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    Default Challenge Farmer

    Updated August 18th, 2017 (Original version from before the enhancement pass can be found here.)


    This is a first life 32pt human monk with a +2 dex tome required for ITWF and GTWF. You can get the dex tome from the 1750 favor reward as you level. Other tomes are helpful but not required or assumed.

    The role of this monk, who stays level 16 forever, is to run heroic cannith challenges, be a crucible swimmer to help out guildmates, and also be a storage mule.

    Race should be human to allow the dragonmark of passage. DDoor is a key element for challenges. We also use the expeditious retreat clicky from the dragonmark for run speed. (Ideal would be an upgraded quiver of alacrity, but the dragonmark clicky works fine.)


    Challenge Farmer
    Monk 16
    Lawful Neutral Human


    Stats
    . . . . . . . .32pt . . Tome . . Level Up
    . . . . . . . .---- . . ---- . . --------
    Strength. . . . 15. . . . . . . . 4: WIS
    Dexterity . . . 15. . . .+2. . . .8: WIS
    Constitution. . 15. . . . . . . .12: WIS
    Intelligence. . .8. . . . . . . .16: WIS
    Wisdom. . . . . 15
    Charisma. . . . .8. . . . . . . .



    Skills
    . . . . . 1. 2. 3. 4. 5. 6. 7. 8. 9 10 11 12 13 14 15 16
    . . . . .------------------------------------------------
    Concent . 4. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 19
    Jump. . . 4. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 19
    Swim. . . 4. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 19
    Balance . 3. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 18
    Tumble. . 1. . . . . . . . . . . . . . . . . . . . . . . . 1
    . . . . .------------------------------------------------
    . . . . .16. 4. 4. 4. 4. 4. 4. 4. 4. 4. 4. 4. 4. 4. 4. 4



    Feats

    .1. . . . : Cleave
    .1 Human. : Least Dragonmark: Passage
    .1 Monk . : Power Attack
    .2 Monk . : Two Weapon Fighting
    .3. . . . : Dodge OR Past Life: Monk
    .3 Monk . : Path of Harmonious Balance
    .6. . . . : Great Cleave
    .6 Monk . : Stunning Fist
    .9. . . . : Improved Two Weapon Fighting
    12. . . . : Improved Critical: Bludgeoning
    15. . . . : Greater Two Weapon Fighting


    Enhancements (64 of 64 AP)

    Shintao (33 AP)
    • Bastion of Purity, Protection from Tainted Creatures, Iron Hand, Argent Fist
      1. Difficulty at the Beginning, Deft Strikes III, Ki Shout
      2. Lifting the Veil, Smite Tainted Creature, Iron Skin III, Unbalancing Strike, Conditioning III
      3. Restoring the Balance, Jade Strike, Dismissing Strike, Constitution
      4. The Receptive Earth, Constitution
      5. Empty Hand Mastery

    Human (19 AP)
    • Damage Boost, Dexterity, Saves Boost
      1. Dragonmark Focus: Orien III, Improved Recovery
      2. Lesser Dragonmark: Dimension Door
      3. Improved Recovery, Heroism
      4. Improved Recovery, Greater Heroism

    Henshin Mystic (11 AP)
    • Riddle of Fire, Ki Bolt, Sounding Staff
      1. Negotiator III, Way of the: Patient Tortoise
      2. Contemplation III

    Ninja Spy (1 AP)
    • Basic Ninja Training



    You would benefit slightly from the second ninja spy core, which gives dex to damage. (Your dex will be up to 6 points higher than your strength.) That +3 damage would be nice but is by no means required. The build does spend the final 1 AP on the first core to at least give dex for to-hit. (And I couldn't find anything good to spend that last point on.)

    If you're getting the dex tome from 1750 favor, you probably won't reach 1750 favor until level 14 or so. In that case, take a dummy feat at 9 (Mobility?) and then when you reach 1750 favor, use the free feat exchange to swap in ITWF. You can't take level 15 until you get the dex tome and make the swap for ITWF.

    If you use more tomes, you can switch around stat points taken from enhancements to even them out as necessary.

    ----------------------------------------------------

    I originally just wanted a bank mule, but decided to squeeze as much utility out of the character slot as I could.

    Farming heroic challenges will give you a huge penalty when you bring in your epic characters due to the severe overlevel penalty on mats awarded. Some non-epic challenges have a level range of 4-15, others have 15-20, meaning level 15 is the ideal level to farm them all. However, there are many solid reasons to take this monk to level 16, so the build is written for 16. The overlevel penalty on the 4-15 challenges is only 10%, and the recipes that call for those mats only ask for 400 (as opposed to 600) so this minor penalty is acceptable.

    For challenges (and crystal cove in particular) you'll want fast movement and ddoor, so I went with a dragonmarked monk for the high run speed and five ddoors per rest. During challenges you generally want to be soloing your particular task without a hire, so this build is a light monk for survivability.

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