tier 4: Ameliorating Strike
Stalwart Defender (13 AP)
Core: Toughness
Core: Overbalance
Core: Stalwart Defense
Tier 1: Stalwart Defensive Mastery
Tier 1: Resilient Defense III
Tier 2: Durable Defense III
Tier 3: Strength